Difference between revisions of "Cutting Edge Technology"

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'''Cutting Edge Technology''' is the 106th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is seemingly supposed to represent the inside of a computer, judging from the random background tiles that resemble computer fans. The stage itself mostly focuses on [[Sheep Block]] platforming, while avoiding attacks from enemies and [[Super Cutter]]s that endlessly spawn from the aforementioned fans. Beyond that, the stage itself is notable for lacking an [[Energy Element]] when initially submitted, resulting in one being added by the devteam (and the level itself getting a -4 functionality penalty).
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'''Cutting Edge Technology''' is the 106th place entry in ''[[Make a Good 48 Hour Mega Man Level]]''. It is seemingly supposed to represent the inside of a computer, judging from the random background tiles that resemble computer fans. The stage itself mostly focuses on [[Sheep Block]] platforming, while avoiding attacks from enemies and [[Super Cutter]]s that endlessly spawn from the aforementioned fans. Beyond that, the stage itself is notable for lacking an [[Energy Element]] when initially submitted, resulting in one being added by the devteam.
  
 
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==Trivia==
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==Notes==
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* When originally submitted, the two boss doors at the end were functional objects, but since they weren't on a valid screen edge, touching them would result in a softlock.
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* Cutting Edge Technology is the lowest ranking stage in ''MaG48HMML'' that wasn't [[Space Pipes|explicitly trying for last place]] (before late penalties were applied, it had the lowest base score of all entries).
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* When originally submitted, the two boss doors at the end were functional objects, but since they weren't on a valid screen edge, touching them would result in a softlock. This, combined with the level initially lacking an Energy Element at the end, resulted in two functionality penalties and a -4 point deduction.
 
* Cutting Edge Technology is the only level in ''MaG48HMML'' to be submitted without any music, and is the first such level since the original ''[[Make a Good Mega Man Level]]'''s [[Objective: Vain Space]] and [[The Quickening]].
 
* Cutting Edge Technology is the only level in ''MaG48HMML'' to be submitted without any music, and is the first such level since the original ''[[Make a Good Mega Man Level]]'''s [[Objective: Vain Space]] and [[The Quickening]].
 
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Latest revision as of 04:04, 19 March 2025

106th: Cutting Edge Technology

Make a Good 48 Hour Mega Man Level

MaG48HMML-106-CuttingEdgeTechnology.png
Behold, the world inside John Cage's computer.

Cutting Edge Technology is the 106th place entry in Make a Good 48 Hour Mega Man Level. It is seemingly supposed to represent the inside of a computer, judging from the random background tiles that resemble computer fans. The stage itself mostly focuses on Sheep Block platforming, while avoiding attacks from enemies and Super Cutters that endlessly spawn from the aforementioned fans. Beyond that, the stage itself is notable for lacking an Energy Element when initially submitted, resulting in one being added by the devteam.

Strategy

The first few screens aren't notable, mainly consisting of avoiding a few Bomb Pottons and going through a short Molmole section, with an introduction to Super Cutters sandwiched between them. The Sheep Blocks here come in two varieties: red and yellow blocks that disappear very quickly, and green and blue blocks that take a lot longer to disappear. This is important as in two consecutive screens, Mega Man needs to avoid enemy attacks while waiting for the blocks to vanish. The Rain Flush can instantly kill Pakatto 24s regardless of their shields, while the Flame Mixer will destroy Super Cutters on contact (if one doesn't sneak past the flames). At the first checkpoint, a split path presents itself, though the only real choice is going right; the left path leads to a blank screen and instant death.

The rest of the stage from this point on demands quick platforming on red/yellow Sheep Blocks, with the aim of reaching safe ground before falling into a pit or onto spikes. As ever, use of the Rain Flush or Flame Mixer where possible is recommended. Occasionally, a wall of Sheep Blocks will barricade the path forward, requiring a sense of when to jump before the platform vanishes in order to avoid death. At the very end is an Energy Element and a sign from the devteam – despite two boss doors being at the end, they are non-functional and nothing exists beyond them.

Judge Comments

Judge Comments
ParmaJon ParmaJon ParmaJon : 18 / 100
Design Creativity Function Fun Aesthetic
8 / 35 2 / 15 2 / 10 2 / 25 4 / 15



Pro tip: don't use blank backgrounds. It generally doesn't go over well. The whole level is just blank and empty, and the lack of music makes it feel more empty. The parts where you are on the Sheep Man blocks and you are dodging things as you fall were alright, almost too good for the rest of the level. The level has a difficulty curve and an introduction to the gimmicks. It feels more like a 12 hour level, or it just wasn't finished. There really isn't much to talk about because there's so much nothing. Like, there seem to be split paths that just don't work. It just doesn't make a great level experience overall.

PKWeegee PKWeegee PKWeeGee : 9 / 100
Design Creativity Function Fun Aesthetic
3 / 35 0 / 15 3 / 10 1 / 25 2 / 15



Oh dear, where did we go wrong? Level is hard to look at, Sheep blocks are baffling and used weirdly, there is a screen transition that leads into the void, and you forgot a stop scroll object at the end. What happened?

M-Jacq M-Jacq M-Jacq : 10 / 100
Design Creativity Function Fun Aesthetic
2 / 35 0 / 15 1 / 10 2 / 25 5 / 15



Every tile in this level looks like a Lego. Which is appropriate, because this level was about as fun as repeatingly stepping on the contents of a Lego set. I guess some of the individual rooms are good - there's that one room with the Pakattos that's pretty okay. But then just a few screens ahead of it is a screen where the Pakattos are pointed backwards, so I think those happy accidents are just that: accidents. Actually, I think the thing that really, truly aggravates me about this level is that the sheep blocks have clearly been altered so that they go off at different speeds, which is as befuddling as it is infuriating. WHY!?!? Why make the timing of the perilous disappearing platforms *more* random? And while we're here, what is up with that "choose your own adventure" at the midpoint, where taking the left path just kills you? You're supposed to put the meme reward for going left at the START of the stage, not the checkpoint.

Freems Freems Freems : 20 / 100
Design Creativity Function Fun Aesthetic
5 / 35 3 / 15 5 / 10 2 / 25 5 / 15



I feel like I shouldn't say anything yet and keep up the silence.

Sometimes when I play a level it's very hard for me to tell if I'm supposed to say what I think went wrong because I don't know if it's sincere or a joke, or if the other judges are about to say the same thing I'm about to. So we'll keep it real quick. It physically doesn't look good, the sheep blocks don't really work the way they usually do with the colors mix and matching, nor are their timings consistent across the level making guessing when to go at times a little trial and error-y. There are multiple points where you can just walk off into an endless void and die and most if not all of the enemies are just there to fill a quota. I imagine this is either a case of running out of time, or one's first foray into Game Maker, in which case it's certainly practice makes perfect. I liked dodging cut enemies while waiting for the sheep blocks though. That was cute.


Notes

  • Cutting Edge Technology is the lowest ranking stage in MaG48HMML that wasn't explicitly trying for last place (before late penalties were applied, it had the lowest base score of all entries).
  • When originally submitted, the two boss doors at the end were functional objects, but since they weren't on a valid screen edge, touching them would result in a softlock. This, combined with the level initially lacking an Energy Element at the end, resulted in two functionality penalties and a -4 point deduction.
  • Cutting Edge Technology is the only level in MaG48HMML to be submitted without any music, and is the first such level since the original Make a Good Mega Man Level's Objective: Vain Space and The Quickening.


Make a Good 48 Hour Mega Man Level - Tier 1
Entry Stages
Space Pipes • Cutting Edge Technology • Pint House Power House • Faint Flying Factory • Make a 48 Minute Mega Man Level • Ordinance With Lyrics • Short Base • GraviMan INC.
List of Bosses
Quint • Giant Suzy • Iron Ball • Crash Man • Dangan Man • Ballade • Hunter Type A • Gravity Man
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. Light • Box Cartel (Don Atetemino • Kamikamin • Dockalocker • Blocky • Square Machine) • Roll • Joseph • Deleuze Pipi • Sarge • Sidequest NPCs
Special Weapons
Flame Mixer • Rain Flush • Spark Shock • Search Snake • Tengu Blade • Salt Water • Concrete Shot • Homing Sniper • Rush Coil • Rush Jet • Beat
Exclusive to Cheats
Treble Boost
Entries
A Waste of Space • Abandoned Mine • Air Labs • Alpha-Omega • Ancient Ziggurat • Asinine Factory • Base in the Boondocks • blainz • Braving New Depths • Bunker 20XX • Burning Bunker • Cascade • Caution: Moving Parts • Celestial Resort • Central Computer • Cloudy City • Combustible Alien Variable Events • Combustible Quagmire • Combustion Castle • Commando Caverns • Copper Cave • Cornerstone to Dominate • Cosmological Factory • Cossack's Playground • Crashing in the Dark • Cryonics Lab • Curious Skymachine • Cutting Edge Technology • Darkwing City • Deep Dark Temple • Deep Within the Jungle • Down the Drain • Enkers Revengeance • Exoplanet Everest • Faint Flying Factory • Fire Armed to the Beak • Flamecrush Forest • Flaming Fortress • Flower Core • Flowers and Thorns • Footloose • Forest Castle • Fortified Base • Frigid Inferno • Frozen Lab • Gettin' out of Dogecity • GraviMan INC. • Hopping High Above Danger • Ice Treatment Facility • IHOPEIWIN • Into the Furnace • Just a Space Level • Lasers and Platforms • Lime and Lame • Make a 48 Minute Mega Man Level • Mega Man Saves Canada from the Evil Clutches of • Megatroid • Minari Hydrospace Center • Mmmmmmmmmmmmmmmmmoon Base • Mystic Museum • Obligatory Enemy Spam Level • Oh No • Oh No! More Compactors • One Night in Xanadu • Orbital Assault • Ordinance With Lyrics • Outer Excavation • Perilous Mountain • Pint House Power House • Planet Xanlordus • Realm of the Lich Lord • Robot Recycling Center • Rocky Blocky Cavern • Running Down a Drain • Saturn Fortress • Scissors 'n Shrimps • Scrub City • Seahorse City • Short Base • Short-Tempered Circuit • Sleet Citadel • Slipping Through Time • Sonic Man's Spaceship • Space Pipes • Spicy Banana Bread Storehouse • Spicy Top Action • Stormy Tower • Super Pipe World • Taking a Dip • Tesla Coil • The Abyss • The Bouncy Octa Boom • The End of Needle Man?! • The Tiki Tiki Tiki Tiki Tiki Room • Through the Crabacombs • Toad Man's Underwater Sea Lab • Tower • Twilight Fortress • Untested Rush Job • Void Quest • Volcanic Facility • Warehouse of Conveyors • Water Park Sup • Weapon Testing Facility • Well Oiled Machine • Wily Station • Windy Conditions
Cartel Hideout
Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor
Locations
SS Elroy • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Cartel Hideout • Double-Action Boutique • Special Weapon Bootcamp
Devkit Bosses
Cut Man • Guts Man • Bomb Man • Fire Man • Metal Man • Air Man • Bubble Man • Quick Man • Crash Man • Flash Man • Heat Man • Wood Man • Boobeam Trap • Gemini Man • Top Man • Spark Man • Kamegoro Maker • Toad Man • Pharaoh Man • Dust Man • Metall Daddy • Gravity Man • Stone Man • Gyro Man • Dark Man 4 • Blizzard Man • Plant Man • Rounder II • Power Piston • Honey Woman • Mega Mech Shark • Commando Man • Chill Man • Solar Man • Enker • Quint • Punk • Giant Suzy • Ballade • Hunter Type A • Mercury • Saturn • Uranus • Iron Ball • Grey Devil • Dangan Man • Komuso Man • Oil Man • Sonic Man • Dyna Man
Modified Bosses
BombMan.EXE • Mother Brain • The City of St. Petersburg • Toxic Seahorse? • Bandana Wander Bell • Quick Man Duo • Darkwing Duck • Berserker Merserker • 🔥 Man • Lich Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner
Box Cartel Fights
Kamikamin • Dockalocker • Blocky • Square Machine
Fortress Guardians
Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Don Atetemino
Other Bosses
Haunted TV • Shadow Imposter • Pirate Man