Footloose

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40th: Footloose

Make a Good 48 Hour Mega Man Level

MaG48HMML-40-Footloose.png
Where's Kevin Bacon to bust a move when you need him?

Footloose is the 40th place entry in Make a Good 48 Hour Mega Man Level. This rather short level revolves around using Hornet Rolls to reach high places and cross over dangerous spikes, with two autoscrolling sections that will punish players who shoot a Hornet Roll too early.

Strategy

A safe introduction to Hornet Rolls, Hell Metall DX, and Hari Harry starts the stage off, and it isn't long until the first Auto Scroller section appears. Devoid of Hornet Rolls, it consists of platforming over a chasm while fighting enemies, with little challenge to speak of (although staying on the highest platforms presents an opportunity to grab an E-Tank). Afterwards, Hornet Rolls return over a large spike floor, with Palm Hoppers and Hari Harrys roosting on a few. The key here is to only shoot a Hornet Roll when necessary, then move as quickly as possible along it before it curls back up, dropping Mega Man to the ground.

The second and final Auto Scroller once again happens over a bottomless pit, though this time Hornet Rolls are the only available platforms. This section is considerably harder than the first, as the fixed speed means that going fast isn't possible, and a stray shot could mean falling down as the roll suddenly curls back. As a general rule of thumb, Mega Man should wait until the next platform is visible before shooting a Hornet Roll – except for a pair positioned alongide a spike shaft, in which case the top one needs to fully curl back before Mega Man can drop to the one below. At the end of this section (and the stage) is a fight against Power Piston.

Judge Comments

Judge Comments
ParmaJon ParmaJon ParmaJon : 52 / 100
Design Creativity Function Fun Aesthetic
20 / 35 6 / 15 10 / 10 12 / 25 6 / 15



I don't mind short levels, but this one feels incomplete to me. The first half of the level is fine; it doesn't shatter new ground, but it's a solid start. You show the player the gimmicks and the enemies (which is great) and you get a solid feel for what's going on. Having the checkpoint at the first autoscroller is really good so that the level doesn't become tedious. I say this because that's exactly what happens in the second half. The room with the rollers is pretty good the first few times, but having it followed by a long and challenging autoscroller was a genuinely bad choice. It turns that room into a tedious slog as you work your way through the autoscroller and die three fourths of the way through. Having the roller room and then more level before the autoscroller would've done the level a lot of good so that the autoscroller had its own checkpoint. The challenges in there are a mix of clever and unforgiving, which makes the final experience of the level not great. Then it just sorta ends. This level is definitely fixable, but in the end the product you showed us is too short and frustrating.

PKWeegee PKWeegee PKWeeGee : 68 / 100
Design Creativity Function Fun Aesthetic
23 / 35 10 / 15 7 / 10 18 / 25 10 / 15



Ah, yes, good autoscroller usage. What is this sorcery? Jokes aside, I'm happy with how nicely paced the autoscrollers were. It's always nice to have constant action, without it being too fast, and without it feeling like you are just waiting around while nothing happens. Another good thing was how the Hornet platforms were used. Not only did the extending mechanic get used well, but the retracting was also put to nice use.

M-Jacq M-Jacq M-Jacq : 63 / 100
Design Creativity Function Fun Aesthetic
24 / 35 4 / 15 10 / 10 15 / 25 10 / 15



Man, I hate that the word "romp" has been ruined forever in the context of these contests, because that's exactly what this level is. A "romp." "Rompy," even. A nice, pleasant trip from point A to point B, albeit not a very inspired one. The perfect sort of level for a thought-terminated cliche to come in. "Romp."
Ok, uh, what did I not like here? I didn't love the introduction of the Hari Haris, where its needles are juuust close enough to the platform edge that you're not out of their line of fire even though it looks like you are. But on the other hand, I thought it was good that you could leave the Hell Mets alone and get through the level, since they're an awkward enemy type, and it's also kind of fun that some of the Hornet Rolls stretch out super far. And, uh... yeah. R-r-rompy.

Freems Freems Freems : 73 / 100
Design Creativity Function Fun Aesthetic
24 / 35 10 / 15 9 / 10 19 / 25 11 / 15



This was a cute little level. Makes good use of the gimmicks and enemies (for the most part) and I had a pretty good time playing through it. Though there were a few smaller things holding it back. The enemy placement was really strange at times. The first autoscroller would go from feeling empty to super crowded to empty again in a short period of time. Putting enemies on the Hornet Rolls is nice in theory but when they fall off, they become a little more useless (mostly referring to the last spike room and the final autoscroller on that one) Speaking of the last autoscroller, there are a few unfortunate things going on there. It's really easy to set off a Hornet Roll too early which given the autoscroller is basically a death sentence. This isn't too bad on its own but there is exactly one part of the auto scroller where you have to start shooting the Hornet Rolls quickly so you have time to get through. It's just a bit of whiplash having the game basically teach you to take it slow (especially the rolls right before the part you have to go faster being set up in a way where it's really easy to shoot them too soon) and then make you do it quickly can easily take people off guard and lead to people not realizing what's going on until it's too late. However, despite these problems here and there, I did enjoy the level overall!


Notes

  • When originally submitted, the player's default spawn point was accidentally placed near the end of the stage. It was moved to the start, but earned the level a -2 functionality penalty.


Make a Good 48 Hour Mega Man Level - Tier 7
Entry Stages
Scrub City • Oh No! More Compactors • Cossack's Playground • Rocky Blocky Cavern • Cryonics Lab • Weapon Testing Facility • Burning Bunker • Caution: Moving Parts • Twilight Fortress • Footloose
List of Bosses
Punk • Metall Daddy • Flash Man • Quick Man • Fire Man • Uranus • Toad Man • Power Piston
Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. Light • Box Cartel (Don Atetemino • Kamikamin • Dockalocker • Blocky • Square Machine) • Roll • Joseph • Deleuze Pipi • Sarge • Sidequest NPCs
Special Weapons
Flame Mixer • Rain Flush • Spark Shock • Search Snake • Tengu Blade • Salt Water • Concrete Shot • Homing Sniper • Rush Coil • Rush Jet • Beat
Exclusive to Cheats
Treble Boost
Entries
A Waste of Space • Abandoned Mine • Air Labs • Alpha-Omega • Ancient Ziggurat • Asinine Factory • Base in the Boondocks • blainz • Braving New Depths • Bunker 20XX • Burning Bunker • Cascade • Caution: Moving Parts • Celestial Resort • Central Computer • Cloudy City • Combustible Alien Variable Events • Combustible Quagmire • Combustion Castle • Commando Caverns • Copper Cave • Cornerstone to Dominate • Cosmological Factory • Cossack's Playground • Crashing in the Dark • Cryonics Lab • Curious Skymachine • Cutting Edge Technology • Darkwing City • Deep Dark Temple • Deep Within the Jungle • Down the Drain • Enkers Revengeance • Exoplanet Everest • Faint Flying Factory • Fire Armed to the Beak • Flamecrush Forest • Flaming Fortress • Flower Core • Flowers and Thorns • Footloose • Forest Castle • Fortified Base • Frigid Inferno • Frozen Lab • Gettin' out of Dogecity • GraviMan INC. • Hopping High Above Danger • Ice Treatment Facility • IHOPEIWIN • Into the Furnace • Just a Space Level • Lasers and Platforms • Lime and Lame • Make a 48 Minute Mega Man Level • Mega Man Saves Canada from the Evil Clutches of • Megatroid • Minari Hydrospace Center • Mmmmmmmmmmmmmmmmmoon Base • Mystic Museum • Obligatory Enemy Spam Level • Oh No • Oh No! More Compactors • One Night in Xanadu • Orbital Assault • Ordinance With Lyrics • Outer Excavation • Perilous Mountain • Pint House Power House • Planet Xanlordus • Realm of the Lich Lord • Robot Recycling Center • Rocky Blocky Cavern • Running Down a Drain • Saturn Fortress • Scissors 'n Shrimps • Scrub City • Seahorse City • Short Base • Short-Tempered Circuit • Sleet Citadel • Slipping Through Time • Sonic Man's Spaceship • Space Pipes • Spicy Banana Bread Storehouse • Spicy Top Action • Stormy Tower • Super Pipe World • Taking a Dip • Tesla Coil • The Abyss • The Bouncy Octa Boom • The End of Needle Man?! • The Tiki Tiki Tiki Tiki Tiki Room • Through the Crabacombs • Toad Man's Underwater Sea Lab • Tower • Twilight Fortress • Untested Rush Job • Void Quest • Volcanic Facility • Warehouse of Conveyors • Water Park Sup • Weapon Testing Facility • Well Oiled Machine • Wily Station • Windy Conditions
Cartel Hideout
Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor
Locations
SS Elroy • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Cartel Hideout • Double-Action Boutique • Special Weapon Bootcamp
Devkit Bosses
Cut Man • Guts Man • Bomb Man • Fire Man • Metal Man • Air Man • Bubble Man • Quick Man • Crash Man • Flash Man • Heat Man • Wood Man • Boobeam Trap • Gemini Man • Top Man • Spark Man • Kamegoro Maker • Toad Man • Pharaoh Man • Dust Man • Metall Daddy • Gravity Man • Stone Man • Gyro Man • Dark Man 4 • Blizzard Man • Plant Man • Rounder II • Power Piston • Honey Woman • Mega Mech Shark • Commando Man • Chill Man • Solar Man • Enker • Quint • Punk • Giant Suzy • Ballade • Hunter Type A • Mercury • Saturn • Uranus • Iron Ball • Grey Devil • Dangan Man • Komuso Man • Oil Man • Sonic Man • Dyna Man
Modified Bosses
BombMan.EXE • Mother Brain • The City of St. Petersburg • Toxic Seahorse? • Bandana Wander Bell • Quick Man Duo • Darkwing Duck • Berserker Merserker • 🔥 Man • Lich Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner
Box Cartel Fights
Kamikamin • Dockalocker • Blocky • Square Machine
Fortress Guardians
Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Don Atetemino
Other Bosses
Haunted TV • Shadow Imposter • Pirate Man