Difference between revisions of "Shield Attacker"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
m
m
 
(14 intermediate revisions by 5 users not shown)
Line 8: Line 8:
 
|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=
+
|programmer=[[snoruntpyro]]{{1}}<br>Unconfirmed{{2}}{{3}}
 
|artist=
 
|artist=
 
|hp=4
 
|hp=4
 
|at=4 (contact)
 
|at=4 (contact)
|weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Gemini Laser]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]], [[Cutter Chip]]{{EZ}}<br>[[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Shield Attackers
 
|category=Shield Attackers
|location='''MaGMML1:'''<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Dr. Wily's Incinerator Chute]]<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[The Dampening]]<br>[[Poorly Named Level]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Cossack's Other Citadel]]<br>[[Spiky Situation]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Outer Space]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Under Construction]]<br>[[Thunderclyffe Plant]]<br>[[Dr. Wily's Incinerator Chute]]<br>[[Be the Bigger Person]]{{1R}}<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[The Dampening]]<br>[[Poorly Named Level]]<br>[[Nitrogen Man]]<br>[[Just an Ice Level]]<br>[[Cossack's Other Citadel]]<br>[[Spiky Situation]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Conveyor Mayhem]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[Haunt Man (stage)|Haunt Man]]<br>[[Outer Space]]<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Trouble in the Fortress]]<br>[[The Warped Void]]<br>[[Tower of Dimentions]]<br>[[Identity Man (stage)|Identity Man]]<br>[[Outer Reaches]]<br>[[Ninja of the Night]]<br>[[Thermae Man (stage)|Thermae Man]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Abandoned Mine (MaG48HMML)|Abandoned Mine]]<br>[[Wily Station]]<br>[[Twilight Fortress]]<br>'''MaGMML: Episode Zero:'''<br>[[Lost Valley]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear=
 
|appear=
 
|appear2=
 
|appear2=
Line 23: Line 23:
 
'''Shield Attacker''' is an enemy from ''[[Mega Man 4]]''. It is a tall flying robot with a shield on its front.
 
'''Shield Attacker''' is an enemy from ''[[Mega Man 4]]''. It is a tall flying robot with a shield on its front.
  
Sniper Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Midnight Snow]], [[Napalm Forest and Caves]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]].
+
Shield Attacker was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Midnight Snow]], [[Napalm Forest and Caves]], [[Under Construction]], and [[Thunderclyffe Plant]], as well as the Wily stage [[Dr. Wily's Incinerator Chute]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stages [[Be the Bigger Person]] and [[Flashback Database]].
  
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 13 entries. It also appeared in the Wily stages [[Outer Space]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] rooms "Gambly Night", "Spinning Top Disposal Room", and "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five).
+
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 13 entries. It also appeared in the Wily stages [[Outer Space]], [[Inner Sanctum]], and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], the [[The Pit of Pits|Pit of Pits]] rooms "Gambly Night", "Game Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned as a Pressor), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in [[Null and Void (MaGMML2)|Null and Void]]. In ''[[Make a Good Mega Man Level: Episode Zero]]'', the default Shield Attacker was only used in one single stage, [[Lost Valley]].
 +
 
 +
In ''[[Make a Good 48 Hour Mega Man Level]]'', Shield Attackers appeared in the entries [[Abandoned Mine (MaG48HMML)|Abandoned Mine]], [[Wily Station]], and [[Twilight Fortress]], as well as in the game's [[Weapon Tutorials]]. When they returned for ''[[Make a Good Mega Man Level 3]]'', they were present for its tutorials as well; beyond which, they saw use in the entries [[Trouble in the Fortress]], [[The Warped Void]], [[Tower of Dimentions]], [[Identity Man (stage)|Identity Man]], [[Outer Reaches]], and [[Ninja of the Night]]. The game also used them in the [[Tier X (MaGMML3)|Tier X]] stage [[Thermae Man (stage)|Thermae Man]], and the [[NEO Pit of Pits]] sublevels "Flowerfell Forest", "Mega Man Fusion" (reskinned as a Moto), "Nasty Gear", and "Simon's Revenge". Alongside the original, several Shield Attacker variants, devkit and custom alike, made further appearances in levels.
  
 
==Behavior==
 
==Behavior==
 
Shield Attackers will fly straight forward, turning around when they hit a wall or an invisible stopper. Only a select few weapons can damage it from the front, but it is fully vulnerable from behind.
 
Shield Attackers will fly straight forward, turning around when they hit a wall or an invisible stopper. Only a select few weapons can damage it from the front, but it is fully vulnerable from behind.
 +
 +
==Variants==
 +
===Devkit===
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |Official Appearance(s)
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="15%" |Location(s)
 +
! width="15%" |Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:NewShieldAttacker.png]]
 +
| style="text-align: center;"|New Shield Attacker
 +
| style="text-align: center;"|''[[Mega Man 5]]''
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>''[[Make a Good Mega Man Level 3|MaGMML3]]''<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''<br>[[Make a Good Mega Man Level 3 Judge Application Levels|''MaGMML3'' Judge Application Levels]]<br>[[Megamix Engine]]
 +
| style="text-align: center;"|'''MaGMML2:'''<br>[[Cardinal Man]] ● [[Gigavolt Man]] ● [[Forgotten Fortress]] ● [[Poorly Named Level]] ● [[Maze of Significantly Less Death]] ● [[AD 2101]] ● [[Fortified Lab]] ● [[Aurora Man]] ● [[Escape Sequence]] ● [[Rad Gravity]] ● [[Twilight Lodge]] ● [[Reality Core]] ● [[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]] ● [[Ballade's Square of Doom]] ● [[Glass Factory]] ● [[Lost Caverns of Jungata]] ● [[NEO Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]
 +
| style="text-align: center;"|A stronger Shield Attacker with higher health and contact damage.
 +
| style="text-align: center;"|[[snoruntpyro]]
 +
| style="text-align: center;"|6
 +
| style="text-align: center;"|6 (contact)
 +
|-
 +
| style="text-align: center;"|[[File:ShieldAttackerGTR.png]]
 +
| style="text-align: center;"|Shield Attacker GTR
 +
| style="text-align: center;"|''[[Mega Man 6]]''
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>''[[Make a Good Mega Man Level 3|MaGMML3]]''<br>''[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]''<br>''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''<br>[[Megamix Engine]]
 +
| style="text-align: center;"|'''MaGMML2:'''<br>[[Gigavolt Man]] ● [[Chomp Man (stage)|Chomp Man]] ● [[Crystal Lab]] ● [[Blaze Man]] ● [[Launch Man & Shuttle Man (stage)|Launch Man & Shuttle Man]] ● [[Reality Core]] ● [[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]] ● [[Rockbound Facility]] ● [[An Ice Cave in Russia]] ● [[Gravity Wumbo]] ● [[Pick Your Poison]] ● [[NEO Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Flooded Temple]]<br>'''MaG48HMML:'''<br>[[Pandora's Parlor]]
 +
| style="text-align: center;"|A Shield Attacker with a spiked shield.
 +
| style="text-align: center;"|[[WreckingPrograms]]
 +
| style="text-align: center;"|4
 +
| style="text-align: center;"|4 (contact)
 +
|-
 +
| style="text-align: center;"|[[File:ShieldGuard.png]]
 +
| style="text-align: center;"|Shield Guard
 +
| style="text-align: center;"|''[[Mega Man Powered Up]]''
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''<br>[[Megamix Engine]]
 +
| style="text-align: center;"|'''MaGMML3:'''<br>[[Weapon Tutorials]] ● [[X6Meme]] ● [[Cycle Facility]] ● [[Grassy Plains]] ● [[Cutman's New Warehouse]] ● [[Chaos Light City]] ● [[Shrine of Nebula]] (Temporal Swing)
 +
| style="text-align: center;"|A older Shield Attacker model with a propeller instead of jets. It moves slower than other models as a result, and its shield can be easily knocked off with a Charge Shot or the [[Break Dash]].
 +
| style="text-align: center;"|[[Spin Attaxx]]
 +
| style="text-align: center;"|4
 +
| style="text-align: center;"|4 (contact)
 +
|-
 +
| style="text-align: center;"|[[File:ShieldAttackerRX.png]]
 +
| style="text-align: center;"|Shield Attacker RX
 +
| style="text-align: center;"|''[[Mega Man 9]]''
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''<br>[[Megamix Engine]]
 +
| style="text-align: center;"|'''MaGMML3:'''<br>[[Weapon Tutorials]] ● [[Wilys Redemption]] ● [[Wily in space (Roll's rescue)]] ● [[NEO Pit of Pits]]
 +
| style="text-align: center;"|A Shield Attacker with a more detailed shield.
 +
| style="text-align: center;"|[[an absolute loser]]
 +
| style="text-align: center;"|4
 +
| style="text-align: center;"|4 (contact)
 +
|-
 +
| style="text-align: center;"|[[File:ShieldAttackerTRL.png]]
 +
| style="text-align: center;"|Shield Attacker TRL
 +
| style="text-align: center;"|''[[Mega Man 10]]''
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 3|MaGMML3]]''<br>''[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]''<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''<br>[[Megamix Engine]]
 +
| style="text-align: center;"|'''MaGMML3:'''<br>[[Weapon Tutorials]] ● [[Cycle Facility]] ● [[Grand Fire Palace]] ● [[Hunter Tower]] ● [[Mint Candy Matrix]] ● [[Froggy Gravity]] ● [[Rock Fortress]]<br>'''MaG48HMML:'''<br>[[blainz]] ● [[Oh No]] ● [[Cosmological Factory]] ● [[Into the Furnace]] ● [[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]]
 +
| style="text-align: center;"|A Shield Attacker with a loose shield that can be knocked off if enough damage is dealt to the shield within a single second. If it loses it, it turns tail and flies away.
 +
| style="text-align: center;"|[[Mick Galbani]]
 +
| style="text-align: center;"|4
 +
| style="text-align: center;"|4 (contact)
 +
|-
 +
|}
 +
 +
===Custom===
 +
{| border="1" style=""
 +
|-style="background:#99B1FF;"
 +
! width="1%" |Sprite
 +
! width="5%" |Name
 +
! width="7%" |MaGMML Appearance(s)
 +
! width="10%" |Location(s)
 +
! width="20%|Description
 +
! width="7%" |Designer(s)
 +
! width="7%" |HP
 +
! width="7%" |Attack Damage
 +
|-
 +
| style="text-align: center;"|[[File:NeonShieldAttacker.png]]
 +
| style="text-align: center;"|Neon Shield Attacker
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''
 +
| style="text-align: center;"|[[Neon Man (stage)|Neon Man]]<br>[[Reality Core]]<br>[[Null and Void (MaGMML2)|Null and Void]]
 +
| style="text-align: center;"|A purple New Shield Attacker with a single red eye. Unlike its template, it only has 2 HP.
 +
| style="text-align: center;"|[[CreshMan]]
 +
| style="text-align: center;"|2
 +
| style="text-align: center;"|6 (contact)
 +
|-
 +
| style="text-align: center;"|[[File:MaGMML2_ShieldAttackerTRL.png]]
 +
| style="text-align: center;"|Shield Attacker TRL
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''
 +
| style="text-align: center;"|[[Joe Man (stage)|Joe Man]]<br>[[Reality Core]]
 +
| style="text-align: center;"|A Shield Attacker TRL predating its inclusion in the devkit. Unlike its later devkit iteration, the shield cannot be knocked off.
 +
| style="text-align: center;"|[[Zieldak]]
 +
| style="text-align: center;"|4
 +
| style="text-align: center;"|4 (contact)
 +
|-
 +
| style="text-align: center;"|[[File:ShieldGuarder.png]]
 +
| style="text-align: center;"|Shield Guarder
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|'''MaGMML2:'''<br>[[Conveyor Mayhem]]<br>'''MaGMML: Episode Zero:'''<br>[[Psionic Space Station]]
 +
| style="text-align: center;"|An immobile grey Shield Attacker that is used to block off areas.
 +
| style="text-align: center;"|[[Thoron]]
 +
| style="text-align: center;"|6{{2}}<br>4{{EZ}}
 +
| style="text-align: center;"|4 (contact)
 +
|-
 +
| style="text-align: center;"|[[File:GNGShieldAttacker.png]]
 +
| style="text-align: center;"|GNG Shield Attacker
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''
 +
| style="text-align: center;"|[[Goblins n' Ghasts]]
 +
| style="text-align: center;"|A Shield Attacker bearing a shield with a skull motif.
 +
| style="text-align: center;"|[[ACESpark]]
 +
| style="text-align: center;"|4
 +
| style="text-align: center;"|4 (contact)
 +
|-
 +
| style="text-align: center;"|[[File:Pressor.png]]
 +
| style="text-align: center;"|Pressor
 +
| style="text-align: center;"|''[[Make a Good Mega Man Level 2|MaGMML2]]''<br>''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]''
 +
| style="text-align: center;"|'''MaGMML2:'''<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Construction of Constructions]]
 +
| style="text-align: center;"|A Shield Attacker-esque enemy from ''Mega Man ZX Advent''.
 +
| style="text-align: center;"|[[Zieldak]]{{2}}<br>[[Yoshiatom]]{{EZ}}
 +
| style="text-align: center;"|4
 +
| style="text-align: center;"|4 (contact)
 +
|-
 +
|}
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level===
 
===Make a Good Mega Man Level===
 
{{Damagetable1
 
{{Damagetable1
 +
|buster=1/1/3<br>1/1/3
 +
|metal=1.5<br>1
 +
|gemini=4<br>1
 +
|solar=2<br>2
 +
|top=0<br>3
 +
|wool=2<br>0.5
 +
|black=1<br>3
 +
|phar=2/2/4<br>1/5
 +
|magic=2<br>2
 +
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 +
}}
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 
|buster=1/1/3
 
|buster=1/1/3
|metal=1.5
+
|metal=1
|gemini=4
+
|gemini=1
 
|solar=2
 
|solar=2
|top=0
+
|top=3
|wool=2
+
|wool=1
|black=1
+
|black=3
|phar=2/2/4
+
|phar=1/20
 
|magic=2
 
|magic=2
|notes=}}
+
|orb=3
 +
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
{{Damagetable2
+
{| class="wikitable"
|buster=1/1/3
+
|-
|hornet=2
+
! style = "width: 64pt;" |
|jewel=1
+
! style = "width: 32pt;" | [[File:2icon0.png|M.Buster|link=Mega Buster]]
|grab=1
+
! style = "width: 32pt;" | [[File:2icona1.gif|H.Chaser|link=Hornet Chaser]][[File:2Iconb1.png|H.Pumpkin|link=Haunt Pumpkin]]
|triple=1
+
! style = "width: 32pt;" | [[File:2icona2.gif|J.Satellite|link=Jewel Satellite]][[File:2Iconb2.png|B.Barrier|link=Badge Barrier]]
|flash=Y
+
! style = "width: 32pt;" | [[File:2icona3.gif|G.Buster|link=Grab Buster]][[File:2Iconb3.png|N.Bomb|link=Neapolitan Bomb]][[File:2Iconb11.png|L.Rocket|link=Launch Rocket]]
|slash=1
+
! style = "width: 32pt;" | [[File:2icona4.gif|T.Blade|link=Triple Blade]][[File:2Iconb4.png|T.Cluster|link=Truffle Cluster]]
|wheel=2
+
! style = "width: 32pt;" | [[File:2icona5.gif|F.Stopper|link=Flash Stopper]][[File:2Iconb5.png|C.Distorter|link=Cyber Distorter]]
|sakugarne=4
+
! style = "width: 32pt;" | [[File:2icona6.gif|S.Claw|link=Slash Claw]][[File:2Iconb6.png|F.Beam|link=Force Beam]]
|wire=1
+
! style = "width: 32pt;" | [[File:2icona7.gif|W.Cutter|link=Wheel Cutter]][[File:2Iconb7.png|H.Trapper|link=Hazard Trapper]]
|arrow=2
+
! style = "width: 32pt;" | [[File:2icona8.png|Sakugarne|link=Sakugarne]][[File:2Iconb8.png|M.Blast|link=Match Blast]]
|notes=}}
+
! style = "width: 32pt;" | [[File:2icona9.png|W.Adaptor|link=Wire Adaptor]][[File:2Iconb9.png|C.Claw|link=Chomp Claw]]
 +
! style = "width: 32pt;" | [[File:2icona10.png|S.Arrow|link=Super Arrow]]
 +
|- style="text-align:center;"
 +
| '''Devkit Shield Attackers*'''
 +
| 1/1/3<br>1/1/3
 +
| 1<br>1
 +
| 1<br>1
 +
| 1<br>1
 +
| 1<br>1
 +
| Y<br>Y
 +
| 4<br>4
 +
| 1.5<br>2
 +
| 4<br>4
 +
| 1<br>3
 +
| 2<br>2
 +
|- style="text-align:center;"
 +
| '''Neon Shield Attacker'''
 +
| 1/1/3
 +
| 2
 +
| 1
 +
| 1
 +
| 1
 +
| N
 +
| 1
 +
| 2
 +
| 4
 +
| 1
 +
| 2
 +
|-
 +
|- style="text-align:center;"
 +
| '''Shield Attacker TRL*'''
 +
| 1/1/3<br>1/1/3
 +
| 1<br>1
 +
| 1<br>1
 +
| 1<br>1
 +
| 1<br>1
 +
| N<br>Y
 +
| 4<br>4
 +
| 1.5<br>2
 +
| 2<br>4
 +
| 1<br>3
 +
| 2<br>2
 +
|- style="text-align:center;"
 +
| '''Shield Guarder'''
 +
| 1/1/3
 +
| 2
 +
| 1
 +
| 1
 +
| 1
 +
| Y
 +
| 1
 +
| 2
 +
| 4
 +
| 1
 +
| 2
 +
|- style="text-align:center;"
 +
| '''GNG Shield Attacker'''
 +
| 1/1/3
 +
| 1
 +
| 1
 +
| 1
 +
| 1
 +
| Y
 +
| 4
 +
| 1.5
 +
| 4
 +
| 1
 +
| 2
 +
|-
 +
| colspan="2" |'''Other Notes'''
 +
| colspan="10" |*Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
|}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
Line 63: Line 276:
 
|laser=2
 
|laser=2
 
|water=1
 
|water=1
|tornado=2
+
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=1
 
|magnetic=1
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|tape=2/1/Y
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
+
|lantern=1
{{Damagetable24HM
+
|prismatic=2/3/4
|buster=1/1/3
+
|beet=2
|super=4/2
+
|rec=4/3
|chill=1/5
+
|banshee=4
|pakkajoe=99
+
|propeller=0.5
|notes=}}
+
|cable=1
 +
|shoes=1
 +
|royal=1
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 +
===Make a Good 24 Hour Mega Man Level===
 +
{{Damagetable24H
 +
|buster=1/1/3<br>1/1/3
 +
|water=2<br>N/A*
 +
|time=Y<br>N/A*
 +
|super=?/?<br>4/2
 +
|chill=1/3<br>1/5
 +
|hornet=2<br>1
 +
|jewel=2<br>1
 +
|grab=1<br>1
 +
|triple=1<br>1
 +
|wire=1<br>3
 +
|arrow=1<br>2
 +
|flash=Y<br>Y
 +
|slash=10<br>4
 +
|wheel=3<br>2
 +
|sakugarne=4<br>4
 +
|pakkajoe=1<br>99
 +
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine.<br>*Not in the current build of the Megamix Engine.
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
Line 87: Line 326:
 
|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=4
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=2
 +
|psysaber=3
 +
|psyburst=3
 +
|psydrive=3
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
Line 96: Line 365:
 
|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 
+
}}
==Related Enemies==
+
==Gallery==
* [[New Shield Attacker]]
+
<gallery>
* [[Shield Attacker GTR]]
+
File:NewShieldAttackerArt.png|New Shield Attacker
* [[Shield Attacker RX]]
+
File:ShieldAttackerGTRArt.png|Shield Attacker GTR
* [[Shield Attacker TRL]]
+
</gallery>
* [[Shield Guard]]
 
* [[Neon Shield Attacker]]
 
* [[Shield Guarder]]
 
  
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Shield Attackers]]
+
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Devkit Enemies (MaGMML2)]][[Category:Devkit Enemies (MaGMML3)]][[Category:Custom Enemies (MaGMML2)]][[Category:Custom Enemies (MaGMML:EZ)]][[Category:Mega Man 4 Enemies]][[Category:Mega Man 5 Enemies]][[Category:Mega Man 6 Enemies]][[Category:Mega Man 9 Enemies]][[Category:Mega Man 10 Enemies]][[Category:Mega Man Powered Up Enemies]][[Category:Shield Attackers]]

Latest revision as of 00:01, 19 January 2025

Shield Attacker
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4
Attack Damage: 4 (contact)
Weakness(es): Gemini Laser1
Top Spin, Black Hole Bomb, Power Orb1R
Slash Claw, Sakugarne2
Laser Trident, Prismatic Laser3
Concrete Shot48H
Z-Saber, Cutter ChipEZ
Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Shield Attackers
Location(s): MaGMML(1R):
Midnight Snow
Napalm Forest and Caves
Under Construction
Thunderclyffe Plant
Dr. Wily's Incinerator Chute
Be the Bigger Person1R
Flashback Database1R
MaGMML2:
Gigavolt Man
Colorful Hall
The Dampening
Poorly Named Level
Nitrogen Man
Just an Ice Level
Cossack's Other Citadel
Spiky Situation
But It Lacked the Depth to Convince Me That This is Really Hell
Conveyor Mayhem
Escape Sequence
Sheriff Man
Haunt Man
Outer Space
Inner Sanctum
Reality Core
Nightwalk Castle
The Pit of Pits
Null and Void
MaGMML3:
Weapon Tutorials
Trouble in the Fortress
The Warped Void
Tower of Dimentions
Identity Man
Outer Reaches
Ninja of the Night
Thermae Man
NEO Pit of Pits
MaG48HMML:
Weapon Tutorials
Abandoned Mine
Wily Station
Twilight Fortress
MaGMML: Episode Zero:
Lost Valley
Misc. Information
Script: Shīrudo Atakkā
Romaji: Shield Attacker
Programmer(s): snoruntpyro1
Unconfirmed23
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy, NPC)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
ShieldAttacker.png

Shield Attacker is an enemy from Mega Man 4. It is a tall flying robot with a shield on its front.

Shield Attacker was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Midnight Snow, Napalm Forest and Caves, Under Construction, and Thunderclyffe Plant, as well as the Wily stage Dr. Wily's Incinerator Chute. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stages Be the Bigger Person and Flashback Database.

It returned in Make a Good Mega Man Level 2, where it appeared in 13 entries. It also appeared in the Wily stages Outer Space, Inner Sanctum, and Reality Core, the Tier X stage Nightwalk Castle, the Pit of Pits rooms "Gambly Night", "Game Over - Return of Fire", "Mega Man a - Area 3" (where it is reskinned as a Pressor), "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number five), and "Up And Down", and in Null and Void. In Make a Good Mega Man Level: Episode Zero, the default Shield Attacker was only used in one single stage, Lost Valley.

In Make a Good 48 Hour Mega Man Level, Shield Attackers appeared in the entries Abandoned Mine, Wily Station, and Twilight Fortress, as well as in the game's Weapon Tutorials. When they returned for Make a Good Mega Man Level 3, they were present for its tutorials as well; beyond which, they saw use in the entries Trouble in the Fortress, The Warped Void, Tower of Dimentions, Identity Man, Outer Reaches, and Ninja of the Night. The game also used them in the Tier X stage Thermae Man, and the NEO Pit of Pits sublevels "Flowerfell Forest", "Mega Man Fusion" (reskinned as a Moto), "Nasty Gear", and "Simon's Revenge". Alongside the original, several Shield Attacker variants, devkit and custom alike, made further appearances in levels.

Behavior

Shield Attackers will fly straight forward, turning around when they hit a wall or an invisible stopper. Only a select few weapons can damage it from the front, but it is fully vulnerable from behind.

Variants

Devkit

Sprite Name Official Appearance(s) MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
NewShieldAttacker.png New Shield Attacker Mega Man 5 MaGMML2
MaGMML3
MaGMML: Episode Zero
MaGMML3 Judge Application Levels
Megamix Engine
MaGMML2:
Cardinal ManGigavolt ManForgotten FortressPoorly Named LevelMaze of Significantly Less DeathAD 2101Fortified LabAurora ManEscape SequenceRad GravityTwilight LodgeReality CoreThe Pit of Pits
MaGMML3:
Weapon TutorialsBallade's Square of DoomGlass FactoryLost Caverns of JungataNEO Pit of Pits
MaGMML: Episode Zero:
Null and Void
MaGMML3 Judge Application Levels:
Gate 303
A stronger Shield Attacker with higher health and contact damage. snoruntpyro 6 6 (contact)
ShieldAttackerGTR.png Shield Attacker GTR Mega Man 6 MaGMML2
MaGMML3
MaG24HMML
MaG48HMML
Megamix Engine
MaGMML2:
Gigavolt ManChomp ManCrystal LabBlaze ManLaunch Man & Shuttle ManReality CoreNull and Void
MaGMML3:
Weapon TutorialsRockbound FacilityAn Ice Cave in RussiaGravity WumboPick Your PoisonNEO Pit of Pits
MaG24HMML:
Flooded Temple
MaG48HMML:
Pandora's Parlor
A Shield Attacker with a spiked shield. WreckingPrograms 4 4 (contact)
ShieldGuard.png Shield Guard Mega Man Powered Up MaGMML3
Megamix Engine
MaGMML3:
Weapon TutorialsX6MemeCycle FacilityGrassy PlainsCutman's New WarehouseChaos Light CityShrine of Nebula (Temporal Swing)
A older Shield Attacker model with a propeller instead of jets. It moves slower than other models as a result, and its shield can be easily knocked off with a Charge Shot or the Break Dash. Spin Attaxx 4 4 (contact)
ShieldAttackerRX.png Shield Attacker RX Mega Man 9 MaGMML3
Megamix Engine
MaGMML3:
Weapon TutorialsWilys RedemptionWily in space (Roll's rescue)NEO Pit of Pits
A Shield Attacker with a more detailed shield. an absolute loser 4 4 (contact)
ShieldAttackerTRL.png Shield Attacker TRL Mega Man 10 MaGMML3
MaG48HMML
MaGMML: Episode Zero
Megamix Engine
MaGMML3:
Weapon TutorialsCycle FacilityGrand Fire PalaceHunter TowerMint Candy MatrixFroggy GravityRock Fortress
MaG48HMML:
blainzOh NoCosmological FactoryInto the FurnacePandora's Parlor
MaGMML: Episode Zero:
Skyhigh Ridge
A Shield Attacker with a loose shield that can be knocked off if enough damage is dealt to the shield within a single second. If it loses it, it turns tail and flies away. Mick Galbani 4 4 (contact)

Custom

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
NeonShieldAttacker.png Neon Shield Attacker MaGMML2 Neon Man
Reality Core
Null and Void
A purple New Shield Attacker with a single red eye. Unlike its template, it only has 2 HP. CreshMan 2 6 (contact)
MaGMML2 ShieldAttackerTRL.png Shield Attacker TRL MaGMML2 Joe Man
Reality Core
A Shield Attacker TRL predating its inclusion in the devkit. Unlike its later devkit iteration, the shield cannot be knocked off. Zieldak 4 4 (contact)
ShieldGuarder.png Shield Guarder MaGMML2
MaGMML: Episode Zero
MaGMML2:
Conveyor Mayhem
MaGMML: Episode Zero:
Psionic Space Station
An immobile grey Shield Attacker that is used to block off areas. Thoron 62
4EZ
4 (contact)
GNGShieldAttacker.png GNG Shield Attacker MaGMML2 Goblins n' Ghasts A Shield Attacker bearing a shield with a skull motif. ACESpark 4 4 (contact)
Pressor.png Pressor MaGMML2
MaGMML: Episode Zero
MaGMML2:
The Pit of Pits
MaGMML: Episode Zero:
Construction of Constructions
A Shield Attacker-esque enemy from Mega Man ZX Advent. Zieldak2
YoshiatomEZ
4 4 (contact)

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1.5
1
4
1
2
2
0
3
2
0.5
1
3
2/2/4
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
Devkit Shield Attackers* 1/1/3
1/1/3
1
1
1
1
1
1
1
1
Y
Y
4
4
1.5
2
4
4
1
3
2
2
Neon Shield Attacker 1/1/3 2 1 1 1 N 1 2 4 1 2
Shield Attacker TRL* 1/1/3
1/1/3
1
1
1
1
1
1
1
1
N
Y
4
4
1.5
2
2
4
1
3
2
2
Shield Guarder 1/1/3 2 1 1 1 Y 1 2 4 1 2
GNG Shield Attacker 1/1/3 1 1 1 1 Y 4 1.5 4 1 2
Other Notes *Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 1 2/3/4 2 4/3 4 0.5 1 1 1 3/1 1
Other Notes

Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
 ?/?
4/2
1/3
1/5
2
1
2
1
1
1
1
1
1
3
1
2
Y
Y
10
4
3
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine.
*Not in the current build of the Megamix Engine.

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes

Gallery