Difference between revisions of "Salt Water"
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|programmer=[[Spin Attaxx]] | |programmer=[[Spin Attaxx]] | ||
|boss=Neptune | |boss=Neptune | ||
| − | |eagainst=[[Metal | + | |eagainst=[[Metal Man]], [[Metall Daddy]], [[Stone Man]], [[Commando Man]], [[Punk]], [[Blocky (Box Cartel)|Blocky]], [[Quick Man|Quick Man Duo]] (normal), [[Sonic Man|Lich Man]], [[Sea King: The Aftermath]]{{48H}}<br>[[Picopico-kun]], [[Hard Man]], [[Volt Man]]{{Megamix}} |
|user=[[Mega Man]] | |user=[[Mega Man]] | ||
|at= | |at= | ||
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|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
|appearances=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]<br>[[Megamix Engine]] | |appearances=[[Make a Good 48 Hour Mega Man Level|MaG48HMML]]<br>[[Megamix Engine]] | ||
| − | |sprite=[[File:SaltWaterWep | + | |sprite=[[File:SaltWaterWep.png]] |
}} | }} | ||
The '''Salt Water''' (ソルトウォーター ''Soruto Wōtā'') is Neptune's Special Weapon from ''[[Mega Man V]]''. With it, [[Mega Man]] fires a large ball of water that travels forward in a small arc, and can be aimed up or down in addition to straight ahead. Upon landing on the floor or a wall, the ball makes a splash and splits into three smaller drops; the direction each drop goes depends on where the ball landed. | The '''Salt Water''' (ソルトウォーター ''Soruto Wōtā'') is Neptune's Special Weapon from ''[[Mega Man V]]''. With it, [[Mega Man]] fires a large ball of water that travels forward in a small arc, and can be aimed up or down in addition to straight ahead. Upon landing on the floor or a wall, the ball makes a splash and splits into three smaller drops; the direction each drop goes depends on where the ball landed. | ||
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By default, it does two points of damage to enemies. Notably, Salt Water is effective on little to no fire-based enemies, bosses, and hazards (with the [[Rain Flush]] taking most of those attributes). Instead, it works well on bulky enemies and minibosses, doing three points of damage to Semi Bulky enemies, and four to Bulky enemies. | By default, it does two points of damage to enemies. Notably, Salt Water is effective on little to no fire-based enemies, bosses, and hazards (with the [[Rain Flush]] taking most of those attributes). Instead, it works well on bulky enemies and minibosses, doing three points of damage to Semi Bulky enemies, and four to Bulky enemies. | ||
| + | |||
| + | ===Damage Table=== | ||
| + | ====Devkit Bosses==== | ||
| + | {{BosstableDevkit48H | ||
| + | |cut=1 | ||
| + | |guts=2 | ||
| + | |bomb=2 | ||
| + | |fire=2 | ||
| + | |oil=2 | ||
| + | |metal=4 | ||
| + | |air=2 | ||
| + | |bubble=1 | ||
| + | |quick=0 | ||
| + | |crash=2 | ||
| + | |flash=2 | ||
| + | |heat=2 | ||
| + | |wood=0 | ||
| + | |gemini=1 | ||
| + | |top=1 | ||
| + | |spark=2 | ||
| + | |kamegoro=1 | ||
| + | |toad=2 | ||
| + | |pharaoh=2 | ||
| + | |dust=1 | ||
| + | |metall=4† | ||
| + | |gravity=1 | ||
| + | |stone=4 | ||
| + | |gyro=1 | ||
| + | |dark4=2 | ||
| + | |blizzard=1 | ||
| + | |plant=2 | ||
| + | |rounder=1 | ||
| + | |piston=2 | ||
| + | |megamech=1 | ||
| + | |honey=1 | ||
| + | |commando=5 | ||
| + | |chill=1 | ||
| + | |solar=2 | ||
| + | |enker=2 | ||
| + | |quint=1 | ||
| + | |punk=5 | ||
| + | |suzy=2 | ||
| + | |ballade=1 | ||
| + | |huntera=1 | ||
| + | |mercury=2 | ||
| + | |saturn=0 | ||
| + | |uranus=0 | ||
| + | |iron=2 | ||
| + | |grey=1 | ||
| + | |dangan=2 | ||
| + | |komuso=2 | ||
| + | |sonic=0 | ||
| + | |dyna=2 | ||
| + | }} | ||
| + | ====Custom Bosses==== | ||
| + | {{Bosstable48H | ||
| + | |kamikamin=1 | ||
| + | |dockalocker=1 | ||
| + | |blocky=4 | ||
| + | |square=1 | ||
| + | |bombEXE=2 | ||
| + | |bandana=2 | ||
| + | |quicklight=9 | ||
| + | |quickdark=0 | ||
| + | |darkwing=2 | ||
| + | |berserker=2 | ||
| + | |fireemoji=2 | ||
| + | |lich=4 | ||
| + | |elysia=1 | ||
| + | |notnapalm=1 | ||
| + | |statue=1 | ||
| + | |seaking=3 | ||
| + | |shinsopod=3 | ||
| + | |atetemino=1/1 | ||
| + | |imposter=1 | ||
| + | |pirate=2 | ||
| + | }} | ||
| + | * For [[Don Atetemino]], damage is listed for his first phase, then his second. | ||
| + | * †In [[Sleet Citadel]], the Salt Water does 1 point of damage to [[Metall Daddy]]. | ||
| + | |||
| + | ==Megamix Engine== | ||
| + | The Salt Water is included with the [[Megamix Engine]], and is identical to its appearance in ''MaG48HMML''. | ||
===Damage Table=== | ===Damage Table=== | ||
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|dyna=2 | |dyna=2 | ||
}} | }} | ||
| − | == | + | ==Notes== |
| − | * In ''Mega Man V'', Mega Man uses a throwing sprite for the Salt Water instead of his usual shooting sprite. The shooting sprite | + | * In ''Mega Man V'', Mega Man uses a throwing sprite for the Salt Water instead of his usual shooting sprite. The [[Megamix Engine]] currently uses his shooting sprite to better reflect the weapon's official artwork (where Mega Man uses his buster), though this change was reverted for ''MaG48HMML'' (which uses throwing sprites instead). |
| − | |||
<br> | <br> | ||
{{MaG48HMML}} | {{MaG48HMML}} | ||
| − | [[Category:Weapons]][[Category:Make a Good 48 Hour Mega Man Level]] | + | [[Category:Weapons]][[Category:Make a Good 48 Hour Mega Man Level Weapons]] |
Latest revision as of 02:41, 15 March 2025
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The Salt Water (ソルトウォーター Soruto Wōtā) is Neptune's Special Weapon from Mega Man V. With it, Mega Man fires a large ball of water that travels forward in a small arc, and can be aimed up or down in addition to straight ahead. Upon landing on the floor or a wall, the ball makes a splash and splits into three smaller drops; the direction each drop goes depends on where the ball landed.
Contents
Make a Good 48 Hour Mega Man Level
The Salt Water is one of the weapons included in Make a Good 48 Hour Mega Man Level, voted in from a pool of the least-voted Multihit weapons from the Make a Good Mega Man Level 3 weapon poll. Unlike in Mega Man V, the weapon and its smaller drops do not disappear upon contact with enemies, but instead go through them, inflicting multiple hits.
By default, it does two points of damage to enemies. Notably, Salt Water is effective on little to no fire-based enemies, bosses, and hazards (with the Rain Flush taking most of those attributes). Instead, it works well on bulky enemies and minibosses, doing three points of damage to Semi Bulky enemies, and four to Bulky enemies.
Damage Table
Devkit Bosses
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| 1 | 2 | 2 | 2 | 2 | 4 | 2 | 1 | 0 | 2 |
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| 2 | 2 | 0 | 1 | 1 | 2 | 1 | 2 | 2 | 1 |
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| 4† | 1 | 4 | 1 | 2 | 1 | 2 | 1 | 2 | 1 |
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| 1 | 5 | 1 | 2 | 2 | 1 | 5 | 2 | 1 | 1 |
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| 2 | 0 | 0 | 2 | 1 | 2 | 2 | 0 | 2 |
Custom Bosses
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| 1 | 1 | 4 | 1 | 2 | 2 | 9 | 0 | 2 | 2 |
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| 2 | 4 | 1 | 1 | 1 | 3 | 3 | 1/1 | 1 | 2 |
- For Don Atetemino, damage is listed for his first phase, then his second.
- †In Sleet Citadel, the Salt Water does 1 point of damage to Metall Daddy.
Megamix Engine
The Salt Water is included with the Megamix Engine, and is identical to its appearance in MaG48HMML.
Damage Table
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| 1 | 2 | 1 | 2 | 2 | 2 | 4 | 2 | 1 | 0 |
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| 2 | 2 | 2 | 0 | 0 | 3 | 2 | 1 | 4 | 1 |
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| 2 | 1 | 2 | 2 | 1 | 4 | 1 | 4 | 1 | 2 |
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| 3 | 1 | 2 | 1 | 1 | 2 | 0 | 1 | 1 | 1 |
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| 5 | 1 | 2 | 2 | 1 | 5 | 2 | 1 | 1 | 2 |
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| 2 | 0 | 0 | 2 | 1 | 2 | 2 | 0 | 4 | 2 |
Notes
- In Mega Man V, Mega Man uses a throwing sprite for the Salt Water instead of his usual shooting sprite. The Megamix Engine currently uses his shooting sprite to better reflect the weapon's official artwork (where Mega Man uses his buster), though this change was reverted for MaG48HMML (which uses throwing sprites instead).