SS Elroy

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SS Elroy

Make a Good 48 Hour Mega Man Level

MaG48HMML-SSElroy.png
Seven weeks of fun over the seven seas, less than 48 hours away!

The SS Elroy is the main hub and setting of Make a Good 48 Hour Mega Man Level. It is a luxury cruise ship that hosts an annual fair while at sea, with the current one being its 48th, which centres around simulations. Over the course of the game, it is hijacked by the villainous Box Cartel, prompting Mega Man to gather as many Energy Elements as possible to defeat them and free the ship.

The SS Elroy is considerably more expansive than previous hubs in the series, with heavy use of ladders to reach higher areas of the ship. The ship is also populated with NPCs and locked cabin doors, all of which will open up as more Energy Elements are collected.

Points of Interest

Dr. Light's Cabin

Mega Man will always start outside this room. Inside, Dr. Light relaxes inside his own personal simulation, to the annoyance of Roll. Once Mega Man has enough Energy Elements to proceed to the Cartel Hideout, he'll need to come here to speak to Dr. Light. Outside the cabin, a G.S.Q will give Mega Man two free E-Tanks and W-Tanks if talked to early on in the game.

Elevator

On the bottom level of the ship, Mega Man will find an elevator leading to Tiers 2 through 10. This elevator appears in those tiers as well, and he can return to the main hub by selecting "Deck". He can also see how many Elements in a tier have been collected via a display over the top.

Information Kiosk

Above Dr. Light's cabin is a room with a Gamma-lookalike named Iota, who provides the player with information about the contest and the judges.

Avian Kingdom

To the right of the ship is the birthplace of the future Avian Kingdom, where Deleuze Pipi resides. Mega Man is forced to go here in order to find Beat, and he can purchase upgrades for him by talking to Deleuze Pipi. The option to make charitable donations also exists, just in case one has too many bolts on hand.

Joseph's Workshop

Above the elevator is Joseph's living space. Mega Man can visit him at any time to have him create upgrades from whatever Junk he's managed to obtain.

Special Weapon Bootcamp

In the top left corner of the ship is Sarge's Special Weapon Bootcamp. Here, Mega Man can enter short obstacle courses themed around the Robot Masters his Special Weapons come from, with all of them providing advice and tips on how to use them effectively. Completing all of them will reward Mega Man with 100 bolts. Right outside the bootcamp is a Docron hatch that will dispense an M-Tank in emergency situations (such as when a Box Cartel member is onboard).

Double Action Boutique

To the right of Special Weapon Bootcamp is Double Action Boutique, where Mega Man can buy costumes from Nu'o and Bol'o. However, it remains locked until after at least 7 Energy Elements are collected. Outside is a Lyric who will sing a random song lyric when talked to. On the top left corner is a door leading to a back room, where players can easily test the animations for their Custom Costumes. Bonnie the Okosutobon can be found here during the Credit Where It's Due sidequest, and will give the key to Granny-Oh's cabin when spoken to.

Tier 1

Main article: Tier 1 (MaG48HMML)

By falling off the left of the ship, Mega Man will land in a set of lifeboats, home to Tier 1 and the worst-rated simulations in the fair. A pair of Foot Holders on either side of the tier will give him a ride back up to the ship if he boards one of them.

Tier 11 Elevator

On the top right corner of the ship, above the Avian Kingdom, is the elevator that leads to Tier 11 and the top deck of the ship. Standing close to it is Bass, who will tell Mega Man what tiers he hasn't completed yet and insult him for it.

Sniper Armor

To the right of the elevator is a Sniper Armor, who will give Mega Man directions when talked to.

Junk Golem's Cabin

Near the Avian Kingdom is Cabin B3, where a Junk Golem resides. Mega Man can talk to it to receive information on sidequests that are currently open, or how to complete sidequests he's in the middle of doing.

Mad Grinder's Cabin

Near Double Action Boutique is Cabin A4, inhabited by a Mad Grinder and a blue crate. By shooting the crate, Mega Man can receive a certain amount of E-Tanks and W-Tanks depending on how many Energy Elements he has, with more Elements giving more Tanks. This is useful, as there is nowhere to buy Tanks otherwise.

Gyosephine's Cabin

Likely to be the first sidequest Mega Man comes across, a Gyotot named Gyosephine will ask for his help in exorcising her TV. He can visit her cabin, Cabin C2, any time he likes afterwards, though the TV remains unhaunted.

Searchy's Cabin

Two doors to the left of Double Action Boutique is Cabin A2, belonging to a Searchy, which unlocks after the Box Cartel hijacks the ship (at 24 Energy Elements). Here, Mega Man can buy the Mapper upgrade from the Searchy for 300 bolts.

Gildmore's Cabin

After collecting 60 Energy Elements, Cabin C5 will open up. Here, Mega Man can buy Rare Weapons for 400 bolts each from a Dachone Ltd. Ed. named Gildmore, which add a golden, glittery effect to his Special Weapons (and nothing else). Which weapon Gildmore sells is random, and it impossible to know without buying it first.

Granny-Oh's Cabin

Located between Double Action Boutique and Bass, Mega Man will need to visit Granny-Oh's cabin (Cabin A5) to retrieve Tomothy Daddy's credit card for the Credit When It's Due sidequest. However, he must first get the room's key from Bonnie in Double Action Boutique's back room.

Gordyn Pressman's Cabin

Located in Cabin B1, it is inaccessible without first being given the door key by Gordyn Pressman in Tier 8. Inside is a tall vertical area filled with ladders and various traps that deal no damage, but will knock Mega Man down to the bottom. If he reaches the top, he can grab the HEV Gloves Junk.

Kickboxing Club

After the Box Cartel hijacks the SS Elroy, the Kickboxing Club will open right next to Special Weapon Bootcamp. Here, Mega Man can challenge any boss he's previously faced, without having to worry about using up any Tanks. After collecting every single Energy Element in the game, a Kaizock appears on the opposite end with a job offer for Mega Man.

Acolyte Joe's Cabin

Just above the Kickboxing Club is an unlabelled warehouse. Here, Acolyte Joe is preparing a ritual to reunite with his lost love, and as part of the Occultics Witch sidequest, Mega Man must help him complete it so that Jean the Foojeen can clean it out. The cabin becomes important later on in the Goody Two Shoes sidequest, as it is the final hiding place of the Shadow Imposter once all of their grafitti has been found.

Pike

After gathering 85 Energy Elements and talking to Joseph, Pike lies in the sea off the right of the ship. Mega Man can ride him to take on the Cartel Hideout. After beating the game, Pike allows Mega Man to freely revisit any of the Cartel Hideout stages, or visit Pirate Man's ship to challenge him after talking to Kaizock.

Wheelhouse

After defeating Pirate Man, the door to the wheelhouse will open up, where Mega Man can meet Captain Crunchran, the SS Elroy's captain. Also here is a Brainga from Cheat Man's stage, who is all too eager to unlock the Cheat Menu when talked to. Finally, use the Flame Mixer here at your own peril. You've been warned.

Trivia

  • The SS Elroy's name is derived from that of longtime MaGMML developer Cruise Elroy.
  • Prior to v1.1, the Kickboxing Club wouldn't unlock until beating the game. Additionally, the cabins all lacked labels, making it harder to tell cabins apart from one another.


Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. Light • Box Cartel (Don Atetemino • Kamikamin • Dockalocker • Blocky • Square Machine) • Roll • Joseph • Deleuze Pipi • Sarge • Sidequest NPCs
Special Weapons
Flame Mixer • Rain Flush • Spark Shock • Search Snake • Tengu Blade • Salt Water • Concrete Shot • Homing Sniper • Rush Coil • Rush Jet • Beat
Exclusive to Cheats
Treble Boost
Entries
A Waste of Space • Abandoned Mine • Air Labs • Alpha-Omega • Ancient Ziggurat • Asinine Factory • Base in the Boondocks • blainz • Braving New Depths • Bunker 20XX • Burning Bunker • Cascade • Caution: Moving Parts • Celestial Resort • Central Computer • Cloudy City • Combustible Alien Variable Events • Combustible Quagmire • Combustion Castle • Commando Caverns • Copper Cave • Cornerstone to Dominate • Cosmological Factory • Cossack's Playground • Crashing in the Dark • Cryonics Lab • Curious Skymachine • Cutting Edge Technology • Darkwing City • Deep Dark Temple • Deep Within the Jungle • Down the Drain • Enkers Revengeance • Exoplanet Everest • Faint Flying Factory • Fire Armed to the Beak • Flamecrush Forest • Flaming Fortress • Flower Core • Flowers and Thorns • Footloose • Forest Castle • Fortified Base • Frigid Inferno • Frozen Lab • Gettin' out of Dogecity • GraviMan INC. • Hopping High Above Danger • Ice Treatment Facility • IHOPEIWIN • Into the Furnace • Just a Space Level • Lasers and Platforms • Lime and Lame • Make a 48 Minute Mega Man Level • Mega Man Saves Canada from the Evil Clutches of • Megatroid • Minari Hydrospace Center • Mmmmmmmmmmmmmmmmmoon Base • Mystic Museum • Obligatory Enemy Spam Level • Oh No • Oh No! More Compactors • One Night in Xanadu • Orbital Assault • Ordinance With Lyrics • Outer Excavation • Perilous Mountain • Pint House Power House • Planet Xanlordus • Realm of the Lich Lord • Robot Recycling Center • Rocky Blocky Cavern • Running Down a Drain • Saturn Fortress • Scissors 'n Shrimps • Scrub City • Seahorse City • Short Base • Short-Tempered Circuit • Sleet Citadel • Slipping Through Time • Sonic Man's Spaceship • Space Pipes • Spicy Banana Bread Storehouse • Spicy Top Action • Stormy Tower • Super Pipe World • Taking a Dip • Tesla Coil • The Abyss • The Bouncy Octa Boom • The End of Needle Man?! • The Tiki Tiki Tiki Tiki Tiki Room • Through the Crabacombs • Toad Man's Underwater Sea Lab • Tower • Twilight Fortress • Untested Rush Job • Void Quest • Volcanic Facility • Warehouse of Conveyors • Water Park Sup • Weapon Testing Facility • Well Oiled Machine • Wily Station • Windy Conditions
Cartel Hideout
Deep Sea Break-In • Hydrothermal Layer • Pandora's Parlor
Locations
SS Elroy • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Cartel Hideout • Double-Action Boutique • Special Weapon Bootcamp
Devkit Bosses
Cut Man • Guts Man • Bomb Man • Fire Man • Metal Man • Air Man • Bubble Man • Quick Man • Crash Man • Flash Man • Heat Man • Wood Man • Boobeam Trap • Gemini Man • Top Man • Spark Man • Kamegoro Maker • Toad Man • Pharaoh Man • Dust Man • Metall Daddy • Gravity Man • Stone Man • Gyro Man • Dark Man 4 • Blizzard Man • Plant Man • Rounder II • Power Piston • Honey Woman • Mega Mech Shark • Commando Man • Chill Man • Solar Man • Enker • Quint • Punk • Giant Suzy • Ballade • Hunter Type A • Mercury • Saturn • Uranus • Iron Ball • Grey Devil • Dangan Man • Komuso Man • Oil Man • Sonic Man • Dyna Man
Modified Bosses
BombMan.EXE • Mother Brain • The City of St. Petersburg • Toxic Seahorse? • Bandana Wander Bell • Quick Man Duo • Darkwing Duck • Berserker Merserker • 🔥 Man • Lich Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner
Box Cartel Fights
Kamikamin • Dockalocker • Blocky • Square Machine
Fortress Guardians
Sea King: The Aftermath • Shinsopod What! & Shinkhangel Where! • Don Atetemino
Other Bosses
Haunted TV • Shadow Imposter • Pirate Man