Difference between revisions of "Nebula Grey"
Wizard10701 (talk | contribs) (Attack behavior added for Pillar of Nebula. Need a list of the enemies that appear in the fight from the summoning attack.) |
Spin Attaxx (talk | contribs) |
||
| Line 33: | Line 33: | ||
==Battle== | ==Battle== | ||
| − | |||
===Pillar of Nebula=== | ===Pillar of Nebula=== | ||
[[File:PillarOfNebula.png|Pillar of Nebula|thumb|left]] | [[File:PillarOfNebula.png|Pillar of Nebula|thumb|left]] | ||
| − | Initially, Nebula Grey is sealed | + | Initially, Nebula Grey is sealed within a huge sarcophagus called the '''Pillar of Nebula''', which will activate a security system that materializes as a giant wisp chained to the sarcophagus. While the latter is largely immobile, the former is able to move freely, and serves as the boss's weak point; it is also the only part of the boss that can deal contact damage. Pillar of Nebula uses a semi-randomized pattern of attacks: |
| − | * The wisp three blue flames while floating from | + | |
| − | * The wisp spawns four wall crawling projectiles before bouncing around the arena at a | + | * The wisp drops three blue flames downwards while floating from left to right, before jumping towards Mega Man, producing shockwaves around itself upon hitting the ground. It will perform this attack three times, and is the first attack Pillar of Nebula always uses. |
| − | * The wisp flies directly into the ground, producing | + | * The wisp spawns four wall crawling projectiles before bouncing around the arena at a high speed. |
| − | * The wisp quickly flies towards one side of the arena before quickly dashing towards the other side, dropping several green projectiles. Upon crashing | + | * The wisp flies directly into the ground, producing ground sparks identical to a [[Biree Spark]] on contact. Upon resurfacing, it will fire off two bouncing projectiles. |
| − | * The wisp flies to an upper corner before diving down, launching three pairs of flames horizontally | + | * The wisp quickly flies towards one side of the arena before quickly dashing towards the other side, dropping several green projectiles. Upon crashing into the other side, two rings of blue projectiles will be scattered, with the first ring moving counterclockwise and the second moving clockwise. |
| + | * The wisp flies to an upper corner before diving down, launching three pairs of flames horizontally before flying back up. This attack will continue until the wisp reaches the other side. | ||
* The wisp will drop down to the floor, before flailing around, getting farther from the center and launching blue flames into the air that briefly stop before dropping straight down. | * The wisp will drop down to the floor, before flailing around, getting farther from the center and launching blue flames into the air that briefly stop before dropping straight down. | ||
| − | In | + | In addition to the basic attacks performed by the wisp, the Pillar of Nebula itself will glow before performing one of several more dangerous attacks: |
| − | * The | + | * The sarcophagus produces a strong wind that blows back Mega Man. While the wind is pushing Mega Man, the wisp will remain in either top corner, firing projectiles with three different colours and behaviors. The red projectiles will move vertically until they reach Mega Man's position, where they will fly towards him. The blue projectiles are fired in varying downward arcs, and will bounce on the ground. Small purple projectiles will be fired in a burst, and will explode upon contact with the ground or Mega Man. |
| − | * The | + | * The sarcophagus will fire purple projectiles that move to random vertical positions, briefly stop, then fly out horizontally. The wisp will remain above the sarcophagus, firing off two projectiles that orbit around itself while flying outward. |
| − | * The | + | * The sarcophagus produces an upward gust, which increases Mega Man's jump height. The wisp will fly down to a bottom corner before dashing, launching two sets of projectiles in a ring formation. The first ring will always have a projectile aimed towards Mega Man. After dashing three times, the gust stops. |
| − | * The | + | * The sarcophagus will fire a [[Black Hole Bomb]] in the center of the arena. While the black hole pulls Mega Man towards it, the wisp will fly over it, dropping either projectiles that quickly fall down in a wavy pattern, or blue colored [[Solar Blaze]] orbs that slowly float in a circular pattern while being aimed towards Mega Man. |
| − | * The | + | * The sarcophagus will summon up to three enemies that appear in [[Technical Support]], [[Chaos Assault]] and [[Cross Armada]]. |
| + | |||
===True Form=== | ===True Form=== | ||
| − | After Pillar of Nebula is destroyed, Nebula Grey busts out of the | + | {{NeedsStrategy}} |
| + | After Pillar of Nebula is destroyed, Nebula Grey busts out of the sarcophagus. He has no animosity towards Mega Man and only fights due to the situation, but warns him that this is a ''real'' fight. Nebula Grey has a lot of attacks, including attacks based on the Dark Chips from the ''Battle Network'' series. Throughout the fight, Grey can only be damaged by hitting the red eye-like node on his chest. Nebula Grey is mostly stationary, though he will occasionally make his weak point invulnerable to damage (signified by the weak point getting darker). | ||
When Nebula Grey first falls under 20 HP, he uses Dark Recovery to restore 28 HP. | When Nebula Grey first falls under 20 HP, he uses Dark Recovery to restore 28 HP. | ||
| Line 67: | Line 69: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |tape=2/ | + | |tape=2/3/N |
|lantern=2 | |lantern=2 | ||
|prismatic=2/3/4 | |prismatic=2/3/4 | ||
| Line 92: | Line 94: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |tape=2/2/ | + | |tape=2/2/N |
|lantern=2 | |lantern=2 | ||
|prismatic=1/2/3 | |prismatic=1/2/3 | ||
| Line 106: | Line 108: | ||
|notes= | |notes= | ||
}} | }} | ||
| + | ==Trivia== | ||
| + | * Nebula Grey is one of the four bosses to get subtitles during their introduction, the other three being [[Wily Machine SPIRE]], [[Vacant Avatar]], and [[Ernest Will]]. | ||
<br> | <br> | ||
| − | |||
| − | |||
{{MaGMML3 Tier X}} | {{MaGMML3 Tier X}} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Tier X (MaGMML3)]][[Category:Final Bosses]] | [[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Tier X (MaGMML3)]][[Category:Final Bosses]] | ||
Revision as of 20:47, 21 August 2024
| Nebula Grey | |||||||||||||||||||||||||||||||||||||||||||
| Artwork by Karakato | |||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||
![]() | |||||||||||||||||||||||||||||||||||||||||||
- "GRAAAAAAAAAH!!! YAAAAAAaaawwwnnn... oh, man, that was the nap of a lifetime. Yo. Didn't think anyone would bother to unseal me."
- ―Nebula Grey, upon waking up
Nebula Grey is a powerful, evil entity who originally appeared as the final boss of Mega Man Battle Network 5. A reimagined iteration of Nebula Grey appears in Make a Good Mega Man Level 3; instead of a program created by Dr. Regal using Dark Power, he is depicted as an ancient, world-destroying alien entity that was sealed away on the Grey Isles 50,000 years ago.
Unsealing Nebula Grey is Dr. Regal's goal during the postgame of MaGMML3, and his search brings both him and Mega Man to the deepest part of the Shrine of Nebula. Regal succeeds in releasing Nebula Grey, but shortly after awakening, it is revealed that after learning of human culture through radio waves, he significantly mellowed out and abandoned his former ways; thus, he refuses to help Regal due to his changed perception of humans. Nebula Grey is fought as the true final boss of the game, when the Shrine's security systems activate and trap both him and Mega Man, forcing Nebula Grey to burn off Dark Power to disable it for a time. After his defeat, he transforms into a smaller, humanoid form, and can be found as an NPC in the main fifteen Tiers.
Contents
Battle
Pillar of Nebula
Initially, Nebula Grey is sealed within a huge sarcophagus called the Pillar of Nebula, which will activate a security system that materializes as a giant wisp chained to the sarcophagus. While the latter is largely immobile, the former is able to move freely, and serves as the boss's weak point; it is also the only part of the boss that can deal contact damage. Pillar of Nebula uses a semi-randomized pattern of attacks:
- The wisp drops three blue flames downwards while floating from left to right, before jumping towards Mega Man, producing shockwaves around itself upon hitting the ground. It will perform this attack three times, and is the first attack Pillar of Nebula always uses.
- The wisp spawns four wall crawling projectiles before bouncing around the arena at a high speed.
- The wisp flies directly into the ground, producing ground sparks identical to a Biree Spark on contact. Upon resurfacing, it will fire off two bouncing projectiles.
- The wisp quickly flies towards one side of the arena before quickly dashing towards the other side, dropping several green projectiles. Upon crashing into the other side, two rings of blue projectiles will be scattered, with the first ring moving counterclockwise and the second moving clockwise.
- The wisp flies to an upper corner before diving down, launching three pairs of flames horizontally before flying back up. This attack will continue until the wisp reaches the other side.
- The wisp will drop down to the floor, before flailing around, getting farther from the center and launching blue flames into the air that briefly stop before dropping straight down.
In addition to the basic attacks performed by the wisp, the Pillar of Nebula itself will glow before performing one of several more dangerous attacks:
- The sarcophagus produces a strong wind that blows back Mega Man. While the wind is pushing Mega Man, the wisp will remain in either top corner, firing projectiles with three different colours and behaviors. The red projectiles will move vertically until they reach Mega Man's position, where they will fly towards him. The blue projectiles are fired in varying downward arcs, and will bounce on the ground. Small purple projectiles will be fired in a burst, and will explode upon contact with the ground or Mega Man.
- The sarcophagus will fire purple projectiles that move to random vertical positions, briefly stop, then fly out horizontally. The wisp will remain above the sarcophagus, firing off two projectiles that orbit around itself while flying outward.
- The sarcophagus produces an upward gust, which increases Mega Man's jump height. The wisp will fly down to a bottom corner before dashing, launching two sets of projectiles in a ring formation. The first ring will always have a projectile aimed towards Mega Man. After dashing three times, the gust stops.
- The sarcophagus will fire a Black Hole Bomb in the center of the arena. While the black hole pulls Mega Man towards it, the wisp will fly over it, dropping either projectiles that quickly fall down in a wavy pattern, or blue colored Solar Blaze orbs that slowly float in a circular pattern while being aimed towards Mega Man.
- The sarcophagus will summon up to three enemies that appear in Technical Support, Chaos Assault and Cross Armada.
True Form
I'll beam you out after I finish my soap opera.
This article is missing information on strategies. Please help out the wiki by adding these strategies to it!
After Pillar of Nebula is destroyed, Nebula Grey busts out of the sarcophagus. He has no animosity towards Mega Man and only fights due to the situation, but warns him that this is a real fight. Nebula Grey has a lot of attacks, including attacks based on the Dark Chips from the Battle Network series. Throughout the fight, Grey can only be damaged by hitting the red eye-like node on his chest. Nebula Grey is mostly stationary, though he will occasionally make his weak point invulnerable to damage (signified by the weak point getting darker).
When Nebula Grey first falls under 20 HP, he uses Dark Recovery to restore 28 HP.
Damage Table
Pillar of Nebula
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 2 | 2 | 2 | 3 | 2 | 2 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 2/3/N | 2 | 2/3/4 | 2 | 2/2 | 2 | 2 | 2 | 2 | 2 | 2/2 | 2 | |||||||||
| Other Notes | ||||||||||||||||||||
Nebula Grey
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/2 | 1 | 2 | 1 | 2 | 2 | 2 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 2/2/N | 2 | 1/2/3 | 2 | 2/2 | 1 | 2 | 1 | 2 | 1 | 2/2 | 2 | |||||||||
| Other Notes | ||||||||||||||||||||
Trivia
- Nebula Grey is one of the four bosses to get subtitles during their introduction, the other three being Wily Machine SPIRE, Vacant Avatar, and Ernest Will.
| Make a Good Mega Man Level 3 - Tier X | |
|---|---|
| Stages | |
| Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man In Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula | |
| List of Bosses | |
| Crag Infested Galleon • Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Giga Rabbot • Jabber Walker • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Beam Drone Trap • Impresaria • Grandpa Volt • Volt Boss the Refurbished • Volt Man the Annihilator | |
| Shrine of Nebula Bosses | |
| Gharial Man • Great Core • Hard Splash • Nadir Devil • Returning Flash Armor • Shade Spam • Top Dummy | |
| True Final Boss | |
| Nebula Grey | |

