Difference between revisions of "Rook Man"
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{{robotmaster | {{robotmaster | ||
| − | |titlebg=# | + | |titlebg=#B34124 |
|titletext=#FFFFFF | |titletext=#FFFFFF | ||
|name=[[File:RookManMugshot.png|left|Rook Man's mugshot]]Rook Man[[File:RookManMugshot.png|right|Rook Man's mugshot]] | |name=[[File:RookManMugshot.png|left|Rook Man's mugshot]]Rook Man[[File:RookManMugshot.png|right|Rook Man's mugshot]] | ||
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|artist=Aria | |artist=Aria | ||
|gender=Male | |gender=Male | ||
| − | |eyecolor= | + | |eyecolor=Green |
|weapon=[[Break Dash|Castle Rush]] | |weapon=[[Break Dash|Castle Rush]] | ||
| − | |type= | + | |type=Swift |
|hp=28 | |hp=28 | ||
|at=4 (contact)<br>4 (Castle Rush)<br> 3 (falling rooks)<br>3 (turning bullets) | |at=4 (contact)<br>4 (Castle Rush)<br> 3 (falling rooks)<br>3 (turning bullets) | ||
| Line 23: | Line 23: | ||
}} | }} | ||
{{quote|[[King Man]]... he is truly a challenging foe. I’ve thought up strategies, planned nine moves ahead, and yet... No matter how well I do, I can always corner him, but never strike the final blow! How does that fiend do it?|Rook Man|[[Make a Good Mega Man Level 3]]}} | {{quote|[[King Man]]... he is truly a challenging foe. I’ve thought up strategies, planned nine moves ahead, and yet... No matter how well I do, I can always corner him, but never strike the final blow! How does that fiend do it?|Rook Man|[[Make a Good Mega Man Level 3]]}} | ||
| − | '''Rook Man''' is a Robot Master from ''[[Make a Good Mega Man Level 3]]'', found at the end of [[Checkmate]]. He is a chess | + | '''Rook Man''' is a Robot Master from ''[[Make a Good Mega Man Level 3]]'', found at the end of [[Checkmate]]. He is a robot themed after the rook chess piece, capable of dashing forward and firing bullets that can turn at 90-degree angles. Befitting his |
| + | |||
| + | After clearing the [[Wily Stadium]], Rook Man appears as an NPC in [[Tier 8 (MaGMML3)|Tier 8]]. He also appears as a guide for the [[Break Dash]] [[Weapon Tutorials|weapon tutorial]] if the Castle Rush [[Contest Weapon Data#Parallel Weapons|Parallel Weapon]] is active. | ||
| − | |||
==Battle== | ==Battle== | ||
Rook Man follows a strategic pattern: | Rook Man follows a strategic pattern: | ||
| − | * Uses one of these | + | * Uses one of these two attacks: |
| − | ** Does a small hop, then summons four rooks to fall directly over [[Mega Man | + | ** Does a small hop, then summons four rooks to fall directly over [[Mega Man]]'s head. (This is always his first attack.) |
** Jumps straight up, firing two bullets horizontally and vertically before he falls back down. They make 90-degree turns toward Mega Man once they align with his position on the other axis. | ** Jumps straight up, firing two bullets horizontally and vertically before he falls back down. They make 90-degree turns toward Mega Man once they align with his position on the other axis. | ||
* Dashes towards Mega Man, stopping at Mega Man’s horizontal position at the start of the dash. | * Dashes towards Mega Man, stopping at Mega Man’s horizontal position at the start of the dash. | ||
* Uses either the falling rook attack or the turning shot attack. | * Uses either the falling rook attack or the turning shot attack. | ||
* Dashes to the edge of the arena furthest away from him. | * Dashes to the edge of the arena furthest away from him. | ||
| − | * Fires a stream of ten bullets that make eight right turns, forming a pair of battlement-shaped | + | * Fires a stream of ten bullets that make eight right turns, forming a pair of battlement-shaped "safe spaces" adjacent to the center of the arena. |
* Fires another stream of ten bullets that make six right turns, forming safe spaces in the center and edge of the arena opposite Rook Man. | * Fires another stream of ten bullets that make six right turns, forming safe spaces in the center and edge of the arena opposite Rook Man. | ||
* Dashes towards Mega Man, stopping at his horizontal position at the start of the dash. | * Dashes towards Mega Man, stopping at his horizontal position at the start of the dash. | ||
| − | |||
==Damage Table== | ==Damage Table== | ||
| Line 55: | Line 55: | ||
|beet=1 | |beet=1 | ||
|rec=1/2 | |rec=1/2 | ||
| − | |banshee= | + | |banshee=2 |
|propeller=1 | |propeller=1 | ||
|cable=1 | |cable=1 | ||
| Line 62: | Line 62: | ||
|bait=1/1 | |bait=1/1 | ||
|power=1 | |power=1 | ||
| − | |notes=*Prismatic Laser cannot absorb Rook | + | |notes=*Prismatic Laser cannot absorb Rook Man's projectiles. |
}} | }} | ||
| + | ==Trivia== | ||
| + | * Rook Man's attacks all travel along a straight horizontal or vertical axis, matching the behaviour of the rook piece in chess. | ||
<br> | <br> | ||
{{MaGMML3 Tier 14}} | {{MaGMML3 Tier 14}} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Tier 14 (MaGMML3)]][[Category:MaGMML Original Characters]][[Category:Entry Characters (MaGMML3)]] | [[Category:Robot Masters]][[Category:Bosses]][[Category:Make a Good Mega Man Level 3 Bosses]][[Category:Tier 14 (MaGMML3)]][[Category:MaGMML Original Characters]][[Category:Entry Characters (MaGMML3)]] | ||
Revision as of 21:56, 13 January 2025
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- "King Man... he is truly a challenging foe. I’ve thought up strategies, planned nine moves ahead, and yet... No matter how well I do, I can always corner him, but never strike the final blow! How does that fiend do it?"
- ―Rook Man, Make a Good Mega Man Level 3
Rook Man is a Robot Master from Make a Good Mega Man Level 3, found at the end of Checkmate. He is a robot themed after the rook chess piece, capable of dashing forward and firing bullets that can turn at 90-degree angles. Befitting his
After clearing the Wily Stadium, Rook Man appears as an NPC in Tier 8. He also appears as a guide for the Break Dash weapon tutorial if the Castle Rush Parallel Weapon is active.
Battle
Rook Man follows a strategic pattern:
- Uses one of these two attacks:
- Does a small hop, then summons four rooks to fall directly over Mega Man's head. (This is always his first attack.)
- Jumps straight up, firing two bullets horizontally and vertically before he falls back down. They make 90-degree turns toward Mega Man once they align with his position on the other axis.
- Dashes towards Mega Man, stopping at Mega Man’s horizontal position at the start of the dash.
- Uses either the falling rook attack or the turning shot attack.
- Dashes to the edge of the arena furthest away from him.
- Fires a stream of ten bullets that make eight right turns, forming a pair of battlement-shaped "safe spaces" adjacent to the center of the arena.
- Fires another stream of ten bullets that make six right turns, forming safe spaces in the center and edge of the arena opposite Rook Man.
- Dashes towards Mega Man, stopping at his horizontal position at the start of the dash.
Damage Table
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| 1/1/3 | 1 | 1 | 1 | 1 | 1 | 1 | 4 | 3 | ||||||||||||
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| 3/2/Y | 1 | 1/1/1* | 1 | 1/2 | 2 | 1 | 1 | 1 | 1 | 1/1 | 1 | |||||||||
| Other Notes | *Prismatic Laser cannot absorb Rook Man's projectiles. | |||||||||||||||||||
Trivia
- Rook Man's attacks all travel along a straight horizontal or vertical axis, matching the behaviour of the rook piece in chess.
| Make a Good Mega Man Level 3 - Tier 14 | |
|---|---|
| Entry Stages | |
| Dangan Factory • Ruins of a Forbidden Kingdom • Cable Woman • Banshee Woman • Propeller Woman in the City in the Clouds • Malware Man • Pipe Man • Trailblazer • Checkmate • Mafia Man's Gambling Palace • Wide Joepen • Access Corridor Alpha | |
| List of Bosses | |
| Dangan Man • Dark Wyvern • Cable Woman • Banshee Woman • Propeller Woman • Pipe Man • TBZ. Antigravitron Sentinel • Cosmos • Rook Man • Mafia Man • Mafia Man's Revenge • Giant Suzy • Joezy Brothers • Atlantis | |
| Tier Boss | |
| Punch Donkey | |