Nebula Grey

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Nebula Grey's mugshot
Nebula Grey
Nebula Grey's mugshot
Artwork by Karakato
Artwork by Karakato
Information
In-Game Information
HP: 56 (Pillar of Nebula)
84 (Nebula Grey)
Attack Damage: Pillar of Nebula:
4 (contact)
Nebula Grey:
3 (fire wave)
Weakness(es): Mega Buster
Type: Shadow
Occupation: Ancient Evil (formerly)
Tourist
Main Stage: Shrine of Nebula
Misc. Information
Script: ネビュラグレイ
Romaji: Nebyura Gurei
Programmer(s): snoruntpyro
Artist(s): unekolea
Gender: Male
Eye Color: White
Hair Color: Crimson
Series Information
Official Game Appearances: Mega Man Battle Network 5
MaGMML Game Appearances: MaGMML3 (True Final Boss, NPC)
True Form
Humanoid Form




"GRAAAAAAAAAH!!! YAAAAAAaaawwwnnn... oh, man, that was the nap of a lifetime. Yo. Didn't think anyone would bother to unseal me."
―Nebula Grey, upon waking up

Nebula Grey is a powerful, evil entity who originally appeared as the final boss of Mega Man Battle Network 5. A reimagined iteration of Nebula Grey appears in Make a Good Mega Man Level 3; instead of a program created by Dr. Regal using Dark Power, he is depicted as an ancient, world-destroying alien entity that was sealed away on the Grey Isles 50,000 years ago.

Unsealing Nebula Grey is Dr. Regal's goal during the postgame of MaGMML3, and his search brings both him and Mega Man to the deepest part of the Shrine of Nebula. Regal succeeds in releasing Nebula Grey, but shortly after awakening, it is revealed that after learning of human culture through radio waves, he significantly mellowed out and abandoned his former ways; thus, he refuses to help Regal due to his changed perception of humans. Nebula Grey is fought as the true final boss of the game, when the Shrine's security systems activate and trap both him and Mega Man, forcing Nebula Grey to burn off Dark Power to disable it for a time. After his defeat, he transforms into a smaller, humanoid form, and can be found as an NPC in the main fifteen Tiers.

Battle

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!

Pillar of Nebula

Pillar of Nebula

Initially, Nebula Grey is sealed away in a huge coffin called the Pillar of Nebula, which will activate a security system that materializes itself as a wisp chained to the coffin, which serves as the weak point. Both the wisp and the coffin have several attacks that are used throughout the fight:

  • The wisp three blue flames while floating from the left to right before jumping towards Mega Man, producing shockwaves around itself upon hitting the ground. It will perform this attack three times, and is the first attack the Pillar of Nebula always uses.
  • The wisp spawns four wall crawling projectiles before bouncing around the arena at a fast speed.
  • The wisp flies directly into the ground, producing fast moving ground sparks. Upon surfacing, it will fire off two bouncing projectiles.
  • The wisp quickly flies towards one side of the arena before quickly dashing towards the other side, dropping several green projectiles. Upon crashing with the other side, two rings of blue projectiles will be scattered, with the first ring moving counterclockwise and the second moving clockwise.
  • The wisp flies to an upper corner before diving down, launching three pairs of flames horizontally then flying back up. This attack will continue until the wisp reaches the other side.
  • The wisp will drop down to the floor, before flailing around, getting farther from the center and launching blue flames into the air that briefly stop before dropping straight down.

In some attacks, the coffin will glow before performing one of the many attacks it has with the wisp:

  • The coffin will produce a gust of strong wind that blows back Mega Man. While the gust is pushing Mega Man, the wisp will remain in either top corner, firing projectiles with different behaviors. The red projectiles will move vertically until they reach Mega Man's position, where they will fly towards him. The blue projectiles are fired in varying downward arcs, and will bounce on the ground. Small purple projectiles will be fired in a burst, and will explode upon contact with the ground or Mega Man.
  • The coffin will fire purple projectiles that move to random vertical positions before briefly stopping then flying horizontally. The wisp will remain above the coffin, firing off two projectiles that orbit around itself while flying outward.
  • The coffin produces an upward gust, which increases Mega Man's jump height. The wisp will fly down to a bottom corner before dashing, launching two sets of projectiles in a ring formation. The first ring will always have a projectile aimed towards Mega Man. After dashing three times, the gust stops.
  • The coffin will fire a Black Hole Bomb in the center of the arena. While the black hole pulls Mega Man, the wisp will fly above, dropping various projectiles that either quickly fly down in a wavy pattern or blue colored Solar Blaze orbs slowly float in a circular pattern while being aimed towards Mega Man.
  • The coffin will summon up to three enemies that appear in Technical Support, Chaos Assault and Cross Armada.

True Form

After Pillar of Nebula is destroyed, Nebula Grey busts out of the coffin. He has no animosity towards Mega Man and only fights due to the situation, but warns him that this is a real fight. Nebula Grey has a lot of attacks, including attacks based on the Dark Chips from the Battle Network series. Throughout the fight, Grey can only be damaged by hitting the red eye-like node on his chest. Nebula Grey is mostly stationary, though he will occasionally make his weak point invulnerable to damage (signified by the weak point getting darker).

When Nebula Grey first falls under 20 HP, he uses Dark Recovery to restore 28 HP.

Damage Table

Pillar of Nebula

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
2/2/4 2 2 2 3 2 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/2/3 2 2/3/4 2 2/2 2 2 2 2 2 2/2 2
Other Notes

Nebula Grey

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/2 1 2 1 2 2 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/2/2 2 1/2/3 2 2/2 1 2 1 2 1 2/2 2
Other Notes


Trivia

Make a Good Mega Man Level 3 - Tier X
Stages
Ancient Wastelands GateErm... Watt the Shock!Smashed Into PiecesSparkling Shrimp StewOlive BomberHI-R@SE BOTANIXMega Man In WonderlandNote WomanGenie's AlleySecret to No OneThermae ManDetergent DeterminationThe Quickening 3DDeserted Sector G-009Big Ugly Mess 2: Acting UnwiseHollow ElysiumReturn to Universe City VShrine of Nebula
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Gharial ManGreat CoreHard SplashNadir DevilReturning Flash ArmorShade SpamTop Dummy
True Final Boss
Nebula Grey
Make a Good Mega Man Level 3
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