Difference between revisions of "The Greatest Show of All Time"
(Not super keen on the wording; would like a second pass) |
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{{Levelinfo | {{Levelinfo | ||
|align=right | |align=right | ||
<!-- ===========Info============== --> | <!-- ===========Info============== --> | ||
|title=The Greatest Show of All Time | |title=The Greatest Show of All Time | ||
| − | |rank=Wily | + | |rank=Wily Stadium |
| − | |image=[[File: | + | |image=[[File:MaGMML3-WilyStadium-TheGreatestShowOfAllTime.png]] |
| − | |caption= | + | |caption=You've come this far... now rise above your rivals and go for that golden glory! |
|game=''[[Make a Good Mega Man Level 3]]'' | |game=''[[Make a Good Mega Man Level 3]]'' | ||
| − | |creator=[[snoruntpyro]], [[Yoshiatom]] (level design)<br>[[Beed28]] (tiling) | + | |creator=[[snoruntpyro]], [[Yoshiatom]] (level design)<br>[[Beed28]] (tiling) |
| − | |composer=[[DeltaMudkip]] | + | |composer=[[DeltaMudkip]], [[Phusion]], [[MiniMacro]], Toshihiko Horiyama, Yuko Takehara, Makoto Tomozawa, Akari Kaida |
|artist=[[Protty]] | |artist=[[Protty]] | ||
| − | |programmer= | + | |programmer= |
<!-- ===========Stats============== --> | <!-- ===========Stats============== --> | ||
|elements=1 | |elements=1 | ||
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|enemies= | |enemies= | ||
*[[Bag Noise]] | *[[Bag Noise]] | ||
| + | *[[Big Baby Flies]] | ||
*[[Dust Bunny]] | *[[Dust Bunny]] | ||
| + | *[[Metall Giree]] | ||
*[[Metall Hammer]] | *[[Metall Hammer]] | ||
| − | |||
| − | |||
*[[Power Muscler]] | *[[Power Muscler]] | ||
*[[Waltrioversized]] | *[[Waltrioversized]] | ||
|gimmicks= | |gimmicks= | ||
| − | *[[Conveyor]] | + | *[[Conveyor]] (custom) |
*[[Dracon Ride Armor]] | *[[Dracon Ride Armor]] | ||
| + | *[[Pile Driver]] | ||
*[[Reflect Block]] | *[[Reflect Block]] | ||
|subbosses= | |subbosses= | ||
| − | |||
|bosses= | |bosses= | ||
*[[Bass]] | *[[Bass]] | ||
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*[[Wily Jet]] | *[[Wily Jet]] | ||
|other= | |other= | ||
| − | + | |music='''Part 1:''' MaGMML3 - Don't Touch That Dial<br>'''Bass Cutscene:''' Rockman.EXE 4.5: Real Operation - Theme of Bass.EXE<br>'''Bass:''' MaGMML3 - Not This Time<br>'''Part 2:''' MaGMML3 - We'll Be Right Back<br>'''Rival Battle:''' MaGMML3 - Clash of Burning Hearts<br>'''Wily Machine SPIRE:''' MaGMML3 - All Eyes On You<br>'''Wily Jet:''' MaGMML3 - Stratosphere Showdown | |
| − | |music=''' | ||
|location=[[Wily Stadium]] | |location=[[Wily Stadium]] | ||
| − | |previous= | + | |previous= |
|next= | |next= | ||
}} | }} | ||
{{quote|Alright, folks! Scan your tickets and get your butts inside the stadium! It seems our finalists have began their pilgrimage to our grand stage for today. And once they're ready... The Final Gauntlet begins!! Prepare yourselves for the '''greatest show in history!''' Gah ha ha!|[[Doctor Albert W. Wily|Dr. Wily]]|hyping up the audience}} | {{quote|Alright, folks! Scan your tickets and get your butts inside the stadium! It seems our finalists have began their pilgrimage to our grand stage for today. And once they're ready... The Final Gauntlet begins!! Prepare yourselves for the '''greatest show in history!''' Gah ha ha!|[[Doctor Albert W. Wily|Dr. Wily]]|hyping up the audience}} | ||
| + | '''The Greatest Show of All Time''' is the sixth Wily stage in ''[[Make a Good Mega Man Level 3]]'', and the final level of the main story. To access it, [[Mega Man]] must first collect [[Energy Element]]s from the other five Wily stages. At the climax of the Sixth Worldwide Sponsored Robot Tournament, [[Mega Man]] makes his way to the heart of the [[Wily Stadium]], and faces off against the other finalists of the tournament before he confronts [[Doctor Albert W. Wily|Dr. Wily]] once again to be crowned champion. | ||
| − | + | Unlike [[Flashback Database|the final]] [[Reality Core|levels of]] previous mainline ''MaGMML'' games, The Greatest Show of All Time forgoes sublevels and areas themed around a myriad of contest entries, and is instead primarily focused around the gauntlet of bosses. However, there are a handful of sections that mix and match assets from the previous five Wily stages, and each one of the rivals uses [[Contest Weapon Data#Other Weapons|a roster of Special Weapons]] themed after various entry bosses. | |
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| − | + | ==Strategy== | |
| + | After a long vertical drop, the level begins with a section filled with slopes and numerous [[Power Muscler]]s, which can be dodged either with decently-timed slides or by gunning it with [[Rush Bike]]. After this, Mega Man encounters a teleporter that scans his Energy Elements and grants him passage to the Final Gauntlet. But before he can enter it, [[Bass]] destroys the teleporter, enraged over the events of the Awards Ceremony, and initiates a two-phased battle in an effort to defeat Mega Man once and for all. After his defeat, Bass opens up a detour to the Final Gauntlet, demanding that Mega Man teach Wily a lesson before leaving – though not without vowing revenge. | ||
| − | Halfway through, an empty [[Dracon Ride Armor]] sits out in the open for Mega Man to enter, which can very quickly defeat the [[Big Baby Flies]] on the next screen. The rest of the section is focused around the Dracon Ride Armor's dash, requiring timing it to avoid hazards and using the momentum combined with Conveyors to cross large gaps. | + | The next section features several enemies and gimmicks from the previous Wily stages, with Dr. Wily giving commentary as Mega Man rushes to catch up with the rivals. The section is designed around a fast pace, with a large amount of [[conveyor]]s and enemies such as [[Bag Noise]]s and [[Waltrioversized]]s that will likely hit Mega Man if he tries to take it slow. [[Pile Driver]]s can also crush Mega Man if he doesn't pass under them fast enough. Halfway through, an empty [[Dracon Ride Armor]] sits out in the open for Mega Man to enter, which can very quickly defeat the [[Big Baby Flies]] on the next screen. The rest of the section is focused around the Dracon Ride Armor's dash, requiring timing it to avoid hazards and using the momentum combined with Conveyors to cross large gaps. |
| − | The section ends with a teleporter | + | The section ends with a large moving ladder, similar to the ones found in [[Tier 14 (MaGMML3)|Tier 14]], with a teleporter at the top. Taking it, Mega Man arrives in a room filled with teleporters, alongside infinitely respawning health and weapon energy refills in the center. Each teleporter will warp Mega Man to one of the rivals, and he will have to defeat all five to proceed. Each battle with the rivals is preceded by a short corridor showing mugshots of four entry characters; the rival in question will use Special Weapons originated from these four. From left-to-right, the teleporters are ordered as follows: |
* [[Presto]] | * [[Presto]] | ||
* [[Hunter Woman]] | * [[Hunter Woman]] | ||
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* [[Element Man]] | * [[Element Man]] | ||
* [[Forge Woman]] | * [[Forge Woman]] | ||
| − | |||
| − | + | Once all five are defeated, a door leading upwards opens. After a long ladder climb, Mega Man runs into a dead end, only to be met by [[Proto Man]], who states that they are the last two contestants standing. While he appears to initiate a fight, Proto Man instead uses a Proto Strike to open the path forward to the stadium grounds, leaving Mega Man some Tanks and a [[Yashichi]] before teleporting out, wishing him good luck. The level culminates with Mega Man arriving onto the stadium pitch, before confronting Dr. Wily in a final battle – first against [[Wily Machine SPIRE]], then against the [[Wily Jet]]. | |
| + | |||
| + | ==Trivia== | ||
| + | * The decision to omit the "entry rush" from previous final ''MaGMML'' games was made in part due to the sheer number of submissions ''MaGMML3'' received. Likewise, as the [[Tier Rank]] system of game progression meant players didn't need to complete a majority of levels, there was a strong chance players who went to the endgame as soon as possible would be blindsided by custom assets they hadn't seen. The rivals using Special Weapons based on various entry bosses was included as a scaled-back alternative. | ||
| + | * If The Greatest Show of All Time is played without having obtained the [[Contest Weapon Data]], Dr. Wily will comment on it during the level's second half. | ||
| + | * The scrolling ladder before the teleporter hub can be used to earn the IX - The Hermit [[Achievements|achievement]], despite the intended method being the ladders in Tier 14. | ||
| + | <br> | ||
{{MaGMML3 Wily Stadium}} | {{MaGMML3 Wily Stadium}} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Wily Stadium]][[Category:Fortress Stages]][[Category:Stages without Collectables]][[Category:MULTIPERSON Levels]] | [[Category:Stages]][[Category:Make a Good Mega Man Level 3 Stages]][[Category:Wily Stadium]][[Category:Fortress Stages]][[Category:Stages without Collectables]][[Category:MULTIPERSON Levels]] | ||
Revision as of 17:37, 25 July 2024
| Wily Stadium: The Greatest Show of All Time | ||||||||||||||||||||||||||||||||
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| You've come this far... now rise above your rivals and go for that golden glory! | ||||||||||||||||||||||||||||||||
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- "Alright, folks! Scan your tickets and get your butts inside the stadium! It seems our finalists have began their pilgrimage to our grand stage for today. And once they're ready... The Final Gauntlet begins!! Prepare yourselves for the greatest show in history! Gah ha ha!"
- ―Dr. Wily, hyping up the audience
The Greatest Show of All Time is the sixth Wily stage in Make a Good Mega Man Level 3, and the final level of the main story. To access it, Mega Man must first collect Energy Elements from the other five Wily stages. At the climax of the Sixth Worldwide Sponsored Robot Tournament, Mega Man makes his way to the heart of the Wily Stadium, and faces off against the other finalists of the tournament before he confronts Dr. Wily once again to be crowned champion.
Unlike the final levels of previous mainline MaGMML games, The Greatest Show of All Time forgoes sublevels and areas themed around a myriad of contest entries, and is instead primarily focused around the gauntlet of bosses. However, there are a handful of sections that mix and match assets from the previous five Wily stages, and each one of the rivals uses a roster of Special Weapons themed after various entry bosses.
Strategy
After a long vertical drop, the level begins with a section filled with slopes and numerous Power Musclers, which can be dodged either with decently-timed slides or by gunning it with Rush Bike. After this, Mega Man encounters a teleporter that scans his Energy Elements and grants him passage to the Final Gauntlet. But before he can enter it, Bass destroys the teleporter, enraged over the events of the Awards Ceremony, and initiates a two-phased battle in an effort to defeat Mega Man once and for all. After his defeat, Bass opens up a detour to the Final Gauntlet, demanding that Mega Man teach Wily a lesson before leaving – though not without vowing revenge.
The next section features several enemies and gimmicks from the previous Wily stages, with Dr. Wily giving commentary as Mega Man rushes to catch up with the rivals. The section is designed around a fast pace, with a large amount of conveyors and enemies such as Bag Noises and Waltrioversizeds that will likely hit Mega Man if he tries to take it slow. Pile Drivers can also crush Mega Man if he doesn't pass under them fast enough. Halfway through, an empty Dracon Ride Armor sits out in the open for Mega Man to enter, which can very quickly defeat the Big Baby Flies on the next screen. The rest of the section is focused around the Dracon Ride Armor's dash, requiring timing it to avoid hazards and using the momentum combined with Conveyors to cross large gaps.
The section ends with a large moving ladder, similar to the ones found in Tier 14, with a teleporter at the top. Taking it, Mega Man arrives in a room filled with teleporters, alongside infinitely respawning health and weapon energy refills in the center. Each teleporter will warp Mega Man to one of the rivals, and he will have to defeat all five to proceed. Each battle with the rivals is preceded by a short corridor showing mugshots of four entry characters; the rival in question will use Special Weapons originated from these four. From left-to-right, the teleporters are ordered as follows:
Once all five are defeated, a door leading upwards opens. After a long ladder climb, Mega Man runs into a dead end, only to be met by Proto Man, who states that they are the last two contestants standing. While he appears to initiate a fight, Proto Man instead uses a Proto Strike to open the path forward to the stadium grounds, leaving Mega Man some Tanks and a Yashichi before teleporting out, wishing him good luck. The level culminates with Mega Man arriving onto the stadium pitch, before confronting Dr. Wily in a final battle – first against Wily Machine SPIRE, then against the Wily Jet.
Trivia
- The decision to omit the "entry rush" from previous final MaGMML games was made in part due to the sheer number of submissions MaGMML3 received. Likewise, as the Tier Rank system of game progression meant players didn't need to complete a majority of levels, there was a strong chance players who went to the endgame as soon as possible would be blindsided by custom assets they hadn't seen. The rivals using Special Weapons based on various entry bosses was included as a scaled-back alternative.
- If The Greatest Show of All Time is played without having obtained the Contest Weapon Data, Dr. Wily will comment on it during the level's second half.
- The scrolling ladder before the teleporter hub can be used to earn the IX - The Hermit achievement, despite the intended method being the ladders in Tier 14.
| Make a Good Mega Man Level 3 - Wily Stadium | |
|---|---|
| Stages | |
| Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level with a Met Pun • Armory Catastrophe • The Greatest Show of All Time | |
| List of Bosses | |
| Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE | |
| Final Boss | |
| Wily Jet | |
