Difference between revisions of "Boobeam Trap"
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|eyecolor = No eyes | |eyecolor = No eyes | ||
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| − | |type = | + | |type = Laser |
|weak= User Determined | |weak= User Determined | ||
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
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|OffAppear= [[Mega Man 2]] | |OffAppear= [[Mega Man 2]] | ||
|MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | |MaGMMLAppear= [[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | ||
Revision as of 12:44, 18 July 2018
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Boobeam Trap | |||||||||||||||||||||||||||||||||||||
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The Boobeam Trap is a Wily Castle boss from Mega Man 2. Composed of a series of omnidirectional guns that fire at regular intervals, the Boobeam Trap is infamous for the barriers covering each gun, blocking most weapons.
It will appear in Make a Good Mega Man Level 3 as a devkit boss. Unusually for devkit bosses, however, it has no set weakness - a level maker can set it to be weak to whatever weapon they so desire.
Trivia
- Though the Boobeam Trap didn't appear in Make a Good Mega Man Level 2, it received a homage in the Pit of Pits level "Boobeak Trap"; as the name implies, Beaks are used in place of the guns.