Difference between revisions of "Magnetic Shockwave"
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{{Weapondata | {{Weapondata | ||
| − | |align= right | + | |align=right |
| − | |imagebg= #FFFFFF | + | |imagebg=#FFFFFF |
| − | |name= [[File:MagneticShockwaveIcon.png|left]][[File:MagneticShockwaveIcon.png|right]]Magnetic Shockwave | + | |name=[[File:MagneticShockwaveIcon.png|left]][[File:MagneticShockwaveIcon.png|right]]Magnetic Shockwave |
| − | |image= [[File:MVC-MagneticShockwave-Art.jpg|250px]] | + | |image=[[File:MVC-MagneticShockwave-Art.jpg|250px]] |
| − | |caption= Mega Man with Magnetic Shockwave equipped. | + | |caption=Mega Man with Magnetic Shockwave equipped. |
| − | |boss= Onslaught | + | |programmer=[[snoruntpyro]] |
| − | |eagainst= | + | |boss=Onslaught |
| − | |user= [[Mega Man]] | + | |eagainst=[[Bomb Man]], [[Metal Man]], [[Flash Man]], [[Picopico-kun]], [[Hard Man]], [[Gravity Man]], [[Dark Man 4]], [[Enker]], [[Punk]], [[Hunter Type B]], [[Volt Man]], [[Dyna Man]] |
| + | |user=[[Mega Man]] | ||
|at= | |at= | ||
| − | |cost= 4 units | + | |cost=4 units |
| − | |capacity= 7 | + | |capacity=7 |
| − | |type= Multi-Hit | + | |type=Multi-Hit |
| − | |OffAppear=Marvel Vs. Capcom: Clash of Super Heroes ( | + | |OffAppear=Marvel Vs. Capcom: Clash of Super Heroes (PlayStation version) |
| − | |appearances=[[Make a Good Mega Man Level 3]] | + | |appearances=[[Make a Good Mega Man Level 3|MaGMML3]]<br>[[Megamix Engine]] |
|sprite=[[File:MagneticShockwaveWep.png]] | |sprite=[[File:MagneticShockwaveWep.png]] | ||
}} | }} | ||
| − | '''Magnetic Shockwave''' (マグネティックショックウェーブ ''Magunetikku Shokkuwēbu'') is a super move from the ''Marvel Vs. Capcom'' series of fighting games, normally used by Magneto and Onslaught. It is a wave of magnetic blasts that deal heavy amounts of damage. In [[Mega Man|Mega Man's | + | '''Magnetic Shockwave''' (マグネティックショックウェーブ ''Magunetikku Shokkuwēbu'') is a super move from the ''Marvel Vs. Capcom'' series of fighting games, normally used by Magneto and Onslaught. It is a wave of magnetic blasts that deal heavy amounts of damage. In [[Mega Man|Mega Man]]'s arcade mode ending from ''Marvel Vs. Capcom: Clash of Super Heroes'', he is shown getting Magnetic Shockwave as a special weapon from Onslaught, and he can use Magnetic Shockwave as a super move in the PlayStation port of the game. |
| − | + | ==''Make a Good Mega Man Level 3''== | |
| − | Magnetic Shockwave is one of the weapons voted to appear in ''[[Make a Good Mega Man Level 3]]''. Like in ''Marvel Vs. Capcom: Clash of Super Heroes'', it covers a very large portion of the screen (roughly 1/4 of it). The weapon can pass through walls and be used in the air, and it can pierce shields. | + | Magnetic Shockwave is one of the weapons voted to appear in ''[[Make a Good Mega Man Level 3]]''. Like in ''Marvel Vs. Capcom: Clash of Super Heroes'', it covers a very large portion of the screen (roughly 1/4 of it). The weapon can pass through walls and be used in the air, and it can pierce shields. Despite this, shielded enemies are more resistent to damage from it; enemies under the "Joes", "Shielded", and "Shield Attackers" categories take 1 point of damage, and "Met" enemies are completely immune to Magnetic Shockwave. "Bulky" category enemies, however, take 4 points of damage, making it ideal for destroying minibosses quickly. |
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| + | ===Damage Tables=== | ||
| + | ====Devkit Bosses==== | ||
| + | {{BosstableDevkit | ||
| + | |cut=1 | ||
| + | |guts=1 | ||
| + | |ice=2 | ||
| + | |bomb=6 | ||
| + | |fire=2 | ||
| + | |oil=2 | ||
| + | |metal=6 | ||
| + | |air=2 | ||
| + | |bubble=2 | ||
| + | |quick=2 | ||
| + | |crash=1 | ||
| + | |flash=6 | ||
| + | |heat=1 | ||
| + | |wood=0 | ||
| + | |dragon=2 | ||
| + | |picopico=3 | ||
| + | |dozer=2 | ||
| + | |gemini=2 | ||
| + | |hard=6 | ||
| + | |top=1 | ||
| + | |spark=0 | ||
| + | |kamegoro=1 | ||
| + | |toad=1 | ||
| + | |pharaoh=1 | ||
| + | |dust=1 | ||
| + | |metall=0 | ||
| + | |gravity=6 | ||
| + | |stone=1 | ||
| + | |gyro=1 | ||
| + | |dark4=6 | ||
| + | |blizzard=1 | ||
| + | |centaur=1 | ||
| + | |plant=2 | ||
| + | |yamato=2 | ||
| + | |rounder=2 | ||
| + | |piston=2 | ||
| + | |splash=1 | ||
| + | |hornet=1 | ||
| + | |megamech=3 | ||
| + | |honey=1 | ||
| + | |commando=2 | ||
| + | |chill=2 | ||
| + | |solar=2 | ||
| + | |enker=6 | ||
| + | |quint=2 | ||
| + | |punk=6 | ||
| + | |suzy=2 | ||
| + | |ballade=2 | ||
| + | |huntera=2 | ||
| + | |hunterb=6 | ||
| + | |mercury=2 | ||
| + | |saturn=2 | ||
| + | |uranus=2 | ||
| + | |iron=2 | ||
| + | |grey=2 | ||
| + | |dangan=2 | ||
| + | |komuso=2 | ||
| + | |sonic=2 | ||
| + | |volt=6 | ||
| + | |dyna=4 | ||
| + | }} | ||
| + | ==Notes== | ||
| + | * Magnetic Shockwave is the first weapon voted to appear in a ''Make a Good Mega Man Level'' game that did not originate from a classic ''Mega Man'' game. | ||
| + | * Magnetic Shockwave was first publicly shown in [https://www.youtube.com/watch?v=kI2wtxjRpbU the first Devkit Boss Rush video for ''MaGMML3''], where it behaved very differently. It was a chargeable weapon, with uncharged shots releasing a single blast in front of Mega Man, and fully-charged shots moving along the ground and walls. | ||
| + | <br> | ||
{{MaGMML3}} | {{MaGMML3}} | ||
| − | [[Category:Weapons]] | + | [[Category:Weapons]][[Category:Make a Good Mega Man Level 3 Weapons]] |
Latest revision as of 18:00, 13 March 2025
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Magnetic Shockwave (マグネティックショックウェーブ Magunetikku Shokkuwēbu) is a super move from the Marvel Vs. Capcom series of fighting games, normally used by Magneto and Onslaught. It is a wave of magnetic blasts that deal heavy amounts of damage. In Mega Man's arcade mode ending from Marvel Vs. Capcom: Clash of Super Heroes, he is shown getting Magnetic Shockwave as a special weapon from Onslaught, and he can use Magnetic Shockwave as a super move in the PlayStation port of the game.
Make a Good Mega Man Level 3
Magnetic Shockwave is one of the weapons voted to appear in Make a Good Mega Man Level 3. Like in Marvel Vs. Capcom: Clash of Super Heroes, it covers a very large portion of the screen (roughly 1/4 of it). The weapon can pass through walls and be used in the air, and it can pierce shields. Despite this, shielded enemies are more resistent to damage from it; enemies under the "Joes", "Shielded", and "Shield Attackers" categories take 1 point of damage, and "Met" enemies are completely immune to Magnetic Shockwave. "Bulky" category enemies, however, take 4 points of damage, making it ideal for destroying minibosses quickly.
Damage Tables
Devkit Bosses
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| 1 | 1 | 2 | 6 | 2 | 2 | 6 | 2 | 2 | 2 |
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| 1 | 6 | 1 | 0 | 2 | 3 | 2 | 2 | 6 | 1 |
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| 0 | 1 | 1 | 1 | 1 | 0 | 6 | 1 | 1 | 6 |
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| 1 | 1 | 2 | 2 | 2 | 2 | 1 | 1 | 3 | 1 |
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| 2 | 2 | 2 | 6 | 2 | 6 | 2 | 2 | 2 | 6 |
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| 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 6 | 4 |
Notes
- Magnetic Shockwave is the first weapon voted to appear in a Make a Good Mega Man Level game that did not originate from a classic Mega Man game.
- Magnetic Shockwave was first publicly shown in the first Devkit Boss Rush video for MaGMML3, where it behaved very differently. It was a chargeable weapon, with uncharged shots releasing a single blast in front of Mega Man, and fully-charged shots moving along the ground and walls.