Difference between revisions of "Wily Machine SPIRE"
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|weak=[[Laser Trident]] (Ground Phase)<br> | |weak=[[Laser Trident]] (Ground Phase)<br> | ||
[[Track Shoes]] (Ground Phase)<br> | [[Track Shoes]] (Ground Phase)<br> | ||
| − | [[Magnetic Shockwave]] (Toy Wily | + | [[Magnetic Shockwave]] (Toy Wily Machines)<br> |
| − | [[Power Line]] (Toy Wily | + | [[Power Line]] (Toy Wily Machines)<br> |
[[Water Shield]] (Trophy Phase) | [[Water Shield]] (Trophy Phase) | ||
|affiliations= | |affiliations= | ||
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* Fly above Mega Man while shooting 3 spiraling balls. | * Fly above Mega Man while shooting 3 spiraling balls. | ||
* Summon two rings of 4 green energy balls that spin around Mega Man before halting and slamming into each other, in succession. | * Summon two rings of 4 green energy balls that spin around Mega Man before halting and slamming into each other, in succession. | ||
| + | |||
| + | After the second Toy Wily Machine is defeated, it drops a large health pickup. | ||
Both Toy Wily Machines take 1 damage from most sources (charged Mega Buster shots and [[Track Shoes]] being the exceptions), but have small invincibility windows, making multi-hitting attacks like [[Magnetic Shockwave]] and [[Power Line]] ideal. The latter is especially effective against the Toy Wily Machines. | Both Toy Wily Machines take 1 damage from most sources (charged Mega Buster shots and [[Track Shoes]] being the exceptions), but have small invincibility windows, making multi-hitting attacks like [[Magnetic Shockwave]] and [[Power Line]] ideal. The latter is especially effective against the Toy Wily Machines. | ||
Revision as of 22:26, 21 June 2024
| Wily Machine SPIRE | |||||||||||||||||||
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Wily Machine SPIRE is a boss in Make a Good Mega Man Level 3, appearing as the first form of the final boss in the Wily Stadium stage The Greatest Show of All Time. Similar to the final bosses from the prior two contests, the Wily Machine SPIRE has a trophy motif, with the main "trophy" of the machine resting atop a massive spine-shaped spire atop a turtle-shell-shaped base.
Contents
Battle
Ground Phase (Phase 1)
The Wily Machine SPIRE will initially use the following pattern:
- The machine will attempt to stomp at Mega Man using the foot closest to him.
- On every third stomp, the machine will use both feet to stomp simultaneously.
To access the weak point (the upper half of the machine's head) during this phase, Mega Man will need to shoot at the feet of the machine. After a foot takes 12 damage, it will be flipped over, allowing Mega Man to easily jump on top of it.
When a foot is flipped over, the other foot will not move, though it can be flipped over as well. Until both feet return to normal, the Wily Machine SPIRE will randomly use one of the four following attacks:
- The radar dish to the left of the screen will glow and summon meteors that will attempt to hit where Mega Man is currently standing at the time of activation.
- The bones to the left of the screen will retract and expand, summoning several bones that move from the left side to the right.
- The cannon to the right of the screen will shoot out a ball of green energy that will then launch itself towards Mega Man's current position.
- The exhaust pipe the right of the screen will shake and spew a gout of flames covering several positions across the screen.
After a few seconds, a flipped-over foot will right itself and slam into the ground, producing a Magnetic Shockwave effect surrounding it. When both feet are upright, and Mega Man is no longer standing on top of one, the machine will resume its initial attack pattern.
When the machine falls to or under 14 HP, it will start using its randomized roster of attacks (albeit at a slower frequency) while both feet are upright.
Toy Wily Capsules (Phase Transition)
After depleting the health of the first phase, Wily will retreat further into his machine, and the platform Mega Man is standing on will ascend up the spire - being confronted by Toy Wily Capsules along the way that use attack patterns from their respective encounters in their home games.
Toy Wily Capsules have 3 HP and can be destroyed, causing the Toy Wily within to plummet off the screen and dropping a small health pickup. If not destroyed, they simply teleport away.
The Toy Wily Capsules come in a set order:
- 3 Wily Capsule 4s will appear above Mega Man and shoot an energy ball at him.
- 2 Wily Capsule 9s will appear towards the middle of the screen, flanking both sides and shooting 2 energy balls downward that travel across the platform and toward Mega Man.
- 2 Wily Capsule 7s appear at the top of the screen and shoot an energy ball that pauses momentarily and homes in on Mega Man.
- 2 Wily Capsule 7s will then appear at the edges of the screen, accompanied by 2 Wily Capsule 4s.
- 4 Wily Capsule 9s will emerge from behind the spire and perform their attacks.
- The platform will rise up towards the top of the screen, and 2 Wily Capsule 5s will appear under the platform, firing 3 shots that spiral outward from their respective Capsule.
- 2 more Wily Capsule 5s will do the same thing, but towards the edges of the platform.
- 2 Wily Capsule 10s will fly up to the top corners of the screen, shooting a big energy ball that will fire a smaller projectile downwards when it's directly over Mega Man.
- Another Wily Capsule 10 will try to snipe Mega Man directly from the right of the screen, as 2 waves of 8 Wily Capsule 4s fire at him from below.
At the end of the waves of Wily Capsules, silhouettes of Wily Machines 1 and 2 will fly across the screen, leading into the next phase.
Toy Wily Machines (Phase 2)
Near the end of the ascent, Mega Man will be flanked by miniature versions of Wily Machines 1 and 2. Both machines share a health bar.
Toy Wily Machines 1 and 2 will then shoot arcing balls at Mega Man, with Wily Machine 1's projectiles falling down and Wily Machine 2's projectiles rising up. Both machines will slowly ascend/descend before trading sides. On their third volley, the Wily Machines will shoot green orbs that collide with each other, spewing a spiral pattern of bullets from the center of the screen.
When the Toy Wily Machines lose their first bar of health, the Wily Machine that was last damaged will be destroyed, and the other machine will transition into its second phase.
If it is the only one remaining, Toy Wily Machine 1 will perform the following pattern:
- Fly to the center of the screen and shoot 6 bouncing balls at Mega Man while slowly backing up.
- Rise up into the air and shoot a stream of bouncing balls with a wide arc at Mega Man.
- Shoot two green energy balls in succession that each emit a shower of damaging sparks.
If it is the only one remaining, Toy Wily Machine 2 will perform the following pattern:
- Shoot a spiraling ball at Mega Man, then fly over to the other side of the screen to shoot another.
- Fly above Mega Man while shooting 3 spiraling balls.
- Summon two rings of 4 green energy balls that spin around Mega Man before halting and slamming into each other, in succession.
After the second Toy Wily Machine is defeated, it drops a large health pickup.
Both Toy Wily Machines take 1 damage from most sources (charged Mega Buster shots and Track Shoes being the exceptions), but have small invincibility windows, making multi-hitting attacks like Magnetic Shockwave and Power Line ideal. The latter is especially effective against the Toy Wily Machines.
Trophy Phase (Phase 3)
The platform will come to rest and Mega Man will be confronted with the main trophy head of the Wily Machine SPIRE. As per Mega Man tradition, the weak point is Dr. Wily, who will usually expose himself during the end of one of his attacks.
The Wily Machine SPIRE will use the following attacks, randomly changing which attack it uses after Wily takes damage:
- Firing two lightning strikes in rapid succession similar to Static Man's static attacks, aimed towards Mega Man. This is the attack the Wily Machine SPIRE will initially use.
- Shooting 5 water bubbles that burst into a shower of smaller bubbles upon contact with the platform.
- Shooting a shower of damaging coins from the cup of the trophy.
- Launching random waves of 3 types of gems at Mega Man:
- Pink gems that fire ring patterns of sparks at Mega Man.
- Cyan gems that try to ram into him.
- Green gems that fire a laser downwards at Mega Man.
- Firing giant cyan projectiles that explode into 4 smaller bullets.
- Shooting Metal Blades at Mega Man's current position.
- Creating a plus-shaped pattern of bullets (with some holes), that freeze in place and begin spinning clockwise or counter-clockwise (depending on which eye socket the bullets are fired from).
When reduced to 4 HP, the Wily Machine SPIRE's eye sockets will glow and make the screen flash, before darkening. The line from the Wily Stage maps will then travel across the screen, damaging Mega Man if he touches the start or end points of the line. The line will move towards various flashing dots, which explode into rings of 8 bullets when reached by the line. The line will speed up 3 times throughout the attack (signified by a flash). After the final speed-up, it will traverse the entire length of the platform in a massive pattern before coming to rest at a skull icon, which then explodes - this explosion can be avoided by standing on the edges of the platform. After this, the Wily Machine SPIRE will return to normal and the fight will then resume as normal.
After depleting its health, the boss battle ends with the Wily Machine SPIRE exploding, and transitions into the Wily Jet battle.