Difference between revisions of "Boobeam Trap"
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| − | The '''Boobeam Trap''' is a Wily Castle boss from ''[[Mega Man 2]]''. Composed of a series of omnidirectional guns that fire at regular intervals, the Boobeam Trap is infamous for the barriers covering each gun, blocking most weapons. | + | The '''Boobeam Trap''' is a Wily Castle boss from ''[[Mega Man 2]]''. Composed of a series of omnidirectional guns that fire at regular intervals, the Boobeam Trap is infamous for the barriers covering each gun, blocking most weapons aside from Crash Bombs. |
It will appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss. Unusually for devkit bosses, however, it has no set weakness - a level maker can set it to be weak to whatever weapon they so desire. | It will appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss. Unusually for devkit bosses, however, it has no set weakness - a level maker can set it to be weak to whatever weapon they so desire. | ||
Revision as of 12:53, 18 July 2018
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Boobeam Trap | |||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||
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The Boobeam Trap is a Wily Castle boss from Mega Man 2. Composed of a series of omnidirectional guns that fire at regular intervals, the Boobeam Trap is infamous for the barriers covering each gun, blocking most weapons aside from Crash Bombs.
It will appear in Make a Good Mega Man Level 3 as a devkit boss. Unusually for devkit bosses, however, it has no set weakness - a level maker can set it to be weak to whatever weapon they so desire.
Trivia
- Though the Boobeam Trap didn't appear in Make a Good Mega Man Level 2, it received a homage in the Pit of Pits level "Boobeak Trap"; as the name implies, Beaks are used in place of the guns.