Difference between revisions of "Wily Machine SPIRE"

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(Created page with "{{robotmaster |titlebg=#8D83AB |titletext=#FFFFFF |name=Wily Machine SPIRE |altname= |image= |caption= |number= |designer= |programmer= |artist= |gender= |eyecolor= |weapon= |...")
 
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|type=
 
|type=
 
|weak=[[Laser Trident]] (Ground Phase)
 
|weak=[[Laser Trident]] (Ground Phase)
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[[Track Shoes]] (Ground Phase)
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[[Magnetic Shockwave]] (Toy Wily Capsules)
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[[Power Line]] (Toy Wily Capsules)
 
[[Water Shield]] (Trophy Phase)
 
[[Water Shield]] (Trophy Phase)
 
|affiliations=
 
|affiliations=
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When the machine falls to or under 14 HP, it will start using its randomized roster of attacks (albeit at a slower frequency) while both feet are upright.
 
When the machine falls to or under 14 HP, it will start using its randomized roster of attacks (albeit at a slower frequency) while both feet are upright.
  
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=== Toy Wily Capsules ===
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=== Toy Wily Capsules (Phase Transition) ===
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After depleting the health of the first phase, Wily will retreat further into his machine, and the platform Mega Man is standing on will ascend up the spire - being confronted by Toy Wily Capsules along the way that use attack patterns from their respective games.
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After depleting the health of the first phase, Wily will retreat further into his machine, and the platform Mega Man is standing on will ascend up the spire - being confronted by Toy Wily Capsules along the way that use attack patterns from their respective encounters in their home games.
  
 
Toy Wily Capsules have 3 HP and can be destroyed, causing the Toy Wily within to plummet off the screen and dropping a small health pickup. If not destroyed, they simply teleport away.
 
Toy Wily Capsules have 3 HP and can be destroyed, causing the Toy Wily within to plummet off the screen and dropping a small health pickup. If not destroyed, they simply teleport away.
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* Summon two rings of 4 green energy balls that spin around Mega Man before halting and slamming into each other, in succession.
 
* Summon two rings of 4 green energy balls that spin around Mega Man before halting and slamming into each other, in succession.
  
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Both Toy Wily Machines take 1 damage from most sources, but have small invincibility windows, making multi-hitting attacks like [[Magnetic Shockwave]] and [[Break Dash]] ideal.
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Both Toy Wily Machines take 1 damage from most sources (charged Mega Buster shots and [[Track Shoes]] being the exceptions), but have small invincibility windows, making multi-hitting attacks like [[Magnetic Shockwave]] and [[Power Line]] ideal. The latter is especially effective against the Toy Wily Machines.
  
 
=== Trophy Phase (Phase 3) ===
 
=== Trophy Phase (Phase 3) ===
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After depleting its health, the boss battle ends with the Wily Machine SPIRE exploding, and transitions into the [[Wily Jet]] battle.
 
After depleting its health, the boss battle ends with the Wily Machine SPIRE exploding, and transitions into the [[Wily Jet]] battle.
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{{MaGMML3}}
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[[Category:Bosses]][[Category:Fortress Guardian]][[Category:Wily Stadium]][[Category:Make a Good Mega Man Level 3]][[Category:Make a Good Mega Man Level 3 Bosses]]

Revision as of 20:49, 21 June 2024

Wily Machine SPIRE
Information
In-Game Information
HP: 112 (total)
28 (Ground Phase)
56 (Toy Wily Machines)
28 (Trophy Phase)
Weakness(es): Laser Trident (Ground Phase)

Track Shoes (Ground Phase) Magnetic Shockwave (Toy Wily Capsules) Power Line (Toy Wily Capsules) Water Shield (Trophy Phase)

Main Stage: The Greatest Show of All Time
Series Information
MaGMML Game Appearances: MaGMML 3 (Boss)

Wily Machine SPIRE is a boss in Make a Good Mega Man Level 3, appearing as the first form of the final boss in the Wily Stadium stage The Greatest Show of All Time. Similar to the final bosses from the prior two contests, the Wily Machine SPIRE has a trophy motif, with the main "trophy" of the machine resting atop a massive spine-shaped spire atop a turtle-shell-shaped base.

Battle

Ground Phase (Phase 1)

The Wily Machine SPIRE will initially use the following pattern:

  • The machine will attempt to stomp at Mega Man using the foot closest to him.
  • On every third stomp, the machine will use both feet to stomp simultaneously.

To access the weak point (the upper half of the machine's head) during this phase, Mega Man will need to shoot at the feet of the machine. After a foot takes 12 damage, it will be flipped over, allowing Mega Man to easily jump on top of it.

When a foot is flipped over, the other foot will not move, though it can be flipped over as well. Until both feet return to normal, the Wily Machine SPIRE will randomly use one of the four following attacks:

  • The radar dish to the left of the screen will glow and summon meteors that will attempt to hit where Mega Man is currently standing at the time of activation.
  • The bones to the left of the screen will retract and expand, summoning several bones that move from the left side to the right.
  • The cannon to the right of the screen will shoot out a ball of green energy that will then launch itself towards Mega Man's current position.
  • The exhaust pipe the right of the screen will shake and spew a gout of flames covering several positions across the screen.

After a few seconds, a flipped-over foot will right itself and slam into the ground, producing a Magnetic Shockwave effect surrounding it. When both feet are upright, and Mega Man is no longer standing on top of one, the machine will resume its initial attack pattern.

When the machine falls to or under 14 HP, it will start using its randomized roster of attacks (albeit at a slower frequency) while both feet are upright.

Toy Wily Capsules (Phase Transition)

After depleting the health of the first phase, Wily will retreat further into his machine, and the platform Mega Man is standing on will ascend up the spire - being confronted by Toy Wily Capsules along the way that use attack patterns from their respective encounters in their home games.

Toy Wily Capsules have 3 HP and can be destroyed, causing the Toy Wily within to plummet off the screen and dropping a small health pickup. If not destroyed, they simply teleport away.

The Toy Wily Capsules come in a set order:

  • 3 Wily Capsule 4s will appear above Mega Man and shoot an energy ball at him.
  • 2 Wily Capsule 9s will appear towards the middle of the screen, flanking both sides and shooting 2 energy balls downward that travel across the platform and toward Mega Man.
  • 2 Wily Capsule 7s appear at the top of the screen and shoot an energy ball that pauses momentarily and homes in on Mega Man.
  • 2 Wily Capsule 7s will then appear at the edges of the screen, accompanied by 2 Wily Capsule 4s.
  • 4 Wily Capsule 9s will emerge from behind the spire and perform their attacks.
  • The platform will rise up towards the top of the screen, and 2 Wily Capsule 5s will appear under the platform, firing 3 shots that spiral outward from their respective Capsule.
  • 2 more Wily Capsule 5s will do the same thing, but towards the edges of the platform.
  • 2 Wily Capsule 10s will fly up to the top corners of the screen, shooting a big energy ball that will fire a smaller projectile downwards when it's directly over Mega Man.
  • Another Wily Capsule 10 will try to snipe Mega Man directly from the right of the screen, as 2 waves of 8 Wily Capsule 4s fire at him from below.

At the end of the waves of Wily Capsules, silhouettes of Wily Machines 1 and 2 will fly across the screen, leading into the next phase.

Toy Wily Machines (Phase 2)

Near the end of the ascent, Mega Man will be flanked by miniature versions of Wily Machines 1 and 2. Both machines share a health bar.

Toy Wily Machines 1 and 2 will then shoot arcing balls at Mega Man, with Wily Machine 1's projectiles falling down and Wily Machine 2's projectiles rising up. Both machines will slowly ascend/descend before trading sides. On their third volley, the Wily Machines will shoot green orbs that collide with each other, spewing a spiral pattern of bullets from the center of the screen.

When the Toy Wily Machines lose their first bar of health, the Wily Machine that was last damaged will be destroyed, and the other machine will transition into its second phase.

If it is the only one remaining, Toy Wily Machine 1 will perform the following pattern:

  • Fly to the center of the screen and shoot 6 bouncing balls at Mega Man while slowly backing up.
  • Rise up into the air and shoot a stream of bouncing balls with a wide arc at Mega Man.
  • Shoot two green energy balls in succession that each emit a shower of damaging sparks.

If it is the only one remaining, Toy Wily Machine 2 will perform the following pattern:

  • Shoot a spiraling ball at Mega Man, then fly over to the other side of the screen to shoot another.
  • Fly above Mega Man while shooting 3 spiraling balls.
  • Summon two rings of 4 green energy balls that spin around Mega Man before halting and slamming into each other, in succession.

Both Toy Wily Machines take 1 damage from most sources (charged Mega Buster shots and Track Shoes being the exceptions), but have small invincibility windows, making multi-hitting attacks like Magnetic Shockwave and Power Line ideal. The latter is especially effective against the Toy Wily Machines.

Trophy Phase (Phase 3)

The platform will come to rest and Mega Man will be confronted with the main trophy head of the Wily Machine SPIRE. As per Mega Man tradition, the weak point is Dr. Wily, who will usually expose himself during the end of one of his attacks.

The Wily Machine SPIRE will use the following attacks, randomly changing which attack it uses after Wily takes damage:

  • Firing two lightning strikes in rapid succession similar to Static Man's static attacks, aimed towards Mega Man. This is the attack the Wily Machine SPIRE will initially use.
  • Shooting 5 water bubbles that burst into a shower of smaller bubbles upon contact with the platform.
  • Shooting a shower of damaging coins from the cup of the trophy.
  • Launching random waves of 3 types of gems at Mega Man:
    • Pink gems that fire ring patterns of sparks at Mega Man.
    • Cyan gems that try to ram into him.
    • Green gems that fire a laser downwards at Mega Man.
  • Firing giant cyan projectiles that explode into 4 smaller bullets.
  • Shooting Metal Blades at Mega Man's current position.
  • Creating a plus-shaped pattern of bullets (with some holes), that freeze in place and begin spinning clockwise or counter-clockwise (depending on which eye socket the bullets are fired from).

When reduced to 4 HP, the Wily Machine SPIRE's eye sockets will glow and make the screen flash, before darkening. The line from the Wily Stage maps will then travel across the screen, damaging Mega Man if he touches the start or end points of the line. The line will move towards various flashing dots, which explode into rings of 8 bullets when reached by the line. The line will speed up 3 times throughout the attack (signified by a flash). After the final speed-up, it will traverse the entire length of the platform in a massive pattern before coming to rest at a skull icon, which then explodes - this explosion can be avoided by standing on the edges of the platform. After this, the Wily Machine SPIRE will return to normal and the fight will then resume as normal.

After depleting its health, the boss battle ends with the Wily Machine SPIRE exploding, and transitions into the Wily Jet battle.

Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will