| Octo Brain
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Octo Brain is a midboss from Make a Good Mega Man Level: Episode Zero, found in Entrance Succession. It is a modified Octobulb used to control and safeguard one of Dr. Wily's bases, all so Quick Man doesn't have to do it himself.
Behavior
Octo Brain is initially powered off and immune to damage. While in this state, it shoots up to three electric projectiles straight at Zero. Two Junk Machines on either side of the arena need to be energized with a Boost Pad on the bottom to turn on Octo Brain's light and make it vulnerable to damage; unlike Octobulb, a powered on Octo Brain deals no contact damage. While lit up, it shoots three small sparks that slowly spiral out of the room, as well as a single aimed shot. After doing this three times (or receiving enough damage), it automatically goes dark, creating two Little Pachipachis. Notably, the Boost Pad will not reappear until both of them are destroyed.
Damage Table
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1
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1
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2
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99
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1
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1
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2
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2
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1
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1
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2
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1
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1
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1
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2
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1
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1
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1
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2
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2
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1
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1
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2
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2
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| Other Notes
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Trivia
- Because Octo Brain automatically powers down after taking enough damage, it is impossible to kill Octo Brain in only a single charge cycle without using the Giga Crush.