Step on the Gas

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87th: Step on the Gas

Make a Good Mega Man Level 3

MaGMML3-87-StepOnTheGas.png
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"STOP RIGHT THERE, CRIMINAL SCUM! Nobody breaks the law on my watch!"
―Fake Cycle, at the start of his boss fight

Step on the Gas is the 87th place entry in Make a Good Mega Man Level 3. The level forces Mega Man to use an infinite-ammo Rush Bike for its entirety, locking him out of using any other weapons or utilities, including the Mega Buster.

Strategy

MegaBusterWep.png I'll beam you out after I finish my soap opera.

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Judge Comments

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 49 / 100
Design Fun Creativity Aesthetics Functionality
17 / 35 7 / 25 6 / 15 9 / 15 10 / 10



Right from the get-go, this was giving me a mixed impression. On one hand, a Rush Bike level sounds like a really fun concept. On the other hand, the poor volume balancing on the super-quiet music did little for first impressions. For what it's worth, Rush Bike is really fun to use in its element. And as someone who's never used it prior to MaGMML3, I can say the level taught me how to use it well. It doesn't really demonstrate how useful Rush Bike can be as a makeshift shield or a way to cheese spike drops, but that's a consequence of it needing to be infinite for this level to work at all.

Now, to the level's credit, it's not bad at first. The initial three sections do fun things with Camons, truck jumping, and leaping over spikes. Failing to nab the first or third token can be irritating due to the backtracking afterwards, but that's not as big an issue with Rush Bike's speed and/or convenient spikes. Unfortunately, it all goes downhill when Trucker Joe shows up. Sure, Rush Bike is fast, but it's also slippery and your jump height is shot dead. It is not designed for use in combat, nor is it designed for precision platforming, making those sections a chore. The bosses in particular are aggravating, to the point I usually just left Rush in a corner and blew them up on foot. That also applied to the section just after Trucker Joe, which seems to actively punish the player for using Rush.

On a related note, besides the truck jumping, everything in that first truck segment is awkward at best. Their intro does a poor job of conveying where you're supposed to go, the little fade to the right is not visible enough to show you're meant to go left. Additionally, the level all but requires memorising the truck timing to not get blindsided, which can be a problem when they can squash you to death.

In general, while the concept is nice, the execution leaves a lot to be desired. A Rush Bike level should play to the utility's strengths, not aggravate its weaknesses. I can't say I came out of this one with a newfound appreciation for my doggo-cycle.

Shinryu Shinryu Shinryu : 44 / 100
Design Fun Creativity Aesthetics Functionality
14 / 35 8 / 25 7 / 15 7 / 15 8 / 10



I actually got pretty excited when I first started playing this level. A stage centered around Rush Bike has a ton of potential in it. Unfortunately, the end result with this one was...less than stellar.

The biggest problem here is the platforming. Rush Bike isn't really the type of utility that goes well with precision jumps, and it definitely shows in this level. Some parts aren't too bad, but there's a few (mainly the ones involving springs) that just feel off with the accelerated movement. There's also an issue with bad conveyance on how to proceed in a few spots.

The room with the first truck, despite being a decent introduction to the enemy, has this problem. There's two open paths to the left and right, but going to the right leads to an invisible wall (and you're also likely to be crushed by the truck in the process). There's another part where it looks like you can jump down onto a moving truck from a high platform, but doing so only leads to death. The real way to progress here is to make a jump to another platform, which you can easily miss due to it being at the very edge of the screen.

I think it's pretty telling that I found some of these sections to be a lot more manageable by simply not using Rush Bike. The mini-boss and the section after it in particular become far easier if you just summon Rush, but don't actually get on him. Considering all this, I get the feeling that this stage was made with the intention for you to be on Rush Bike at virtually all times. It would certainly explain why this level's challenge breaks completely in certain spots if you ignore the bike.

However, there was actually a way to even further break this stage: As when I first played this level, there was a bug that allowed the player to easily jump over the barrier that's supposed to lock you into the Rush Bike. Though you can't perform this anymore, it did give me some interesting insight on what the level would be like without the weapon lockouts. Aside from that, the only other technical glitch I encountered was with the music. While I appreciate the song choice...I can't really ignore the fact that it doesn't loop properly (and that it's really quiet).

Honestly, I almost prefer the stage with access to the other weapons. It certainly made the boss a lot easier. While I did get a chuckle out of his intro, I can't say I enjoyed the actual fight as much. He tends to go off-screen a lot, which means a lot of chasing him down. Rush Bike's two-bullet-per-screen limit also makes hitting him a bit of a pain, especially given his frequent jumping. I could easily see him (and the rest of the stage) being more fun with a lot more polish, though.

Pachy Pachy Pachy : 62 / 100
Design Fun Creativity Aesthetics Functionality
12 / 35 18 / 25 13 / 15 11 / 15 8 / 10



I've Been in This Place Before!

Well, we all saw this coming: The obligatory Rush Bike level. Sounds exciting, sure, but the stage definitely has its issues.

Here it emphasizes that you should go fast with its Initial D references, except ironically you really want to play this one slow, and not be on the bike half of the time.

If you just go fast, you can't see the obstacles coming your way. You also take plenty of contact damage from the enemies while doing so, different from normal behavior where you would be invincible while on the bike. There would've probably been more of an incentive to go vroom vroom fast if the enemies take the contact damage instead while the player is going full speed.

Expect platforming through death pits and spikes a lot, as well as the threat of being crushed by oncoming traffic, while also having a weaker jump and less air control while in the bike. Going fast is simply ill-advised, despite it being the literal gimmick of the entry. Kinda counter-intuitive, don't you agree?

To make a Rush Bike-only stage work, you'd probably have to change the fundamentals of the level design more, not just build it like a regular Mega Man level and slap an arbitrary "use only this" challenge over it.

The slippery control on the bike also made the boss fight not that great of a time, so that I had to resort to doing it on foot as well, where then the dynamic of the fight becomes not accidentally getting on Rush while dodging Fake Man's attacks. Either way you go about fighting the boss, it is definitely maximum awkwardness.

Music is also too quiet during the boss compared to the stage, making for a slight annoyance adjusting the music volume in between.

Flashman85 Flashman85 Flashman85 : 57 / 100
Design Fun Creativity Aesthetics Functionality
20 / 35 9 / 25 9 / 15 10 / 15 9 / 10



I'm glad someone made a level emphasizing Rush Bike. I'm sad it turned out like this.

Races, chases, escape sequences--these are what I want to see. I want rhythm-based platforming where pattern memorization is more important than lightning reflexes. I want forgiving challenges that train the player to be an expert cyclist *before* demanding do-or-die precision. The intro section and the parts where you jump onto a hilariously bouncy bus *sort of* deliver what I want, but the level as a whole doesn't feel like a carefully crafted celebration of this unique utility; it feels like a normal level where you're stuck with Rush Bike.

Only two parts of the entire level require Rush Bike to proceed; it's possible and even preferable to tackle everything else on foot, awkwardly summoning Rush while trying to shoot. The miniboss, for example, is the perfect height to be hit from a standing position, which makes for a fun and strategic fight; on Rush Bike, you need to jump to reach the weak spot, and that gets messy quickly. A lot of fiddly platforming is easier and more fun without the bike, too, such as the outdoor springs + bombs section.

I do like the sense of structure in the level's lengthy layout, and it's good that you can't possibly skip the weapon pickups after teleporting in. I appreciate the tutorial sign at the beginning. I wish there were health refills *between* checkpoints. Some speed limit signs in the background earlier would've heightened the comedic impact of the boss intro (quality sound clip choice, BTW).

Oh, and the boss. Too fast, too furious for Rush Bike to handle. Hiding under a ledge the whole time and having a stockpile of E-Tanks seems like the only viable strategy.

Exhausting gameplay, obnoxious tokens, good music with improperly balanced volume, nice graphics.

ACESpark ACESpark ACESpark : 68 / 100
Design Fun Creativity Aesthetics Functionality
23 / 35 15 / 25 10 / 15 12 / 15 8 / 10



When this stage clicks, it really clicks. When it all plays smoothly, and the player and bike become one - it rules. And I think it has some genuinely well-designed and fun challenging segments, even if a tad on the difficult side.

I also think it does a really good job utilising Nitro Man's tileset: It's all rather pretty, and proof you can make Dev-kit tilesets look great.

Tiles that get used in new ways, such as the jump-through platforms, are understood by the player almost immediately thanks to clever introductions. And even though this is a rather minor thing, I really appreciate how well-constructed the checkpoints are: you are not skipping stage gimmick, no sir.

I also didn't mind most of the trickster tokens, they're hard, sure, but mostly fair. I think the first one is a bit too hard and precise, thanks to the control issues I'll mention shortly.

Because there are quite a few issues that hold me back from truly enjoying this level.

For example, there's some weird interactions with the Nitro Man trucks, often resulting in inexplicable instant death as it crushes you against a wall, ceiling or floor.

It makes sense in a vacuum, but given how Nitro Man trucks usually act, it seems off to a Mega Man player.

This unfortunately affects the introduction to the fact that trucks combine with springs, making it a very deadly way to introduce the gimmick of the stage.

The devkit does feature a soft crushing feature, which could've been enabled for these custom trucks.

But a lot of my issues really stem from just how awkward Rush Bike is to control, combined with the sheer precision this stage requires.

The stage introduces the player to the Rush Bikes boost function right at the start, but I always found that trying to use it was somewhat suicidal thanks to Rush Bike's hitbox dissonance (which, granted, is the fault of the Dev Team), still means the player will occasionally not make jumps it looks like they should, as they clip through.

If the stage used less precision in its platforming to account for Rush Bike, I think the feeling that you get when the stage DOES gel could've been throughout.

The absolute low point of the stage for me was the boss fight against Fake Man. Rush Bike does not a fun boss make.

Its impaired jump, delayed turn and movement, combined with just how fast the boss moves and its predictable but very erratic pattern makes dodging a crapshoot.

In the end, I found this boss so frustrating thanks to Rush Bike. Outside of tanking hits and damage racing him, I found the only real way to best him was to pattern lock his AI and get Fake Man to bonk on the wall repeatedly on the right.

I think the music choice to the fight suggested a much better alternative to me: Why not go full-on Sonic CD and just make it a race?

Boss battles do not always have to be a literal battle!

Work to your stage's core strengths rather than forcing in the Mega Man tropes that will ultimately hurt it.


Trivia

  • The voice clip preceding Fake Cycle's battle is taken from the guard NPCs from The Elder Scrolls IV: Oblivion.


Make a Good Mega Man Level 3 - Tier 8
Entry Stages
Metal Man Steals Other People's Conveyors • Worthless Man • Rock Fortress • Technical Support • Mirror Woman • Working in the Rain • The Stormscraper • Step on the Gas • Sparks and Sockets • Lost Caverns of Jungata • Gross Incandescence • Foo Man
Bonus Stages
King Man
List of Bosses
Metal Man • Honey Joan • JoJo Joe • Lunar Woman • Celestial Woman • Metall Daddy • Copy Robot • Hunter Type A • Hunter Type B • DRKMAN4.BAT • SYSTEMCORE.EXE • Mirror Woman • Toad Man • Gyro Man • Fake Cycle • Neon Quick Man • Vanguardroid • Ornstein & Smough • Gwyndolin • Foo Man • Battle Windows • Glitch Woman • King Man
Tier Boss
Mirage Man
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will