Difference between revisions of "Space Jam"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
(Created page with "{{Levelinfo |align=right <!-- ===========Info============== --> |title=Space Jam |image=256px |caption=Come on and slam, and welcome to the...")
 
m (→‎Trivia)
 
Line 106: Line 106:
 
|}
 
|}
  
−
==Trivia==
+
==Notes==
 
* The level takes its name and basketball motif from the 1996 live action/animated sports film ''Space Jam'', starring Michael Jordan and [[Big Chungus|Bugs Bunny]].
 
* The level takes its name and basketball motif from the 1996 live action/animated sports film ''Space Jam'', starring Michael Jordan and [[Big Chungus|Bugs Bunny]].
 
* The Speed Conveyors in this level expose a quirk of the [[Megamix Engine]]; rather than using two separate climbing sprites while on ladders, it only uses one and flips it when necessary. As such, climbing a ladder while Speed Conveyors are onscreen will make them rapidly alternate directions.
 
* The Speed Conveyors in this level expose a quirk of the [[Megamix Engine]]; rather than using two separate climbing sprites while on ladders, it only uses one and flips it when necessary. As such, climbing a ladder while Speed Conveyors are onscreen will make them rapidly alternate directions.

Latest revision as of 13:34, 23 March 2025

Chapter 2: Space Jam

Make a Good Mega Man Level: Episode Zero

MAGMMLEZ-CH2-SpaceJam.png
Come on and slam, and welcome to the jam!

Space Jam is the ninth and final level on the path to the Psycho Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. Somehow ending up in space following his journey through a whale's belly, Zero invades a space station filled with stadiums and sports equipment. Much of the latter prefers to play hardball and will attack him on sight, but others are more hands-off. The single gimmick in the level are a type of conveyor known as "Speed Conveyors", which change their directions based on which way Zero is currently facing. Blue ones will always move against him, while orange ones move with him.

Strategy

Two blue Speed Conveyors act as ledges leading to a high ladder, giving Zero an opportunity to learn how they work. Up top, a number of blue Cargou Qs and Dockalockers appear, with some Curlingers sliding on blue Speed Conveyors. Shortly afterwards is a long blue conveyor, with a Golf Cart resting on it. While these enemies don't actively attack Zero, the Speed Conveyor will carry it in its current direction, and few weapons can even damage the Golf Cart. To bypass it, Zero needs to airdash over it while the Speed Conveyor carries it to the left. A few more Golf Carts on Speed Conveyors appear shortly before the first checkpoint, with a Fake Ball appearing from behind the background.

At the checkpoint, Wallingers — a wall-crawling Curlinger variant — bounce themselves off of walls in an effort to snipe Zero when he drops down/jumps up into their path. The next room features an orange Speed Conveyor (which will always move in Zero's current direction), as does the section after that. Beneath said section's conveyor is a CD, resting on a ledge beyond some pits and a red Mecha Pitchan. After some more enemies and another checkpoint, Speed Conveyors almost completely replace solid ground, with bottomless pits and death spikes always close by. Taking damage from enemies here can be dangerous, as the hitstun effect can last just long enough for a Speed Conveyor to send Zero into inevitable doom.

Beyond another checkpoint, a vertical scrolling section follows, with Wallingers continuously spawning from holes in the background, and Fake Balls ambushing and/or sniping Zero from their positions. If need be, the Z-Saber can be used to knock Wallingers backwards with one slash, killing them quicker than other weapons can. Death spikes are plentiful here, and a small box of them appears near a Wallinger spawner at one point. The final challenge of the stage puts Zero above three levels of orange Speed Conveyors, each of which carry him into harm's way (such as Wallingers, a non-moving Golf Cart, a Fake Ball, or death spikes). If he can get past them and reach the bottom level, all that stands between him and victory is a red Mecha Pitchan and the boss, Baskette Ball.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Space Jam?

Oh boy. The crazy space satellite? Yeah, promotional tie-ins get incredibly weird nowadays.

I think companies are strapped for ideas, and in the process they ended up creating a monster.

That's both figurative and literal, by the way. You figure it out.

ZPhoneKrantz.png Agent Krantz Space Jam?

That satellite was running some pretty odd experiments with "Speed Conveyers".

They push towards or against you based on what direction you face, with orange going ahead of you
and blue going behind.

This will also influence anything on the conveyor though, so be careful.

The area is also be[sic] lined with "Fake Balls" which blend in with the background.

ZPhoneGalaxy.png Galaxy Man This one's on a super-dangerous lower ledge! You should see it. The trick's getting down there!

Just be careful and try to play defensive, or snipe your foes from a distance!

ZPhoneYamato.png Yamato Man Yamato Man: Baskette Ball?

Oooh! I feel such potent rage coming from this basketball! The desire to fight in this one is really strong!

If I helped her control her anger, she'd make a wonderful apprentice!

That's it, Zero, I forbid you from injuring her, I'm coming right there!

Zero: Do you have a teleport function?

Yamato Man: No! But just wait, I'll be there before you know it!

Zero: ...You do know I am currently on a space station in orbit.

This basketball shall have long murdered me by the time you get here.

Yamato Man: Hmph! Fine! When it starts bouncing all over the place and speeding up, it'll redirect itself and
aim straight towards your position everytime it hits the ceiling. Keep a close eye on it and you should be fine.

Zero: Thank you.

Yamato Man: Don't mess up! Or, actually, feel free to mess up this time.

ZPhoneKnives.png Knives Knives: Whaaaat? I hate sports! All the cheering and baseballs and basketballs and stuff'll ruin the date!

And that basketball robot'll steal you away and knock you off the satellite into space or something!

But I guess that'll be okay. 'Cuz I know you're immune to burning up in the atmosphere.

Zero: Wha... how?

Knives: How'd you think you survived the castle exploding?! You're invincible, Zero!!

Notes

  • The level takes its name and basketball motif from the 1996 live action/animated sports film Space Jam, starring Michael Jordan and Bugs Bunny.
  • The Speed Conveyors in this level expose a quirk of the Megamix Engine; rather than using two separate climbing sprites while on ladders, it only uses one and flips it when necessary. As such, climbing a ladder while Speed Conveyors are onscreen will make them rapidly alternate directions.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Psycho Path
Stages
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
List of Bosses
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck