Boobeam Trap
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| Boobeam Trap | |||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||
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The Boobeam Trap is a Wily Castle boss from Mega Man 2. Composed of a series of omnidirectional guns that fire at regular intervals, the Boobeam Trap is infamous for being only vulnerable to the Crash Bomber (which has very limited weapon energy), in addition to barriers requiring said weapon to destroy protecting most of the guns, very easily trapping the player into an unwinnable scenario if done wrong.
The Boobeam Trap was first available as a devkit boss in the Megamix Engine, and subsequently appeared in Make a Good Mega Man Level 3. Unusually for devkit bosses, however, it has no set weakness - a level maker can set it to be weak to whatever weapon(s) they so desire.
Battle
The Boobeam Trap attacks by firing fast-moving shots at Mega Man at regular intervals. The guns indicate when they'll fire by flashing pink for a second prior. Defeating the Boobeam Trap requires destroying every turret with whatever weapon can damage them; each turret destroyed will take off a certain amount of life from the boss's health bar. The Boobeam Trap will be recognised as a boss if an instance of objBoobeamControl is present in the current section; otherwise, the turrets will be no different from regular enemies.
Trivia
- Though the Boobeam Trap didn't appear in Make a Good Mega Man Level 2, it received a homage in the Pit of Pits level "Boobeak Trap"; as the name implies, Beaks are used in place of the guns.