Projectile Party!

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Revision as of 11:48, 16 April 2021 by 75.55.159.148 (talk) (The top is a separate object from the Pole Egg, so I think it should be listed here.)
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Chapter 2: Projectile Party!

Make a Good Mega Man Level: Episode Zero

MAGMMLEZ-CH2-ProjectileParty.png
This party's full of surprises - they just didn't specify which kind.
"I hear there's a party place nearby that uses Robot Master weapons for something. Ooh, I hope my Drill Bombs are there to make quick, big booms!"
―Drill Man, Make a Good Mega Man Level: Episode Zero

Projectile Party! is the fourth level on the path to the Zap Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. Set within a bright and colourful birthday-themed warehouse, this level is fairly short, and completely lacks standard enemies. Instead, several boss projectiles appear as hazards independently of their users: for example, Top Man's spinning tops are housed inside Pole Eggs, weaker versions of the Mega Mech Shark's hatches hang on ceilings while dispensing dolphins, and Drill Man's Drill Bombs hide in walls and cubbyholes, waiting for Zero to get close before flying into a wall and exploding. Also present is a Wanaan variant that fires Dark Man 3's paralyzing ring beams instead of the traditional bear trap.

Strategy

Most of the level involves airdashing over spikes, while avoiding several boss projectiles. As a general strategy, if the Icicle Chip has been unlocked by this point, the Blank Drive can shield Zero from every projectile in the stage, allowing the player to concentrate on platforming. However, the lack of enemies makes refuelling the Blank Drive without W-Tanks difficult.

With little incentive to shoot at much of anything, avoiding the Drill Bombs is the first thing to do. When Zero is in their line of sight, they fly forwards before hitting a wall and exploding. Most of the early screens involve airdashing over spikes, while dealing with hatches that spawn robot dolphins and Pole Eggs containing spinning tops. The tops have a delay before flying after Zero, and can be baited into going in a different direction. Notably, a Drill Bomb's explosion will also destroy Pole Eggs; the corridor before the first checkpoint makes use of this. At said checkpoint, Stasis Wanaans are introduced. Though their ring beams are harmless by themselves, if they hit Zero, he will be left open to attack from other projectiles, such as spinning tops. Not long after, Hornet Man's Hornet Chasers start spawning from holes in the background, and will home in on Zero constantly.

Komuso Man's flame pillars begin patrolling areas at varying heights, often in a way that requires jumping to avoid them. Notably, they can also act as a shield for Pole Eggs or Hornet Chasers, since they absorb Zero's shots. The various gimmicks soon start working in tandem; for example, Stasis Wanaans try to freeze Zero while a Drill Bomb releases spinning tops. Without the Icicle Drive, quick reflexes and foresight are necessary to avoid being hit with a top or Drill Bomb. The Energy Element can be seen near the end, behind a wall next to a shaft of Drill Bombs. A stomp is the only way to fall down fast enough to avoid the bombs. After a brief detour and one final wall of top-bearing Pole Eggs, Zero can grab the Energy Element.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Projectile Party?

Of course you wander into there. That's a storage warehouse for birthday party goods...

...But they got a little out of hand with the security. And by a little, I mean a lot.

Just be careful. Use a shield if you have it. Or dash around. Dodge. Whatever.

ZPhoneKrantz.png Agent Krantz Projectile Party?

For some reason, instead of investing in conventional security, they bought Robot Master ammo in wholesale.

Drill Bombs are straight forward and will explode on contact with a wall.

Top Spinners will home in on your location after spinning still for a brief moment.

Dark Man rings won't hurt you, but they'll freeze you and leave you open to attack.

Hornet Chasers will home in on you in intervals.

Finally, Komuso Pillars will... move back and forth. Probably the least threatening of them if you ask me.

ZPhoneKnives.png Knives Knives: Well, it's not my birthday, so why'd we go on a date THERE? Gotta make things accurate.

I like that you picked a place with a lot of exploding and hazardous things, though.

But the birthday thing is the dealbreaker! Rule #538 of the Book: No fake birthdays.

Zero: The book?

Knives: Oh, it's so cool! Meet me and I'll show you what it is~.

Zero: No.

Trivia

  • The Drill Bombs and paralyzing ring beams are the only boss projectiles that aren't derived from a currently-existing Megamix Engine devkit boss.
  • Projectile Party! and Defeat the Giant Spear Man! are the only stages in MaGMML: Episode Zero to have exclamation marks in their names.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Zap Path
Stages
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
List of Bosses
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck