Pirate Man
| Pirate Man | |||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||
| KGN-004 | |||||||||||||||||||||||||||||||||||||
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- "Aye there, buccaneers! Here's another pirate tip from yer good Cap'n, Pirate Man!"
- ―Pirate Man, Make a Good Mega Man Level: Episode Zero
Pirate Man is a Robot Master from Mega Man & Bass. Created by King to attack and pillage cargo ships for his war against humanity, he is a fearless and savage hooligan who will do anything necessary to get what he wants. In addition to a bubble generator, he is armed with a remote-controlled bomb known as the Remote Mine.
Pirate Man appears in Make a Good Mega Man Level: Episode Zero as a minor NPC found in Mega City (on the bottom floor of Chateau Chevaleresque), and as an optional joke number for the Z-Phone. Talking to him while revisiting Mega City will make him register himself as a contact (against Zero's consent). Calling his number will bring up his "pirate radio", where he ostensibly gives helpful advice. However, while a select few tips are helpful (such as how to perform ladder-jumping and how certain chips affect Zero's movement), the majority are completely useless; ranging from total non-sequiters, scams, crackpot conspiracy theories, and outright lies.
Trivia
- According to SnoruntPyro, the original idea for Pirate Man's calls was to provide obvious "tips" that weren't very helpful (e.g. "Don't die", "Press the jump button to jump"), which the final game eschewed for mostly complete nonsense.