Springy Scaffolding

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Chapter 2: Springy Scaffolding

Make a Good Mega Man Level: Episode Zero

MAGMMLEZ-CH2-SpringyScaffolding.png
"What does a tall tower have to do with ice," you ask? Go up one, and see how cold it gets up there!

Springy Scaffolding is the sixth level on the path to the Icicle Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. Arriving at a tall radio tower, Zero encounters several magnetic springs mounted on the tower's walls. By touching these springs, he wil stick to them until he jumps off of them, giving him a pseudo-wall jump with which he can climb up the tower. Aesthetically, the level is a homage to Under Construction from the original Make a Good Mega Man Level, even reusing some of its enemies (though some are used in brand new forms).

Strategy

The level begins in a vertical scrolling section, with multiple magnetic springs lining the walls. Using them is the only way to progress, forcing Zero to understand how they work. Little threat is present here aside from some Metalls. The next section introduces Pandeetas and Needle Suzies, the latter of which are completely invincible and activate a needle trap while moving. These two threats are combined with the magnetic springs to make the next vertical section more challenging; additionally, some of the springs are arranged in such a way that reaching them requires airdashing back towards them after jumping off of a lower set of springs. After the first checkpoint, Hovering Gachappons are introduced; unlike their ground-based cousins, they only shoot one aimed projectile at Zero. They become a nuisance in another vertical climb; if Zero takes damage while on a magnetic spring, he will be knocked loose and unable to latch onto another one while stunned.

By the next checkpoint, the sky in the background will have darkened significantly. Here, Zero must cross a horizontal area with multiple spring-lined walls, while a variety of hazards try to knock him down or kill him. These include Needle Suzies, spikes, bottomless pits, and Hovering Gachappons. Understanding how to move from wall to wall effectively — such as airdashing away from one set of springs and into another, or airdashing back into the same set to climb higher — is important to avoid certain death. Beyond this gauntlet lies one last vertical climb, and a complete transition into night. Though there's very little obstacles as dangerous as a bottomless pit, multiple enemies are strategically placed to try and knock Zero down to the bottom with one hit, something assisted by the lack of safety platforms the higher he climbs. However, at the very top of the tower is an Energy Element, guarded by two Metalls.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Springy Scaffolding?

That's the radio tower near the city, right? The very... magnetic... radio tower.

Nothing much to say about it, other than to use your airdash well. Well, I guess there was that incident...

Some crazy robot took over the tower once and broadcasted his "silly, silly dance". Was... weird.

ZPhoneKrantz.png Agent Krantz Krantz: Springy Scaffolding?

That area's got a lot of magnetic springs, which will pull you toward them until you force a rebound.

Thankfully, you can airdash back onto the ones above, so you can use that to climb the tower.

There's also Needle Suzies, which poke out a needle as they move back and forth.

Zero: I shall keep an eye out for those. What about-

Stern: Hey bud... you feeling OK over there?

Zero: I feel fine... why?

Stern: Aren't magnets supposed to like, damage your memory or something if they're super powerful?

Zero: They are?

Krantz: Pfft, just ignore Gil.

He tends to forget that hard disk drives became obsolete years ago.

Stern: Oh yeah? Then why's my favorite music still have CDs?

Krantz: Because you only listen to music from two decades ago?

ZPhoneKnives.png Knives Knives: No way! Maybe that spot is super high up and the air is as thin as I like it...

But that place is TAINTED. You have to have known about what happened there, right?

Zero: I do not really care to know.

Knives: Not that long ago, some weirdo onion guy took over the tower and started broadcasting stupid things!

He got chased out, yeah, but now it's TAINTED. No more romantic feelings there!

I bet it was all an operation to get tourists like me away from the tower. I guess they WON!! RUINED!!

Notes

  • Just like in Under Construction, the Metalls are coded to only shoot one projectile instead of the typical three.
  • The unusually smooth day to night transitions throughout the level were achieved by making each transition room a giant sprite drawn at the depth of a background, which then animates the palette changing. Sometimes being a game developer is about how well you can do something while obfuscating the duct tape and prayers holding it together.
  • Unlike PhazonMotherBrain's other two MaGMML1 homage levels, this one is never explicitly identified in-game as being the same area as the original Under Construction, meaning it's possible the two are separate buildings.
  • If Dr. Wily and Knives's Z-Phone calls are any indication, Tornado Tonion somehow exists in the MaGMML universe despite the Mega Man X series never happening. If this is the case, it is unknown if (like Boomer Kuwanger) he's an alternate version that exists in this universe, or if he crossed over into it via a Wargate.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Icicle Path
Stages
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
List of Bosses
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck