Difference between revisions of "Entrance to Tier X"
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| − | * Upon entering Entrance to Tier X for the first time, Zero can find an | + | * Upon entering Entrance to Tier X for the first time, Zero can find an M-Tank to the left of the starting area. On all subsequent playthroughs, this M-Tank is completely absent, making it permanently missable. |
* After unlocking [[Null and Void (Episode Zero)|Null and Void]], holding the shoot button while starting Entrance to Tier X will cause the stage's tiles to use the rainbow colours used in Tier X's ''MaGMML2'' incarnation. | * After unlocking [[Null and Void (Episode Zero)|Null and Void]], holding the shoot button while starting Entrance to Tier X will cause the stage's tiles to use the rainbow colours used in Tier X's ''MaGMML2'' incarnation. | ||
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Latest revision as of 20:11, 23 March 2025
| Chapter 3: Entrance to Tier X | ||||||||||||||||||||||||||||
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| The world between worlds isn't exactly known for being colourful... | ||||||||||||||||||||||||||||
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Entrance to Tier X is the first level of Chapter 3 in Make a Good Mega Man Level: Episode Zero. Continuing directly on from S.R.A.R.A. HQ, Zero arrives in Tier X alongside Duo, in search of the missing SRARA. Unlike its later state in Make a Good Mega Man Level 2, the dimension is completely devoid of colour and filled with somewhat bizarre enemies, such as Fukuhorn and Ace Manbow.
Strategy
Entrance to Tier X is light on gimmicks and enemies, with Zero only having to contend with Damage Sparks and Yoku Blocks in terms of the former. With most of the level occurring over bottomless pits, enemies like Space Metall and Ace Manbow will attempt to knock him into a pit in midair. When dealing with Yoku Blocks, he can potentially skip most of them if the Double Jump upgrade has been purchased from Reggae in Dr. Wily's Secret Bunker. The upgrade is also useful in bypassing harmful or risky areas by simply taking a higher path, or to access areas normally unreachable with one jump (typically holding items like Bolts). At various points in the stage, however, Damage Spikes are present alongside Yoku Blocks and ladders, forcing Zero to move carefully lest he fall into a screen below, or into a pit.
Z-Phone Dialogue
Notes
- Upon entering Entrance to Tier X for the first time, Zero can find an M-Tank to the left of the starting area. On all subsequent playthroughs, this M-Tank is completely absent, making it permanently missable.
- After unlocking Null and Void, holding the shoot button while starting Entrance to Tier X will cause the stage's tiles to use the rainbow colours used in Tier X's MaGMML2 incarnation.
| Make a Good Mega Man Level: Episode Zero - Chapter 3 | |
|---|---|
| Stages | |
| Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad • Null and Void | |
| List of Bosses | |
| SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man | |
| Null and Void Bosses | |
| Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero | |
| Final Bosses | |
| SRARA • Unununium • Trio | |