Difference between revisions of "Scorched Factory"
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*[[Dachone]] | *[[Dachone]] | ||
*[[Kaminari Kogoro]] | *[[Kaminari Kogoro]] | ||
| − | *[[Mecha Pitchan]] ( | + | *[[Mecha Pitchan]] (Red, sprite swap) |
*[[Palm Hopper]] | *[[Palm Hopper]] | ||
*[[Petit Devil]] (Yellow) | *[[Petit Devil]] (Yellow) | ||
| Line 22: | Line 22: | ||
*[[Dustman Block]] | *[[Dustman Block]] | ||
*[[Rising Lava]] | *[[Rising Lava]] | ||
| − | *[[Scrolling Tiles]] | + | *[[Scrolling Tiles]] (Solid, Spike) |
|subbosses= | |subbosses= | ||
*[[Elemental Aces]] | *[[Elemental Aces]] | ||
| Line 33: | Line 33: | ||
|next=[[Hot Steps]] | |next=[[Hot Steps]] | ||
}} | }} | ||
| − | '''Scorched Factory''' is the first stage on the path to the [[Flame Chip]] in ''[[Make a Good Mega Man Level: Episode Zero]]''. One of the four coordinate locations [[Zero]] uses for tracking down [[SRARA]], the level is a giant solar power centrifuge | + | '''Scorched Factory''' is the first stage on the path to the [[Flame Chip]] in ''[[Make a Good Mega Man Level: Episode Zero]]''. One of the four coordinate locations [[Zero]] uses for tracking down [[SRARA]], the level is a giant solar power centrifuge made up of three "towers", all of which have moving tracks of platforms, spikes, and (to cover all bases) platforms ''with'' spikes. Deeper into the factory are residual junk blocks, and dangerous rising lava that spells doom for anyone too slow to outrun it. |
==Strategy== | ==Strategy== | ||
| − | + | Zero starts outside the facility, with a [[Palm Hopper]], a [[Kaminari Kogoro]], and a [[Dachone]] standing guard. After going inside and up, the main gimmick of the stage appears, [[Scrolling Tiles]]. Also introduced by this point are [[Telly|Tellies]] and [[Mecha Pitchan]]s - the latter of which sport a unique design, but act exactly like the red variety. The first room with Scrolling Tiles only has Tellies and a Mecha Pitchan for threats, but the room above has spikes lining the walls of the room, as well as more complex scrolling geometry. In the third Scrolling Tile room, Zero can dash through a gap in the right wall that leads to two screens filled with scrolling platforms tipped with spikes on their right. With careful timing and positioning, he can move between them and reach a [[CD]]. This connects immediately back to the main path with a Dachone blocking the way forward. | |
| − | The next section goes outside the factory and is suspended over a bottomless pit. This section includes more Kaminari Kogoros | + | |
| − | + | The next section goes outside the factory and is suspended over a bottomless pit. This section includes more Kaminari Kogoros alongside Mecha Pitchans. The section goes up and loops around, with the top part replacing the Kaminari Kogoros with Tellies and Palm Hoppers. This part also has a vertical transition along the bottom, so if Zero falls, he will return to the area directly below and not directly into a pit. After looping back into the factory, Zero is faced with a Palm Hopper and more scrolling spikes. Past them, and a corridor with a few more enemies, he will finally reach the stage's first checkpoint. | |
| − | + | ||
| − | + | Where the first tower of three focused on climbing up Scrolling Tiles, the second focuses on falling through gaps between them, with the stomp being a very useful move if used with proper timing. The first room has a large solid platform with one gap, with spikes on either side of the room that will kill Zero if he doesn't go through the gap quickly enough. The second room has two solid blocks lined on both sides with spikes, as well as a CD. To retrieve it, Zero must wait for the largest gap between the two, jump down and to the right, then walk carefully with the blocks to avoid touching a spike. The third room has a Mecha Pitchan and Tellies, and a small gap on the bottom with spikes passing through on both sides. The fourth and final room has a Palm Hopper and two sets of scrolling spikes, each moving towards each other. If he can get past them, Zero will then face the stage's midbosses, the [[Elemental Aces]]. | |
| − | + | ||
| + | After destroying the Elemental Aces, Zero reaches the final checkpoint, and is introduced to [[Dustman Block]]s. Briefly stepping outside the factory again, [[Rising Lava]] is seen on the bottom, slowly making its way upwards. The third and final tower focuses on outrunning more Rising Lava by climbing up ladders and Scrolling Tiles. However, [[Petit Devil]]s and Dustman Blocks frequently block the path forward, forcing Zero to waste time destroying them; the [[Z-Burst]] is very useful here, as its wide coverage and piercing ability can quickly clear groups of obstacles with few shots. The colour of the background also serves as an indicator of how close the lava is, with it getting brighter and more orange the closer it is, and darker and more red/brown the farther away it is. After scaling the tower, Zero comes across a Petit Devil guarding the boss door, which leads to [[Fighting Fefnir]]. | ||
==Z-Phone Dialogue== | ==Z-Phone Dialogue== | ||
| Line 74: | Line 75: | ||
|- | |- | ||
|[[File:ZPhoneGalaxy.png]] | |[[File:ZPhoneGalaxy.png]] | ||
| − | |Galaxy Man | + | |Galaxy Man |
|colspan="2"|'''(CD #1):''' Once you're inside that factory, keep your eyes peeled for a small passage you can dash through! | |colspan="2"|'''(CD #1):''' Once you're inside that factory, keep your eyes peeled for a small passage you can dash through! | ||
| Line 135: | Line 136: | ||
* In an earlier version of the game, trying to call Knives from the designated spot just brings up error text. [https://www.youtube.com/watch?v=WbUiKMQGCyQ A video of this happening can be viewed here.] | * In an earlier version of the game, trying to call Knives from the designated spot just brings up error text. [https://www.youtube.com/watch?v=WbUiKMQGCyQ A video of this happening can be viewed here.] | ||
| + | {{MaGMMLEZ Chapter 2 Flame}} | ||
| + | {{MaGMMLEZ}} | ||
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]] | [[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]] | ||
Revision as of 11:52, 22 August 2020
| Chapter 2: Scorched Factory | ||||||||||||||||||||||||||||||||
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| Solar energy's all the rage today, I suppose! | ||||||||||||||||||||||||||||||||
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Scorched Factory is the first stage on the path to the Flame Chip in Make a Good Mega Man Level: Episode Zero. One of the four coordinate locations Zero uses for tracking down SRARA, the level is a giant solar power centrifuge made up of three "towers", all of which have moving tracks of platforms, spikes, and (to cover all bases) platforms with spikes. Deeper into the factory are residual junk blocks, and dangerous rising lava that spells doom for anyone too slow to outrun it.
Strategy
Zero starts outside the facility, with a Palm Hopper, a Kaminari Kogoro, and a Dachone standing guard. After going inside and up, the main gimmick of the stage appears, Scrolling Tiles. Also introduced by this point are Tellies and Mecha Pitchans - the latter of which sport a unique design, but act exactly like the red variety. The first room with Scrolling Tiles only has Tellies and a Mecha Pitchan for threats, but the room above has spikes lining the walls of the room, as well as more complex scrolling geometry. In the third Scrolling Tile room, Zero can dash through a gap in the right wall that leads to two screens filled with scrolling platforms tipped with spikes on their right. With careful timing and positioning, he can move between them and reach a CD. This connects immediately back to the main path with a Dachone blocking the way forward.
The next section goes outside the factory and is suspended over a bottomless pit. This section includes more Kaminari Kogoros alongside Mecha Pitchans. The section goes up and loops around, with the top part replacing the Kaminari Kogoros with Tellies and Palm Hoppers. This part also has a vertical transition along the bottom, so if Zero falls, he will return to the area directly below and not directly into a pit. After looping back into the factory, Zero is faced with a Palm Hopper and more scrolling spikes. Past them, and a corridor with a few more enemies, he will finally reach the stage's first checkpoint.
Where the first tower of three focused on climbing up Scrolling Tiles, the second focuses on falling through gaps between them, with the stomp being a very useful move if used with proper timing. The first room has a large solid platform with one gap, with spikes on either side of the room that will kill Zero if he doesn't go through the gap quickly enough. The second room has two solid blocks lined on both sides with spikes, as well as a CD. To retrieve it, Zero must wait for the largest gap between the two, jump down and to the right, then walk carefully with the blocks to avoid touching a spike. The third room has a Mecha Pitchan and Tellies, and a small gap on the bottom with spikes passing through on both sides. The fourth and final room has a Palm Hopper and two sets of scrolling spikes, each moving towards each other. If he can get past them, Zero will then face the stage's midbosses, the Elemental Aces.
After destroying the Elemental Aces, Zero reaches the final checkpoint, and is introduced to Dustman Blocks. Briefly stepping outside the factory again, Rising Lava is seen on the bottom, slowly making its way upwards. The third and final tower focuses on outrunning more Rising Lava by climbing up ladders and Scrolling Tiles. However, Petit Devils and Dustman Blocks frequently block the path forward, forcing Zero to waste time destroying them; the Z-Burst is very useful here, as its wide coverage and piercing ability can quickly clear groups of obstacles with few shots. The colour of the background also serves as an indicator of how close the lava is, with it getting brighter and more orange the closer it is, and darker and more red/brown the farther away it is. After scaling the tower, Zero comes across a Petit Devil guarding the boss door, which leads to Fighting Fefnir.
Z-Phone Dialogue
Trivia
- In an earlier version of the game, trying to call Knives from the designated spot just brings up error text. A video of this happening can be viewed here.
| Make a Good Mega Man Level: Episode Zero - Chapter 2 Flame Path | |
|---|---|
| Stages | |
| Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero | |
| List of Bosses | |
| Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky | |
