Out of Order

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Chapter 2: Out of Order

Make a Good Mega Man Level: Episode Zero

MAGMMLEZ-CH2-OutOfOrder.png
We apologise for the inconvenience, particularly where durgons are concerned.
"I just took "what if one of the energy elements powering a simulation was full of evil/bird energy and started corrupting it" as a starting point and let things happen [...] Evil energy and bird energy are pretty much the same thing probably"
―Cheez, revealing the origin of the madness

Out of Order is the eighth level on the path to the Zap Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. Somehow, Zero stumbles upon a teleporter in the middle of nowhere, which brings him into a corrupted and unstable simulation prone to visual errors and glitchy objects. Oh, and birds. Lots and lots of buggy, shapeshifting, evil birds that want him dead, particularly the terrain-destroying War Blur, who holds the Energy Element powering/corrupting the simulation.

Strategy

The first few screens are very simple and contain little hazards. However, they introduce the only two enemies in the stage; Piledans that can control turrets and bombers, and Darkkaws that will fly after Zero relentlessly. War Blur can be briefly glimpsed in one of these screens, and on another is a Piledan that glitches out and becomes a Darkkaw. Shortly before the first checkpoint, War Blur appears before Zero and glitches out, warping to his right and following his every move, but posing no threat. After the checkpoint, the evil bird's true danger is shown as it starts flying up and down the screen, destroying all solids and enemies in its path and carving huge holes in the terrain. If Zero falls offscreen, he will perish. An arrow dictates what direction it will fly in, and it alternates directions with each pass. However, the level geometry often blocks the path forward, and so War Blur must be lured into destroying these areas to move on.

After two long sections of outrunning War Blur, it seems to stop still, before it glitches and is revealed as another Darkkaw. The real War Blur continues its fly-by tactics, but now Reflect Blocks lie within the terrain. When War Blur hits these, it is sent back in the direction it came, and cannot appear on the opposite end of the screen. A CD lies on the bottom half of the screen, but to access it, Zero needs to lure War Blur into flying through a gap between Reflect Blocks so that it may fly in from the bottom. Once it destroys the solids beneath a raised row of six Reflect Blocks, Zero can airdash into a pathway leading to the CD, but with no Reflect Blocks to stop War Blur, he needs to move quickly to the second checkpoint before it sends him falling down.

From here, an Auto Scroller section populated with Darkkaws and Piledans ensues, with War Blur swooping up and down constantly. As such, staying on the right side of the screen would not be a wise choice to make. Some parts of the ground have Reflect Blocks within, providing a small area of respite where War Blur cannot create a hole. Eventually Zero comes across dead ends he needs War Blur to break apart, but with two rows of Reflect Blocks close to both sides of the screen, standing in the wrong spot could send War Blur backwards to repeat its routine, wasting precious time as the screen keeps scrolling. After the auto scroller, a large Health Energy pickup glitches out and becomes a Darkkaw; destroying it will always drop a large (non-bugged) Health Energy. Past this screen, War Blur flies down and begins attacking conventionally, with Zero needing to defeat it to reclaim the broken simulation's Energy Element.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Dr. Wily: Out of Order?

What? I can't track your position. Where did you go?!

Zero: I wandered into a teleporter.

Dr. Wily: Don't tell me... You somehow entered a simulation, didn't you? ALL the way out there?

Must have been thrown out for a reason. Find that Energy Element and make a break for it!

ZPhoneKrantz.png Agent Krantz Krantz: Out of Order?

I'm having trouble getting an idea where you are, the signal keeps getting jammed.

Enemies around you may not necessarily be what they seem.

Bird...strong enough...break solids....

Zero: Hello?

[Static]

Zero: Bother, the signal is jammed!

ZPhoneGalaxy.png Galaxy Man This one should be blocked by a buncha random blocks! Gotta break them to get to the CD!

Maybe try luring that weird bird thing in such a way that it swaps its position and breaks the lower path...

ZPhoneYamato.png Yamato Man Yamato Man: War Blur? I barely even met 'ur! Hahahahahahah!!! Ohohoho...! My comedic genius surprises even myself sometimes!

Zero: That was really not that funny.

Yamato Man: Oh yeah? What do you consider funny, then?! Tell me your finest joke!

Zero: Uh... Okay, I shall try my best... Knock knock.

Yamato Man: Who's there?

Zero: Updog.

Yamato Man: ...What does that even mean?

Zero: ...You... You were supposed to respond... N-Nevermind. Please, supply me with advice.

Yamato Man: It's a simple fight!

Just take out the tiny birds it spawns, keep the boomerang sawblades in mind, and stay off the center, if you can.

Zero: ...Not much, what is up with you...

Yamato Man: Huh?

Zero: Nothing.

ZPhoneKnives.png Knives Knives: Whaaaa? I'm not going into an evil bird simulation! Those birds'll steal all the love!

Snatch it all away, blissfully flying away into the sky... The feathered fiends!

Zero: What are you talking about?

Knives: Oh, I see you don't have the same knowledge of birds as I do.

Birds evolved from dinosaurs, you know, so they're, by default, the strongest animal!

And this simulation is all about EVIL birds. That's bad news waiting to happen!

Trivia

  • Out of Order is the only level in MaGMML: Episode Zero to be a simulation like Make a Good Mega Man Level 2's levels are, instead of a real place.
  • Despite being a mere simulation, Out of Order is depicted on the overworld as a rocket-like structure. Given the vague resemblance the first few screens have to a large aircraft in flight, it's possible this is a representation of what the simulation is supposed to depict, before it became corrupted and altered.
  • Prior to v1.12 of MaGMML: Episode Zero, the frequency at which War Blur attacks in the Auto Scroller section was lower, making it harder to lure it to specific areas before being killed by the scrolling screen.


Make a Good Mega Man Level: Episode Zero - Chapter 2 Zap Path
Stages
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
List of Bosses
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck