Difference between revisions of "Lost Valley"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
(Created page with "{{Levelinfo |align=right <!-- ===========Info============== --> |title=Lost Valley |image=256px |caption=Spooky scary skeletons send shive...")
 
Line 13: Line 13:
 
|collectables=
 
|collectables=
 
|enemies=
 
|enemies=
 +
*[[Battonton]]
 +
*[[Shield Attacker]]
 
*[[Skeleton Joe]]
 
*[[Skeleton Joe]]
 
*[[Skullmet]]
 
*[[Skullmet]]
*[[Shield Attacker]]
 
 
*[[Super Ball Machine Jr.]]
 
*[[Super Ball Machine Jr.]]
*[[Batton]]
 
 
|gimmicks=
 
|gimmicks=
 +
*[[Rotating Spike Platform]]
 
*[[Tomahawk Platform]]
 
*[[Tomahawk Platform]]
*[[Spike Platform]]
 
 
|subbosses=
 
|subbosses=
 
|bosses=
 
|bosses=
Line 30: Line 30:
 
}}
 
}}
 
{{UnderConstruction}}
 
{{UnderConstruction}}
'''Lost Valley''' is the sixth level in ''[[Make a Good Mega Man Level: Episode Zero]]''. The area appears to draw heavy inspiration from Skull Man's stage in [[Mega Man 4]]. It even uses most of the enemies from his stage, such as [[Skeleton Joe]]s, [[Skullmet]]s, and [[Shield Attacker]]s.
+
'''Lost Valley''' is the sixth level in ''[[Make a Good Mega Man Level: Episode Zero]]''. [[Zero]]'s journey towards [[Doctor Albert W. Wily|Dr. Wily]]'s [[Dr. Wily's Secret Bunker|newest hideout]] takes him to a valley filled with large, dusty bones. The area draws heavy inspiration from Skull Man's stage in ''[[Mega Man 4]]'', and even uses most of the enemies from his stage, such as [[Skeleton Joe]]s, [[Skullmet]]s, and [[Shield Attacker]]s. However, it sets itself apart by having [[Rotating Spike Platform]]s and non-lethal spikes, the latter of which often involves timing the movement of [[Tomahawk Platform]]s to avoid.
  
 
==Strategy==
 
==Strategy==
 
{{NeedsStrategy}}
 
{{NeedsStrategy}}
 +
 +
==Trivia==
 +
* The stage was originally submitted under the name "Fossil Fields"; post-submission, its name was changed to Lost Valley.
  
 
{{MaGMMLEZ}}
 
{{MaGMMLEZ}}
  
 
[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]]
 
[[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]]

Revision as of 20:49, 12 July 2020

Chapter 1: Lost Valley

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH1-LostValley.png
Spooky scary skeletons send shivers down your spine!

PickelmanBull.png Finish the level; I wanna see what it's like when it's done.

This page is actively being constructed and finished up. Any help is appreciated!

Lost Valley is the sixth level in Make a Good Mega Man Level: Episode Zero. Zero's journey towards Dr. Wily's newest hideout takes him to a valley filled with large, dusty bones. The area draws heavy inspiration from Skull Man's stage in Mega Man 4, and even uses most of the enemies from his stage, such as Skeleton Joes, Skullmets, and Shield Attackers. However, it sets itself apart by having Rotating Spike Platforms and non-lethal spikes, the latter of which often involves timing the movement of Tomahawk Platforms to avoid.

Strategy

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!


Trivia

  • The stage was originally submitted under the name "Fossil Fields"; post-submission, its name was changed to Lost Valley.
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. WilySRARA (SRARA Up n' DownSRARA JoeSRARA Shield AttackerSRARA Met) • Agent KrantzAgent SternDr. HydeGalaxy ManYamato ManPirate Man
DuoTrioKnives
Special Weapons
Weapons
Z-BusterZ-SaberZ-BurstBlank Drive
Chips
Cutter ChipFlame ChipIcicle ChipZap ChipPsycho Chip
Chapter 1 Stages
Explosive FreefallSurveillance CanyonGusty GorgeDefeat the Giant Spear Man!Contra BaseKingdom CrisisLost ValleySkyhigh RidgeTwilight TerraceAbandoned LabSubterranean StrongholdVertical Hunger
Chapter 2 Stages
Flame Path
Scorched FactoryHot StepsRecoil ReconDispute Over SawbladesScarlet TempleRefurbished PyramidSurfboard ShowdownOffshore Hangar ClusterHorizon Zero
Icicle Path
Frosty FieldsWhen Spike Drops Freeze OverRobot Ink Printing FacilityForgotten Fortress: The LabNocturnal AssaultSpringy ScaffoldingBlocBunkerMidnight AuroraMetropolitan Neapolitan
Zap Path:
Force FacilityPepsi ZeroEntrance SuccessionProjectile Party!Volt Man FactoryLightningrod LabShocking Wacko StageOut of OrderStormy Spire
Psycho Path:
The Red WoodsVertical Vine VentureString TheoryCursor CorruptionTemporal PillarBubble BaseWicked WaterworksIn the FleshSpace Jam
Other:
Construction of ConstructionsMojo DojoS.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier XGhouls n' GhastsToxic TunnelsLooping Growth GardenRainbow RavineShift PostingPsionic Space StationIce BreakerCode LandfillLily Airpad
Null and Void
Locations
Mega CityDr. Wily's Secret Bunker
Chapter 1 Bosses
Mega ManDangerous DuckGiant Spear ManSRARA Up n' DownGomeramos KingDethgerbisPiranhabiranThwomp ManHoney WomanDoc Robot OverloadedPunkBoomer KuwangerGiga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental AcesFighting FefnirFire Boy GHBlade Man DOSSparky
Icicle Path
Blizzard ManStomp'nStomp'n VioletHindjoeWafer Wagon
Zap Path
Force GuardPepsi ManOcto BrainReally Goddang Cool Quick ManVolt Man the RealAlastorWar Blur
Psycho Path
Totem Polen PlusTotem Polen EXBone DragonSpider PottonRecluse WomanInternet DestroyerCursorSakuya IzayoiToad Man Bubble BaseSplash Woman's RevengeHaiker GCWU-41BIntest TinheadBaskette Ball
Other
SRARA JoeSRARA Shield AttackerDuo
Chapter 3 Bosses
SRARA MetChesderChesder's RevengeRed Arremer ManAmoeba DroidPsionic ManGiga Count 2.0Cloud Devil 2.0Toad Man
Null and Void
Alter ArchiveBig ChungusDust ManElec ManElec SpineHatter JoeIllumina AlphaMagmatronMega Man 2 NETAPepsi Man's RevengePico ShuffleQuick ManTrailing Zero
Final Bosses
SRARAUnununiumTrio
Optional Bosses
Hyper PicketmanYamato ManCutter GolemFlame GolemIcicle GolemZap GolemPsycho GolemGameStop Duck