Difference between revisions of "Elec Man"
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{{robotmaster | {{robotmaster | ||
| − | |titlebg= # | + | |titlebg= #8E8F23 |
|titletext= #FFFFFF | |titletext= #FFFFFF | ||
| − | |name= [[File:ElecManMugshot.png|left|Elec Man's mugshot]]Elec Man[[File:ElecManMugshot.png|right|Elec Man's mugshot]] | + | |name=[[File:ElecManMugshot.png|left|Elec Man's mugshot]]Elec Man[[File:ElecManMugshot.png|right|Elec Man's mugshot]] |
| − | |image= [[File:ElecManArt.png| | + | |image=[[File:ElecManArt.png|200px]] |
|caption= Artwork by Capcom | |caption= Artwork by Capcom | ||
|number= DLN-008 | |number= DLN-008 | ||
| Line 9: | Line 9: | ||
|romaji= Erekiman | |romaji= Erekiman | ||
|designer= Keiji Inafune | |designer= Keiji Inafune | ||
| + | |programmer=[[Zieldak]] | ||
|gender= Male | |gender= Male | ||
|eyecolor = Blue | |eyecolor = Blue | ||
| − | |at = 4 ( | + | |at=4 (contact)<br>4 (Thunder Beam) |
| − | |type = Electric | + | |type=Electric |
| − | |weapon= [[Thunder Beam]] | + | |weapon=[[Thunder Beam]] |
| − | |affiliations= [[Doctor Thomas Light]] | + | |affiliations=[[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) |
| − | |occupation= Atomic Energy Controller | + | |occupation=Atomic Energy Controller Robot |
| + | |weak=[[Icicle Chip]] ([[Z-Buster]], [[Blank Drive]]) | ||
| + | |location= [[Tier 5 (MaGMML2)|Tier 5]] (NPC){{2}} | ||
|stage=[[Null and Void (Episode Zero)|Null and Void]] | |stage=[[Null and Void (Episode Zero)|Null and Void]] | ||
|OffAppear= [[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | |OffAppear= [[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | ||
| − | |MaGMMLAppear= [[Make a Good Mega Man Level]] (NPC)<br>[[Make a Good Mega Man Level 2]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero]] (Boss) | + | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss) |
|sprite= [[File:ElecMan.png]] | |sprite= [[File:ElecMan.png]] | ||
}} | }} | ||
| + | '''Elec Man''' is a Robot Master from the original ''[[Mega Man 1|Mega Man]]''. Originally designed by [[Doctor Thomas Light|Dr. Light]] to monitor the voltage of atomic energy plants, he was later reprogrammed by Dr. Wily for combat. | ||
| − | '' | + | He appears in ''[[Make a Good Mega Man Level]]'' as an NPC in [[Dr. Light's Lab]], and again in ''[[Make a Good Mega Man Level 2]]'', in [[Tier 6 (MaGMML2)|Tier 6]]. |
| − | + | In ''[[Make a Good Mega Man Level: Episode Zero]]'', Elec Man appears as a boss in [[Null and Void (Episode Zero)|Null and Void]], with [[Elec Spine|a mind-controlled parallel universe version of him]] appearing in the same level on another floor. | |
| − | + | ==Strategy== | |
| + | Elec Man runs across the arena, stopping at set points to shoot a single [[Thunder Beam]], and jumping over small walls when he comes across them. When [[Zero]] attacks, Elec Man will jump, randomly moving forwards or backwards in the air, and will retaliate with a Thunder Beam if Zero attacks while Elec Man is airborne. When damaged, Elec Man will briefly flinch and be knocked backwards. | ||
| − | + | This, combined with Zero's greater mobility compared to [[Mega Man]] and the Thunder Beam's weaker power compared to the original ''Mega Man'', makes Elec Man less of a threat than he originally was. | |
| − | |||
==Damage Table== | ==Damage Table== | ||
{{DamagetableEZ | {{DamagetableEZ | ||
| − | |buster = | + | |buster=2 |
| − | |saber = | + | |saber=3 |
| − | |burst = | + | |burst=2 |
| − | |drive = | + | |drive=8 |
| − | |cutbuster = | + | |cutbuster=3 |
| − | |cutsaber = | + | |cutsaber=3 |
| − | |cutburst = | + | |cutburst=2 |
| − | |cutdrive = | + | |cutdrive=3 |
| − | |flamebuster = | + | |flamebuster=2 |
| − | |flamesaber = | + | |flamesaber=2 |
| − | |flameburst = | + | |flameburst=2 |
| − | |flamedrive = | + | |flamedrive=2 |
| − | |icebuster = | + | |icebuster=6 |
| − | |icesaber = | + | |icesaber=4 |
| − | |iceburst = | + | |iceburst=4 |
| − | |icedrive = | + | |icedrive=6 |
| − | |zapbuster = | + | |zapbuster=2 |
| − | |zapsaber = | + | |zapsaber=2 |
| − | |zapburst = | + | |zapburst=2 |
| − | |zapdrive = | + | |zapdrive=2 |
| − | |psybuster = | + | |psybuster=0 |
| − | |psysaber = | + | |psysaber=0 |
| − | |psyburst = | + | |psyburst=0 |
| − | |psydrive = | + | |psydrive=0 |
| − | |notes = | + | |notes= |
}} | }} | ||
| + | |||
| + | ==Trivia== | ||
| + | * As of the latest build of the [[Megamix Engine]], Elec Man is the only Robot Master from the original ''Mega Man'' to be absent as a premade boss. | ||
| + | |||
| + | {{MaGMMLEZ}} | ||
| + | [[Category:Robot Masters]][[Category:Bosses]][[Category:Custom Bosses (MaGMML:EZ)]] | ||
Revision as of 13:46, 14 July 2020
| Elec Man | |||||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
| DLN-008 | |||||||||||||||||||||||||||||||||||||||||||||
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Elec Man is a Robot Master from the original Mega Man. Originally designed by Dr. Light to monitor the voltage of atomic energy plants, he was later reprogrammed by Dr. Wily for combat.
He appears in Make a Good Mega Man Level as an NPC in Dr. Light's Lab, and again in Make a Good Mega Man Level 2, in Tier 6.
In Make a Good Mega Man Level: Episode Zero, Elec Man appears as a boss in Null and Void, with a mind-controlled parallel universe version of him appearing in the same level on another floor.
Strategy
Elec Man runs across the arena, stopping at set points to shoot a single Thunder Beam, and jumping over small walls when he comes across them. When Zero attacks, Elec Man will jump, randomly moving forwards or backwards in the air, and will retaliate with a Thunder Beam if Zero attacks while Elec Man is airborne. When damaged, Elec Man will briefly flinch and be knocked backwards.
This, combined with Zero's greater mobility compared to Mega Man and the Thunder Beam's weaker power compared to the original Mega Man, makes Elec Man less of a threat than he originally was.
Damage Table
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|---|---|---|---|---|---|---|---|---|---|---|
| |
2 | 3 | 2 | 8 | ||||||
| |
3 | 3 | 2 | 3 | ||||||
| |
2 | 2 | 2 | 2 | ||||||
| |
6 | 4 | 4 | 6 | ||||||
| |
2 | 2 | 2 | 2 | ||||||
| |
0 | 0 | 0 | 0 | ||||||
| Other Notes | ||||||||||
Trivia
- As of the latest build of the Megamix Engine, Elec Man is the only Robot Master from the original Mega Man to be absent as a premade boss.