Difference between revisions of "Pepsi Zero"

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{{UnderConstruction}}
 
 
{{Levelinfo
 
{{Levelinfo
 
|align=right
 
|align=right
 
<!-- ===========Info============== -->
 
<!-- ===========Info============== -->
 
|title=Pepsi Zero
 
|title=Pepsi Zero
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|image=[[File:MaGMMLEZ-CH2-PepsiZero.png|250px]]
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|image=[[File:MaGMMLEZ-CH2-PepsiZero.png|256px]]
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|caption=Shameless Plug Man says, "Everybody Pepsi! Drink Pepsi!"
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|caption=Shameless Plug Man says, "Pepsi for TV Game!"
 
|game=''[[Make a Good Mega Man Level: Episode Zero]]''
 
|game=''[[Make a Good Mega Man Level: Episode Zero]]''
 
|creator=[[Scatman's World]]
 
|creator=[[Scatman's World]]
 
|rank=Chapter 2
 
|rank=Chapter 2
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|composer=Bulby, Tomoya Ohtani, Unknown
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|composer=Tomoya Ohtani, Unknown (original music)<br>Bulby (cover)
 
|artist=
 
|artist=
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
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|gimmicks=
 
|gimmicks=
 
*[[Auto Scroller]]
 
*[[Auto Scroller]]
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*[[Key Barrier]]
 
*[[Pepsi Can]] (falling, rolling, bouncing)
 
*[[Pepsi Can]] (falling, rolling, bouncing)
 
|subbosses=
 
|subbosses=
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|next=[[Entrance Succession]]
 
|next=[[Entrance Succession]]
 
}}
 
}}
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'''Pepsi Zero''' is the second level on the path to the [[Zap Chip]] in Chapter 2 in ''[[Make a Good Mega Man Level: Episode Zero]]''. [[Zero]]'s search for [[Energy Element]]s takes him to a dark, perilously unsafe Pepsi plant within "Pepsi City", and features an abundance of Pepsi-branded hazards, with many large [[Pepsi Can]]s left loose in the facility waiting to crush him, as well as many enemies themed after the titular soda.  
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'''Pepsi Zero''' is the second level on the path to the [[Zap Chip]] in Chapter 2 of ''[[Make a Good Mega Man Level: Episode Zero]]''. [[Zero]]'s search for [[Energy Element]]s takes him to a dark, perilously unsafe Pepsi plant within Pepsi City, and features an abundance of Pepsi-branded hazards, with many large [[Pepsi Can]]s let loose in the facility waiting to crush him, as well as many enemies themed after the titular soda. Also within the deepest part of the plant is Pepsi City's greatest hero, [[Pepsi Man]], trying to get the city's central computer back online.
  
 
==Strategy==
 
==Strategy==
−
{{NeedsStrategy}}
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Teleporting into Pepsi City, Zero's path forwards is populated with enemies painted with Pepsi brands. The three most prominent are can-tossing [[Hothead|Pepsi Head]]s, red and blue [[Metall β]]s, and soda-burping [[Croaker|Belcher]]s. Aside from bottomless pits, a well-timed airdash onto a high platform can net Zero two large Bolts. The first checkpoint is positioned right outside the entrance to the plant, guarded by Metall βs and Pepsi Cans that fall from above at regular intervals. By sneaking past the latter, Zero enters the interior and encounters more Metall βs and falling Pepsi Cans, alongside [[Battonton]]s. With the close proximity of each enemy, the [[Cutter Chip]]'s [[Blank Drive]] is a useful attack to cover Zero's surroundings. After evading some falling cans, Zero encounters Pepsi Cans that roll from one side to the other, and must either move against or with them to move forward. Alternatively, he can use his [[Z-Saber]] to cut the cans apart and move on without any fuss.
 +
 
 +
The second checkpoint contains a ladder leading downwards, as well as a small one-tile passage on the right. Dashing into it takes Zero to a screen with a [[Key Barrier]] and a rolling Pepsi Can. By destroying the can with the Z-Saber, a key is released, allowing Zero to open the barrier and obtain a [[CD]]. Down the ladder are four screens with infinitely-spawning bouncing Pepsi Cans that need to be avoided. The last two screens have a Key Barrier in the way, with an onscreen enemy that needs destroying to find the key. At the bottom are two long open sections set against a backdrop of large Pepsi cans, which have Zero platforming over large bottomless pits while avoiding enemies and all three types of Pepsi Can. At the end of the second section, some careful jumps and airdashes can earn Zero an E-Tank he will otherwise be unable to obtain.
 +
 
 +
The final challenge of the level is a fast [[Auto Scroller]] through a corridor, with Pepsi Cans bouncing and rolling after Zero. Every can spawns from the left side of the screen, so Zero should stay near the right or centre to properly see each can as it appears. Sometimes, a bouncing and rolling can will appear at the same time, and can only be avoided with an airdash. The Z-Saber can also destroy them, but the number of cans combined with their speed and the auto scroller makes it a much riskier option. After the can barrage, Zero meets Pepsi Man at the Pepsi City computer. One misunderstanding later, and he's forced to fight him for the Energy Element.
  
 
==Z-Phone Dialogue==
 
==Z-Phone Dialogue==
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|Dr. Wily
 
|Dr. Wily
 
|Pepsi Zero?
 
|Pepsi Zero?
−
 
 
Oh gross. I think you're morally obligated to take the Energy Element there, actually.
 
Oh gross. I think you're morally obligated to take the Energy Element there, actually.
  
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|Agent Krantz
 
|Agent Krantz
 
|'''Krantz:''' Pepsi Zero?
 
|'''Krantz:''' Pepsi Zero?
−
 
 
That area's got a lot of unique Pepsi dispenser robots, but they're mostly built off of older models of normal robots.
 
That area's got a lot of unique Pepsi dispenser robots, but they're mostly built off of older models of normal robots.
  
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Speaking of, did you know that Pepsi is corrosive to even metal, given enough time?
 
Speaking of, did you know that Pepsi is corrosive to even metal, given enough time?
  
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'''Zero:''' Oh, gosh... is there any water nearby if I need it?
+
'''Zero:''' Oh. Is there any water nearby if I need it?
  
 
'''Krantz:''' Well, don't worry for now. It only happens if it's left to sit and you seem to walk it off pretty easily.
 
'''Krantz:''' Well, don't worry for now. It only happens if it's left to sit and you seem to walk it off pretty easily.
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|-
 
|-
 
|[[File:ZPhoneGalaxy.png]]
 
|[[File:ZPhoneGalaxy.png]]
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|Galaxy Man:
+
|Galaxy Man
 
|Oh, for this one, make sure you dash through any tight hole you see, and you'll see a locked door!
 
|Oh, for this one, make sure you dash through any tight hole you see, and you'll see a locked door!
−
 
 
I think that soda can by the locked door is holding the key, and you'll have to get rid of it!
 
I think that soda can by the locked door is holding the key, and you'll have to get rid of it!
  
 
|-
 
|-
 
|[[File:ZPhoneYamato.png]]
 
|[[File:ZPhoneYamato.png]]
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|Yamato Man:
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|Yamato Man
 
|'''Yamato Man:''' Pepsi Man? Why is a Japanese Pepsi mascot attacking you?!
 
|'''Yamato Man:''' Pepsi Man? Why is a Japanese Pepsi mascot attacking you?!
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'''Zero:''' It seems to believe I am affiliated with Coca-Cola, a rival brand.
 
'''Zero:''' It seems to believe I am affiliated with Coca-Cola, a rival brand.
  
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|Knives
 
|Knives
 
|'''Knives:''' Oh hey!! I can tell you're in that Pepsi city place... It's weird, right??? Totally insufferable.
 
|'''Knives:''' Oh hey!! I can tell you're in that Pepsi city place... It's weird, right??? Totally insufferable.
−
 
 
When you're going around running around for our perfect date spot, pick somewhere more romantic!!
 
When you're going around running around for our perfect date spot, pick somewhere more romantic!!
  
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|}
 
|}
  
−
==Trivia==
+
==Notes==
−
(W.I.P.)
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* Throughout the level, the words "PEPSI" and "DRINK" are written on several tiles. In the Auto Scroller section, some of these are altered to "BEPIS", "P P", "PEPS", and "[[Tier 7 (MaGMML2)|MC WILYS]]".
 +
<br>
 +
{{MaGMMLEZ Chapter 2 Zap}}
 +
{{MaGMMLEZ}}
  
 
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]
 
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]

Latest revision as of 15:37, 16 March 2025

Chapter 2: Pepsi Zero

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH2-PepsiZero.png
Shameless Plug Man says, "Pepsi for TV Game!"

Pepsi Zero is the second level on the path to the Zap Chip in Chapter 2 of Make a Good Mega Man Level: Episode Zero. Zero's search for Energy Elements takes him to a dark, perilously unsafe Pepsi plant within Pepsi City, and features an abundance of Pepsi-branded hazards, with many large Pepsi Cans let loose in the facility waiting to crush him, as well as many enemies themed after the titular soda. Also within the deepest part of the plant is Pepsi City's greatest hero, Pepsi Man, trying to get the city's central computer back online.

Strategy

Teleporting into Pepsi City, Zero's path forwards is populated with enemies painted with Pepsi brands. The three most prominent are can-tossing Pepsi Heads, red and blue Metall βs, and soda-burping Belchers. Aside from bottomless pits, a well-timed airdash onto a high platform can net Zero two large Bolts. The first checkpoint is positioned right outside the entrance to the plant, guarded by Metall βs and Pepsi Cans that fall from above at regular intervals. By sneaking past the latter, Zero enters the interior and encounters more Metall βs and falling Pepsi Cans, alongside Battontons. With the close proximity of each enemy, the Cutter Chip's Blank Drive is a useful attack to cover Zero's surroundings. After evading some falling cans, Zero encounters Pepsi Cans that roll from one side to the other, and must either move against or with them to move forward. Alternatively, he can use his Z-Saber to cut the cans apart and move on without any fuss.

The second checkpoint contains a ladder leading downwards, as well as a small one-tile passage on the right. Dashing into it takes Zero to a screen with a Key Barrier and a rolling Pepsi Can. By destroying the can with the Z-Saber, a key is released, allowing Zero to open the barrier and obtain a CD. Down the ladder are four screens with infinitely-spawning bouncing Pepsi Cans that need to be avoided. The last two screens have a Key Barrier in the way, with an onscreen enemy that needs destroying to find the key. At the bottom are two long open sections set against a backdrop of large Pepsi cans, which have Zero platforming over large bottomless pits while avoiding enemies and all three types of Pepsi Can. At the end of the second section, some careful jumps and airdashes can earn Zero an E-Tank he will otherwise be unable to obtain.

The final challenge of the level is a fast Auto Scroller through a corridor, with Pepsi Cans bouncing and rolling after Zero. Every can spawns from the left side of the screen, so Zero should stay near the right or centre to properly see each can as it appears. Sometimes, a bouncing and rolling can will appear at the same time, and can only be avoided with an airdash. The Z-Saber can also destroy them, but the number of cans combined with their speed and the auto scroller makes it a much riskier option. After the can barrage, Zero meets Pepsi Man at the Pepsi City computer. One misunderstanding later, and he's forced to fight him for the Energy Element.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Pepsi Zero?

Oh gross. I think you're morally obligated to take the Energy Element there, actually.

That place is nothing more than a corporate shill attraction. They thought it'd be "cool with the kids".

Get out of here! Let the actual geniuses put all those resources to better use. Like world domination.

ZPhoneKrantz.png Agent Krantz Krantz: Pepsi Zero?

That area's got a lot of unique Pepsi dispenser robots, but they're mostly built off of older models of normal robots.

The most important thing to look out for is the Pepsi they shoot, which will slow you down.

There's also aluminum cans that can only be cut down with the Z-Saber.

Speaking of, did you know that Pepsi is corrosive to even metal, given enough time?

Zero: Oh. Is there any water nearby if I need it?

Krantz: Well, don't worry for now. It only happens if it's left to sit and you seem to walk it off pretty easily.

My point is mostly that soda in general is terrible for you.

Zero: I see... what about coffee?

Stern: Coffee is good for you, in moderation. Speaking from experience here.

ZPhoneGalaxy.png Galaxy Man Oh, for this one, make sure you dash through any tight hole you see, and you'll see a locked door!

I think that soda can by the locked door is holding the key, and you'll have to get rid of it!

ZPhoneYamato.png Yamato Man Yamato Man: Pepsi Man? Why is a Japanese Pepsi mascot attacking you?!

Zero: It seems to believe I am affiliated with Coca-Cola, a rival brand.

Yamato Man: ...I can see it, now that you say that.

Ah! I know someone who can mediate this conflict peacefully. They even have a doctorate!

Zero: And who is this person you speak of?

Yamato Man: Dr. Pepper!

Zero: E-Excuse me?

Yamato Man: Yeah, their slogan is, "Solves All Your Problems"!

Zero: ...Somehow, I believe their presence woud not stop the violence on his end in the slightest.

In fact, it would make it worse.

Yamato Man: Jeez, I just thought I'd suggest a solution to years of corporate rivalry!

If you want to engage him, keep an eye on the way he accelerates while running, as it may throw you off when he runs around.

Sometimes he might even run straight into a wall! That'll stun him, but also make cans fall from the ceiling.

If he starts charging an attack, then prepare to jump and airdash over a fast laser of pure concentrated Pepsi!

ZPhoneKnives.png Knives Knives: Oh hey!! I can tell you're in that Pepsi city place... It's weird, right??? Totally insufferable.

When you're going around running around for our perfect date spot, pick somewhere more romantic!!

Not some cheap brand-plastered city. I'm from the southern US, so I don't think Pepsi is real, anyways.

I think they made it up!

Zero: They?

Knives: What, you don't know? Come on, I thought you were smarter than that!!

Notes

  • Throughout the level, the words "PEPSI" and "DRINK" are written on several tiles. In the Auto Scroller section, some of these are altered to "BEPIS", "P P", "PEPS", and "MC WILYS".


Make a Good Mega Man Level: Episode Zero - Chapter 2 Zap Path
Stages
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
List of Bosses
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck