Difference between revisions of "Gusty Gorge"

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'''Gusty Gorge''' is the second level of Chapter 1 in ''[[Make a Good Mega Man Level: Episode Zero]]''. After making his way out of [[Surveillance Canyon|the crash site]], [[Zero]] enters a gorge filled with strong winds, moving clouds, and several flying enemies on his journey towards [[Doctor Albert W. Wily|Dr. Wily]]'s [[Dr. Wily's Secret Bunker|newest hideout]].
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'''Gusty Gorge''' is the second level in Chapter 1 of ''[[Make a Good Mega Man Level: Episode Zero]]''. After making his way out of [[Surveillance Canyon|the crash site]], [[Zero]] enters a gorge filled with strong winds, moving clouds, and several flying enemies on his journey towards [[Doctor Albert W. Wily|Dr. Wily]]'s [[Dr. Wily's Secret Bunker|newest hideout]].
  
 
==Strategy==
 
==Strategy==
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Why have a picnic at such a windy place thought?
 
Why have a picnic at such a windy place thought?
  
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'''Stern:''' Because most other nice-looking fields were always made ito golf courses.
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'''Stern:''' Because most other nice-looking fields were always made into golf courses.
  
 
Thankfully, though some of this area is also a golf course, it's "experts only" due to the strong winds.
 
Thankfully, though some of this area is also a golf course, it's "experts only" due to the strong winds.
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They just keep coming, you know?? As if there's like, some, SPAWNER making them...
 
They just keep coming, you know?? As if there's like, some, SPAWNER making them...
  
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That inceiden, you know? I bet it was all a false flag operation. To rob us all of a great view!!
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That incident, you know? I bet it was all a false flag operation. To rob us all of a great view!!
  
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Why else would there be endless ammounts of flying squirrel robots coming out of nowhere???
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Why else would there be endless amounts of flying squirrel robots coming out of nowhere???
  
 
Anyways, yeah, bad spot, 'cuz then you'll get knocked off a cliff or something.
 
Anyways, yeah, bad spot, 'cuz then you'll get knocked off a cliff or something.
 
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==Trivia==
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==Notes==
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(W.I.P.)
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* Gusty Gorge is one of three levels in ''Episode Zero'' where Zero talks exclusively to [[Gilbert D. Stern|Agent Stern]] when he calls [[Roslyn Krantz|Agent Krantz]]'s [[Z-Phone]] number, the other two levels being [[Surfboard Showdown]] and [[Vertical Vine Venture]].
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<br>
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{{MaGMMLEZ Chapter 1}}
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{{MaGMMLEZ}}
  
 
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]
 
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]

Latest revision as of 16:43, 16 March 2025

Chapter 1: Gusty Gorge

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH1-GustyGorge.png
Is this stage blowing you away?

Gusty Gorge is the second level in Chapter 1 of Make a Good Mega Man Level: Episode Zero. After making his way out of the crash site, Zero enters a gorge filled with strong winds, moving clouds, and several flying enemies on his journey towards Dr. Wily's newest hideout.

Strategy

When the level starts, Zero enters an area with two flags, with a Lyric and a Tadahou on the screen to the right. Past them, he encounters another Tadahou, as well as a Squirren, and a shifting topsolid cloud. After this, Zero must traverse a bottomless pit using the clouds, while avoiding Lyrics, before encountering a Cyorown and Tengu Wind, the latter of which will try to push him back. After a few short rooms, Zero will climb a ladder into a screen with a Lyric and a Tadahou. By going left, he will find a CD in plain sight, but protected by a strong Tengu Wind that pushes him back even when dashing. Only by using multiple stomp-dashes can he fight through the wind and obtain the CD.

On the right is another platforming section with moving cloud platforms, but with Tengu Wind blowing ahead of Zero, and later behind him. After moving past a screen with infinitely spawning Squirrens, he enters a slow Auto Scroller area, again filled with moving clouds over a large chasm, and Tengu Wind towards the end. The tendency of enemies to group together makes the Z-Burst a useful counter against them. A few more screens occur with Tengu Wind blowing while Tadahous, Lyrics, and a Cyorown try to attack, before Zero encounters the final stretch. Here, a strong Tengu Wind blows behind Zero, allowing him to jump farther across more platforms and clouds. However, Lyrics and Squirrens will try to crash into Zero, and the strong wind will typically blow him into the chasm if one manages to hit him. If he manages to survive this short gauntlet, however, the Energy Element lies waiting on the opposite end.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Gusty Gorge?

Well, I can tell you that you have good taste in sightseeing destinations. The view there is great.

There's also an excessive amount of flying squirrel robots there after that incident! Ruined the place, I tell you.

Just make sure you don't fall through a cloud or something.

ZPhoneKrantz.png Agent Krantz Agent Stern: Gusty Gorge?

I remember I used to go to that place with family for picnics.

Of course ever since that incident nobody's been able to eat peacefully there.

Those squirrels are the biggest issue, especially with them moving vertically toward you.

Cyorown also seemed to infest the place after that, mocking everyone constantly.

Zero: That is most unfortunate.

Why have a picnic at such a windy place thought?

Stern: Because most other nice-looking fields were always made into golf courses.

Thankfully, though some of this area is also a golf course, it's "experts only" due to the strong winds.

ZPhoneGalaxy.png Galaxy Man Look off to the left when you see an opening, and one should be right there! But there's a catch.

The wind'll push you back! Try your stomp dash thingy, but do it over and over! That'll beat the wind!

ZPhoneKnives.png Knives Great view, great view! But the flying squirrel infestation is a problem, Zero!!

They just keep coming, you know?? As if there's like, some, SPAWNER making them...

That incident, you know? I bet it was all a false flag operation. To rob us all of a great view!!

Why else would there be endless amounts of flying squirrel robots coming out of nowhere???

Anyways, yeah, bad spot, 'cuz then you'll get knocked off a cliff or something.

Notes


Make a Good Mega Man Level: Episode Zero - Chapter 1
Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
List of Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Mini-Stages
Mega City • Dr. Wily's Secret Bunker
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck