Difference between revisions of "Gusty Gorge"
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| − | '''Gusty Gorge''' is the second level | + | '''Gusty Gorge''' is the second level in Chapter 1 of ''[[Make a Good Mega Man Level: Episode Zero]]''. After making his way out of [[Surveillance Canyon|the crash site]], [[Zero]] enters a gorge filled with strong winds, moving clouds, and several flying enemies on his journey towards [[Doctor Albert W. Wily|Dr. Wily]]'s [[Dr. Wily's Secret Bunker|newest hideout]]. |
==Strategy== | ==Strategy== | ||
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| − | == | + | ==Notes== |
| − | + | * Gusty Gorge is one of three levels in ''Episode Zero'' where Zero talks exclusively to [[Gilbert D. Stern|Agent Stern]] when he calls [[Roslyn Krantz|Agent Krantz]]'s [[Z-Phone]] number, the other two levels being [[Surfboard Showdown]] and [[Vertical Vine Venture]]. | |
| + | <br> | ||
| + | {{MaGMMLEZ Chapter 1}} | ||
| + | {{MaGMMLEZ}} | ||
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]] | [[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]] | ||
Latest revision as of 16:43, 16 March 2025
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Gusty Gorge is the second level in Chapter 1 of Make a Good Mega Man Level: Episode Zero. After making his way out of the crash site, Zero enters a gorge filled with strong winds, moving clouds, and several flying enemies on his journey towards Dr. Wily's newest hideout.
Strategy
When the level starts, Zero enters an area with two flags, with a Lyric and a Tadahou on the screen to the right. Past them, he encounters another Tadahou, as well as a Squirren, and a shifting topsolid cloud. After this, Zero must traverse a bottomless pit using the clouds, while avoiding Lyrics, before encountering a Cyorown and Tengu Wind, the latter of which will try to push him back. After a few short rooms, Zero will climb a ladder into a screen with a Lyric and a Tadahou. By going left, he will find a CD in plain sight, but protected by a strong Tengu Wind that pushes him back even when dashing. Only by using multiple stomp-dashes can he fight through the wind and obtain the CD.
On the right is another platforming section with moving cloud platforms, but with Tengu Wind blowing ahead of Zero, and later behind him. After moving past a screen with infinitely spawning Squirrens, he enters a slow Auto Scroller area, again filled with moving clouds over a large chasm, and Tengu Wind towards the end. The tendency of enemies to group together makes the Z-Burst a useful counter against them. A few more screens occur with Tengu Wind blowing while Tadahous, Lyrics, and a Cyorown try to attack, before Zero encounters the final stretch. Here, a strong Tengu Wind blows behind Zero, allowing him to jump farther across more platforms and clouds. However, Lyrics and Squirrens will try to crash into Zero, and the strong wind will typically blow him into the chasm if one manages to hit him. If he manages to survive this short gauntlet, however, the Energy Element lies waiting on the opposite end.
Z-Phone Dialogue
Notes
- Gusty Gorge is one of three levels in Episode Zero where Zero talks exclusively to Agent Stern when he calls Agent Krantz's Z-Phone number, the other two levels being Surfboard Showdown and Vertical Vine Venture.
| Make a Good Mega Man Level: Episode Zero - Chapter 1 | |
|---|---|
| Stages | |
| Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger | |
| List of Bosses | |
| Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata | |
| Mini-Stages | |
| Mega City • Dr. Wily's Secret Bunker | |