Decoy Man (stage)

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138th: Decoy Man

Make a Good Mega Man Level 3

MaGMML3-138-DecoyMan.png


Decoy Man is the 138th place level in Make a Good Mega Man Level 3. A level built around tricking the player, it begins with a short fakeout stage in the style of a rushed submission, complete with an unaltered fight against Cut Man before dropping the player into the real stage, which features many disguised enemies and false floors.

Strategy

The stage begins with a straightforward section with some enemies, ladders, and spikes. After a couple screens, Mega Man finds a sign from the creator explaining they didn't have time to finish the level or create a boss, leading to a fight with Cut Man. After defeating him, an M-Tank drops but the floor gives out, dropping Mega Man into the second part of the stage.

This section of the stage contains turrets marked by darker blue tiles in the floor as well as false floors, but none leading to instant death. After falling though the floor and climbing the ladder, climb the ladder to the ceiling to enter an area with text boxes containing lore about Decoy Man and a Camouflametall disguised as as a Trickster Token at the end. Defeat it to collect the stage's only token. Otherwise the level is rather straightforward, with the only other secret being an E-Tank after crossing over spikes that continue from under floating platforms. The only real powerup in the level, a 1-up, is supplied before the boss fight against Decoy Man.

Judge Comments

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 33 / 100
Design Fun Creativity Aesthetics Functionality
12 / 35 5 / 25 3 / 15 3 / 15 10 / 10



Nice try with the fake-out, but I didn't fall for it.

Decoy Man does a good job making the initial level feel like an authentic rush job: Super quick to reach the boss, easy enemies, poor visual contrast, no real platforming challenge... I would've been fooled if it weren't for the name. To give the level some credit, the Crystal Joes in the rush job have some occasionally dangerous placement! Normally, they aren't placed in ways that hit me, but I've been tagged here once or twice--and it's my own fault when it happens! Also, props for the Cut Man M-Tank; I like the reward for the risky, close-ranged kill.

Unfortunately, the *real* level sees no improvement on the fake one. The enemies are still too easy--a real shame, since while the concepts have a lot of potential, the fake floors are a mild inconvenience at most (though that's better than frustrating), and the platforming is still dull. More prominently, the aesthetic is *worse* than the fakeout, no thanks to the rather ear-piercing music. About the most interesting the level gets is the Token room, and even then, I can't remember most of it. I suppose I can give props for a custom boss, but Decoy Man is boring compared to Cut Man, so the whole thing flounders. This started with a good premise, but the end result leaves a lot to be desired. It's a shame, really.

Shinryu Shinryu Shinryu : 23 / 100
Design Fun Creativity Aesthetics Functionality
6 / 35 4 / 25 5 / 15 4 / 15 9 / 10



If it wasn't for the title of the stage, you might've actually got me with that opening bit. Either way, I don't think it would have changed my perspective on this level all that much. This is a stage with a very promising idea, but ends up being held back by a lot of issues.

For a level that's meant to be based around deception, the design here doesn't do a whole lot to properly capitalize on that. Terrain and enemy configurations barely complement each other, making almost every obstacle completely unthreatening. It's a bit disappointing, since the custom enemies seem like they could be interesting to fight if paired with better room layouts. As it is now, almost everything here is pretty bare bones.

The fake floor gimmick could've worked wonders to spice up the level, but the placement only serves to hinder your movements for a few seconds (and might make you second-guess a jump or two). On a related note, I could never tell if there was supposed to be an attempt at telegraphing with one of the fake floors in the token room. I bring this up since there's a Crystal Joe that routinely falls from near the top of the screen towards the end of that section, and it always looked a little off to me.

That one oddity aside, the only thing left to mention is the boss, who is...unfortunately just as basic as the rest of the stage. Decoy Man's pattern is completely fixed and predictable, and the clone he summons doesn't really add much depth to the fight. You'll still end up dodging him the same way, but now there's slightly less room for error. All in all, this is a disappointing end to a stage that never really lives up to its potential.

Pachy Pachy Pachy : 49 / 100
Design Fun Creativity Aesthetics Functionality
13 / 35 13 / 25 12 / 15 4 / 15 7 / 10



Illusionary Melancholy!

Okay, you got me there with that fake out, that one was good. It fits the Robot Master in question, so I don't mind it.

What I don't really like is that you can't tell which platforms are fake, while thankfully the stage restrained itself from doing something evil with it. This can still lead to some unfair situations while fighting the enemies.

And... that's really all there is going on with the stage. The rest of the level design boils down to straight paths while shooting the enemies in the way. There aren't any significant setups that keep the player engaged with the level.

Also, the music: it's very distorienting and depressing sounding. I guess it fits the backstory of Decoy Man... Either way, it makes the stage kinda insufferable, intentional or not.

Decoy Man has a rather simple pattern, but not so simple to get around with the projectile he leaves behind after each jump. Combine that with Decoy's high contact damage and a copy of himself showing up at the later half of the battle, this quickly becomes a rough boss fight for sure.

Flashman85 Flashman85 Flashman85 : 42 / 100
Design Fun Creativity Aesthetics Functionality
13 / 35 12 / 25 6 / 15 4 / 15 7 / 10



You have the blueprint for something truly special here: present the player with an unusually short and unremarkable level that was obviously rushed, then reveal the *real* level, which develops a thought-provoking story and subverts expectations at every turn. The problem is, this level topples its own potential by subverting all the wrong expectations.

I'm talking about expectations such as text boxes that are free of typos, custom sprites in a style that reads as Mega Man, screen transitions that are safe from any angle, and music that doesn't detract from the enjoyment with dreary dissonance. I'm talking about a learning curve that teaches the player to be suspicious *before* being blindsided. I'm talking about challenges that grow in difficulty and complexity, and that consist of more than a bunch of stationary enemies hanging out on the ground.

Checkpoints, screen count, overall focus, and a well-handled fake-out with Cut Man are among the few things that meet my expectations. I do like the different varieties of Metall (especially the cheeky "token"), and I like how the story is parceled out amidst a series of small challenges. I wish the story were worked into the boss fight, though--I think some dialogue and one final bait and switch of some sort would've tied the whole thing together nicely.

Some things that are obvious should be more sneaky (eg, the concealed turrets that stand out like a sore thumb), and some things that are sneaky should be more obvious (eg, the fake floors that are utterly indistinguishable from normal floors). Theming could stand to be stronger--the plain foreground/background graphics don't seem particularly decoy-ish, and there's nothing really deceptive or surprising about the enemies that aren't disguised.

I love what this level could've been, but it needs a lot of work to get there.

ACESpark ACESpark ACESpark : 54 / 100
Design Fun Creativity Aesthetics Functionality
19 / 35 13 / 25 8 / 15 4 / 15 10 / 10



Man, after that.... intentionally crap opening, I'm not going to lie, I'm disappointed by this level.

So much potential, wasted. You had fakeout floors, disguised enemies, and the opportunity to really play with the player's expectations. Which you didn't. Everything was rather predictable past the opening, which is sad.

Few things I did rather like, as always; the rejigged devkit assets are nice to see, and I actually loved the fake floor enemy. It's a shame the 4-way Crystal Joe actually adds nothing to how you fight the enemy--he and the rejigged Cannon never get placed in positions where their alterations amount to anything.

Sadly, the level is just really basic at its core, and doesn't do much beyond the scope of the intentionally crap opening other than a few nifty new enemies. There's also this weird backstory with spelling almost as bad as mine, and I eventually sort of zoned out by the final few signposts. They don't really add much. Also, the music had a bit too many high pitched notes--the actual tune isn't bad, but the implementation is rather awful at times.

I'm not sure what to make of Decoy Man himself; his pattern is super basic, but still puts out a challenge, as he hits pretty hard, and his small hops don't give that much room to manoeuvre.

I appreciate the hologram, even if said hologram firing out harmful projectiles is a tad weird.

Still, the stage is better for having an original fight, and I burst out laughing when I saw him, so I guess that counts for something. He has a very romhack quality all to his own.



Make a Good Mega Man Level 3 - Tier 4
Entry Stages
Bright Man Remix • Akudama Empire Mothership • Creatively Named Level • Decoy Man • Where no met has gone before • Stolen Citadel • Military Training Grounds • Teetering Over the Edge • House of Fun • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Radium Man • Top Man 2: Spin or Go Home
Bonus Stages
Magnum Man
List of Bosses
Spark Man • Namonaki Robo • Sonic Man • Honey Woman • Bubble Man • Centaur Man • Flash Man • Cut Man • Decoy Man • Metall Daddy • Quint • Rounder II • Gyro Man • Grey Devil • Arcane Man • Aether Man • Radium Man • Top Man Green • Magnum Man
Tier Boss
Mad Man
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will