Difference between revisions of "Rainbow Ravine"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
(→‎Trivia)
(If you're going to spell it out for everyone, at least get the spelling and facts correct.)
Line 114: Line 114:
 
* In v1.00 of ''MaGMML: Episode Zero'', the Skull Man CD incorrectly displays "021" when collected, as opposed to its correct number of 025. This is fixed in v1.11 onwards.
 
* In v1.00 of ''MaGMML: Episode Zero'', the Skull Man CD incorrectly displays "021" when collected, as opposed to its correct number of 025. This is fixed in v1.11 onwards.
 
* A broken-down [[Power Piston]] can be seen next to the Energy Element at the end.
 
* A broken-down [[Power Piston]] can be seen next to the Energy Element at the end.
−
* The Z-Phone call with Agent Krantz references "Jojo’s Bizzare Adventure" and the name of one of it's protagonists, Jotaro Joestar.
+
* Zero's terrible alternate names for Sniper Moe when calling [[Roslyn Krantz|Krantz]] reference ''JoJo's Bizarre Adventure''; first the titular Joestar family, then the name of ''Stardust Crusaders'''s protagonist, Jotaro Kujo.
 
<br>
 
<br>
 
{{MaGMMLEZ Chapter 3}}
 
{{MaGMMLEZ Chapter 3}}
 
{{MaGMMLEZ}}
 
{{MaGMMLEZ}}
 
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]
 
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]

Revision as of 14:38, 23 September 2020

Chapter 3: Rainbow Ravine

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH3-RainbowRavine.png
Somehow not as popular a racetrack as the other rainbow place.

Rainbow Ravine is a level in Chapter 3 of Make a Good Mega Man Level: Episode Zero. While in the extradimensional Tier X, Zero enters a volcanic area filled with crystals and purple lava. Using a recoloured version of Magma Man's tiles, the stage has a similar "geothermal plant" aesthetic, but instead of firey enemies manning the station, autonomous cannons act as intruder repellents, in addition to a Sniper Joe/Metall hybrid. The original Magma Man's Magma Beams also appear, albeit with a red colour - here, instead of instantly killing Zero on contact, they instead deal 9 points of damage to him.

Strategy

The level begins with simple jumps over instant-death lava, with green Tackle Fires rising out of certain pools to try and smack Zero into them. Classical Cannons appear not long after, as do Yonbains. A few screens later, Sniper Moes and Wall Blaster IIs are introduced to the stage, before Zero is faced with a room lined with spikes, with two Falling Platforms suspended above them. One checkpoint and a few vertical screens later, Zero encounters red Magma Beams for the first time, and while Yonbains are in the area, they are destroyed instantly if they touch the beams. If Zero has the Icicle Chip, he can freeze the Magma Beams, but this serves little practical purpose as he cannot shatter them. After this, he comes across a free-scrolling tower with Rising Lava coming up from the bottom. If he has the Double Jump, he can scale the tower very quickly, and the Psycho Chip's weapons can quickly kill the many Wall Blaster IIs lining the walls.

After climbing to the top, Zero enters a long corridor with Classical Cannons shooting at him from the ceiling. While he can stay on the ground and hide from the cannonballs beneath platforms, there are Gagabyoalls trawling the ground below. At the end of the corridor is a split path, with both paths focusing on jumping across Falling Platforms to avoid spikes. However, going right will lead to a CD, while going down the ladder leads to a risky E-Tank. In both cases, the Psycho Chip's low gravity can help with avoiding the spikes. Both paths lead to another platformer section over lava, albeit with more enemies and the addition of Magma Beams halfway through. Following this are a few screens leading downwards, with horizontal Magma Beams periodically emerging from the walls. Whether he's slow and careful or quick and reckless, passing through these will lead to another checkpoint.

More ceiling-bound Classical Cannons attack Zero, before he descends into a screen below via one of two passages. The leftmost one drops him on a Falling Platform next to a ? Can, while the rightmost one puts him on solid ground. Both sides can reach a Falling Platform resting beneath an alcove containing a CD, but it is easier to get to from the right. Additionally, the CD can only be obtained with the Double Jump, and is too high to reach otherwise. Falling down takes Zero to a small area with lots of Tackle Fires raining down on him, and the entrance to another rising lava section. Once again, the Double Jump and the Zap Chip can help in outrunning the lava, allowing one to focus more on the many Sniper Moes, Yonbains, and other enemies that stand in Zero's way. Towards the end, another set of horizontal Magma Beams try and slow him down, and at the very top, two Classical Cannons mounted on the ceiling attempt to snipe him. Defeating them and leaving the tower will take Zero to a small room containing the Energy Element.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Rainbow Ravine?

I don't know where that is. Probably some underground tourist attraction, given the alliteration.

All I can tell is that you're near a lot of lava. And you don't need me to tell you what to do, then.

Watch out! The obviously hazardous thing is hazardous! I'm so helpful.

ZPhoneKrantz.png Agent Krantz Krantz: Rainbow Ravine?

There's a very hot liquid throughout that entire area.

Zero: Is it lava?

Krantz: If it is, then it's a very weird color for it...

If it is, maybe it'll respond to ice?

Zero: Possibly... any other tips?

Krantz: Not really, except the Sniper Moes.

Zero: Sniper... Moe?

Krantz: I mean what else would you call a Sniper Joe with a Met helmet?

Zero: A Sniper Joesttaur?

Krantz: ...

Zero: Wait, what about Sniper Joettauro?

Z-Phone: ~Click~

ZPhoneGalaxy.png Galaxy Man (CD #1): For this one, make sure to stay on the top path when the paths split!

The more dangerous road is always the one with the reward! ...Well, maybe not always, but...

(CD #2): So, SUPER deep into that big cave place, there'll be a mini path split again, right?

Take the rightmost path again, and bring some kinda midair boost to get to the CD!

ZPhoneKnives.png Knives Knives: So pretty~! The rainbow light emitting from the crystals is so romantic... Zero?

I think we might've found the perfect spot... Wait, gross. Nevermind.

Zero: ...What made you change your mind?

Knives: Ugh. I just realized what those crystals are for. They're White Life.

Zero: What.

Knives: They're extradimensional entities trapped in the form of a crystal after being corrupted by Lenoviction Storms!

I hear the government kidnaps people yearly and injects them with that stuff to crystallize their brains through a
Shatonite Morphosis and convert them into living supercomputers. I-It's so scary, Zero! H-Hold me!

Zero: I...

Nevermind.

Trivia

  • In v1.00 of MaGMML: Episode Zero, the Skull Man CD incorrectly displays "021" when collected, as opposed to its correct number of 025. This is fixed in v1.11 onwards.
  • A broken-down Power Piston can be seen next to the Energy Element at the end.
  • Zero's terrible alternate names for Sniper Moe when calling Krantz reference JoJo's Bizarre Adventure; first the titular Joestar family, then the name of Stardust Crusaders's protagonist, Jotaro Kujo.


Make a Good Mega Man Level: Episode Zero - Chapter 3
Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad • Null and Void
List of Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void Bosses
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck