Difference between revisions of "Dr. Wily's Secret Bunker"

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|caption=The (Current) Center of Devious Scheming!
 
|caption=The (Current) Center of Devious Scheming!
 
|game=''[[Make a Good Mega Man Level: Episode Zero]]''
 
|game=''[[Make a Good Mega Man Level: Episode Zero]]''
−
|creator=[[SnoruntPyro]]
+
|creator=[[snoruntpyro]]
 
|rank=Chapter 1
 
|rank=Chapter 1
−
|composer=
+
|composer=Alexander Brandon, RRThiel
−
|artist=
+
|artist=[[The Stove Guy]]
 
<!-- ===========Stats============== -->
 
<!-- ===========Stats============== -->
−
|collectables=[[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]]
+
|collectables=[[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]][[File:CD.png]]<br>092: [[Illumina Alpha]]<br>093: [[Big Chungus]]<br> 094: [[Alter Archive]]<br> 099: [[Simulation Recon and Regulation Administration|SRARA]]<br> 100: [[Unununium]]<br> 101: [[Duo]]<br> 102: [[Trio]]<br> 103: [[GameStop Duck]]
 
|enemies=
 
|enemies=
 
|subbosses=
 
|subbosses=
 
|bosses=
 
|bosses=
 
|other=
 
|other=
−
|music=
+
|music=Jazz Jackrabbit - Industrius
 
|location=
 
|location=
 
|previous=[[Vertical Hunger]]
 
|previous=[[Vertical Hunger]]
−
|next=[[Mega City]]
+
|next=[[Mega City]] (first visit)
 +
[[Scorched Factory]]/[[Frosty Fields]]/[[Force Facility]]/[[The Red Woods]]
 
}}
 
}}
 +
'''Dr. Wily's Secret Bunker''' is one of the hub areas in ''[[Make a Good Mega Man Level: Episode Zero]]''. The current base for [[Doctor Albert W. Wily|Dr. Wily]]'s latest schemes, [[Zero]] finally arrives after making his way through Chapter 1's stages, much to the doctor's surprise. Once inside, Wily tasks Zero with continuing to collect [[Energy Element]]s as a viable power source for his latest project, the [[Reality Core]], as Zero's crude base programming and rushed body will distance him from other Wily bots. Zero is then given a communications device, the [[Z-Phone]], and sent to figure out a lead.
  
−
'''Dr. Wily's Secret Bunker''' is one of the hub areas in ''[[Make a Good Mega Man Level: Episode Zero]]''. The current base for [[Dr. Albert W. Wily's]] latest schemes, [[Zero]] finally arrives after making his way through Chapter 1's stages, much to the doctor's surprise. Once inside, Wily tasks Zero with continuing to collect Energy Elements as a viable power source for his latest project, the [[Reality Core]], as Zero's crude base programming and rushed body will distance him from other Wily bots. Zero is then given a communications device, the Z-Phone, and sent to figure out a lead.
+
Once a ways into Chapter 2, Dr. Wily begins to vent frustrations at the roadblocks regarding the Reality Core, and decides to take "an evil vacation." However, upon clearing 27 levels in Chapter 2 (the equivalent to three chip paths), tremors sound from the bunker and the Wily Bots (minus [[Reggae]]) make a break for it. Wily had suddenly returned, and with a newfound mania, begins making heavy progress on the Reality Core, shooing off Zero's services, no longer answering his phone, and leading Zero (after a moment of anger) to put focus into what he actually wanted to do; that being tracking down [[SRARA]] and making a name for himself as a hero. Once leaving the bunker, [[S.R.A.R.A. HQ]] is unlocked.
  
−
Once a ways into Chapter 2, Dr. Wily begins to vent frustrations at the roadblocks regarding the Reality Core, and decides to take "an evil vacation." However, upon clearing 27 levels in Chapter 2 (the equivalent to three paths), tremors sound from the bunker and the Wily Bots (minus Reggae) make a break for it. Wily had suddenly returned, and with a newfound mania, begins making heavy progress on the Reality Core, shooing off Zero's services, no longer answering his phone, and leading Zero (after a moment of anger) to put focus into what he actually wanted to do; that being tracking down [[SRARA]] and making a name for himself as a hero. Once leaving the bunker, [[S.R.A.R.A. HQ]] is unlocked.
+
After completing the game, the NPCs will return to the bunker, and Wily himself will open up his workshop and can be called again. This occurs strictly for gameplay purposes and is non-canon to the game's storyline.
−
 
 
−
After completing the game, the NPCs will return to Dr. Wily's Bunker and Wily himself will open up his workshop and can be called again.
 
  
 
==Points of Interest==
 
==Points of Interest==
−
*'''Dr. Wily's Workshop:''' To check up on the Doctor's progress (when he isn't on vacation or locked the door and started cackling maniacally), stop by the Workshop to the far right of the ground floor.
+
===Dr. Wily's Workshop===
 +
To check up on the Doctor's progress (when he isn't on vacation or locked behind the door while cackling maniacally), stop by the Workshop to the far right on the ground floor.
  
−
*'''The Ultimate Choice:''' To the far left on the lower floor, Mega Water S. runs the game's equivalent of [[The Arena]], the Ultimate Choice, where Zero can attempt boss rushes of various difficulties, with the prizes being bolts (and CDs at higher difficulties). After completing the game, the player is able to create their own custom Arenas.
+
===The Ultimate Choice===
 +
:''Main article: [[The Ultimate Choice]]''
 +
To the far left on the lower floor, Mega Water S runs [[The Ultimate Choice]], the game's equivalent of [[The Arena]], where Zero can attempt boss rushes of various lengths and difficulties, with the prizes being bolts (and [[CD]]s at higher difficulties). The player can also create their own custom arenas.
  
−
*'''Reggae's Shop:''' In place of Eddie, Zero has Reggae to be sold items and upgrades.
+
===Reggae's Shop===
 +
In place of [[Eddie]], Reggae runs a shop selling items and upgrades to Zero.
  
−
==Items==
+
====Items====
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 
!style="color:#FFFFFF; background-color: #222222;"|
 
!style="color:#FFFFFF; background-color: #222222;"|
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!style="color:#FFFFFF; background-color: #222222;"|Description
 
!style="color:#FFFFFF; background-color: #222222;"|Description
 
|-
 
|-
−
|[[File:Etank.png]]
+
|[[File:Etank.png|center]]
 
|E-Tank
 
|E-Tank
 
|15
 
|15
 
|Adds an E-Tank to Zero's inventory, allowing for a one-time use on-demand health refill in the pause menu.
 
|Adds an E-Tank to Zero's inventory, allowing for a one-time use on-demand health refill in the pause menu.
 
|-
 
|-
−
|[[File:Wtank.png]]
+
|[[File:Wtank.png|center]]
 
|W-Tank
 
|W-Tank
 
|10
 
|10
−
|Adds an W-Tank to Mega Man's inventory, allowing for a one-time use on-demand full refill one weapon. This does not include Chip energy.
+
|Adds a W-Tank to Zero's inventory, allowing for a one-time use on-demand full refill of one weapon. This does not include Chip energy.
 
|-
 
|-
−
|[[File:Mtank.png]]
+
|[[File:Mtank.png|center]]
 
|M-Tank
 
|M-Tank
 
|50
 
|50
−
|Adds an M-Tank to Mega Man's inventory, allowing for a one-time use on-demand full refill of health and all weapon energy. This does not include Chip energy.
+
|Adds an M-Tank to Zero's inventory, allowing for a one-time use on-demand full refill of health and all weapon energy. This does not include Chip energy.
 
|-
 
|-
−
|[[File:Zerocostume.png]]
+
|[[File:HastyCostumeIcon.png|center]]
 
|Hasty Costume
 
|Hasty Costume
 
|250
 
|250
−
|A costume of Zero's signature crudely-drawn MaGMML design. If your starting costume was Hasty Zero, this is already purchased.
+
|A costume of Zero's signature crudely-drawn ''MaGMML'' design. If the player's starting costume was Hasty Zero, this is already purchased.
 
|-
 
|-
−
|[[File:Originalzerocostume.png]]
+
|[[File:OriginalCostumeIcon.png|center]]
 
|Original Costume
 
|Original Costume
 
|250
 
|250
−
|A costume of Zero's original blueprints, similar to that of the ''Mega Man X-Treme'' games. If your starting costume was Original Zero, this is already purchased.
+
|A costume of Zero's original blueprints, similar to that of the ''Mega Man Xtreme'' games. If the player's starting costume was Original Zero, this is already purchased.
 
|-
 
|-
−
|[[File:Hoodedzerocostume.png]]
+
|[[File:HoodedCostumeIcon.png|center]]
 
|Hooded Costume
 
|Hooded Costume
 
|250
 
|250
−
|A costume of Zero's hooded disguise from [[Make a Good Mega Man Level 2]].
+
|A costume of Zero's hooded disguise from ''[[Make a Good Mega Man Level 2]]''. If the player inputted a secret code to use Hooded Zero as a starting costume, this is already purchased.
 
|-
 
|-
−
|[[File:Energysaver.png]]
+
|[[File:EnergySaverIconEZ.png|center]]
 
|Energy Saver
 
|Energy Saver
 
|800
 
|800
−
|Halves ammo consumption for the Z-Saber, Z-Burst and Blank Drive
+
|Halves ammo consumption for the [[Z-Saber]], [[Z-Burst]], and [[Blank Drive]].
 
|-
 
|-
−
|[[File:Skullamulet.png]]
+
|[[File:SkullAmuletIcon.png|center]]
 
|Skull Amulet
 
|Skull Amulet
 
|250
 
|250
−
|If Zero has at least two health, a normally fatal blow will now leave him with only one health left.
+
|If Zero has at least two points of health, a normally fatal blow will now leave him with only one point of health left.
 
|-
 
|-
−
|[[File:Earthgaizer.png]]
+
|[[File:EarthGaizerIcon.png|center]]
 
|Earth Gaizer
 
|Earth Gaizer
 
|300
 
|300
 
|At full health, stomping on the ground will generate explosions capable of damaging enemies.
 
|At full health, stomping on the ground will generate explosions capable of damaging enemies.
 
|-
 
|-
−
|[[File:Shoteraser.png]]
+
|[[File:ShotEraserIcon.png|center]]
 
|Shot Eraser
 
|Shot Eraser
 
|800
 
|800
 
|The Z-Saber will now be capable of blocking projectiles.
 
|The Z-Saber will now be capable of blocking projectiles.
 
|-
 
|-
−
|[[File:DoubleJumpIcon.png]]
+
|[[File:DoubleJumpIcon.png|center]]
 
|Double Jump
 
|Double Jump
 
|999
 
|999
Line 98: Line 102:
 
|}
 
|}
  
−
==Trivia==
+
==NPCs==
 +
Unlike [[Mega City]], the number of NPCs in the bunker is small and fixed, and is comprised exclusively of robots loyal to Dr. Wily (as well as the mad doctor himself). However, some of their dialogue will change at certain Energy Element thresholds. After collecting 27 Energy Elements in Chapter 2, every NPC except for Reggae vanishes from the bunker, but they will return after clearing [[Null and Void (Episode Zero)|Null and Void]].
 +
* Shadow Man
 +
* [[Enker]]
 +
* [[Punk]]
 +
* [[Ballade]]
 +
* [[Bass]]
 +
* Dr. Wily
 +
* Reggae
 +
* Buster Rod G
 +
* Hyper Storm H
 +
* Mega Water S
 +
 
 +
==Z-Phone Dialogue==
 +
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
 +
!style="color:#FCFCFC; background-color: #454E54;"|
 +
!style="color:#FCFCFC; background-color: #454E54;"|Contact
 +
!style="color:#FCFCFC; background-color: #454E54;" colspan="2"|Transcript
 +
|-
 +
|rowspan="2"|[[File:ZPhoneWily.png]]
 +
|rowspan="2"|Dr. Wily
 +
|Normal
 +
|Dr. Wily's Secret Bunker?
 +
You're joking, right? Are you just calling me to test?
 +
 
 +
Because I'm... literally right here.
 +
|-
 +
|After Wily goes on vacation
 +
|Dr. Wily's Secret Bunker?
 +
You're back there again? Don't mess anything up, I'm still on vacation.
 +
 
 +
I don't want to come back to everything being broken or missing!
 +
|-
 +
|[[File:ZPhoneKrantz.png]]
 +
|Agent Krantz
 +
|colspan="2"|'''Krantz:''' ...wait, where are you?
 +
'''Zero:''' Er, uh... Mc... McWily's?
 +
 
 +
'''Krantz:''' Oh, sweet! Let me know if they still have the $5 lunch.
 +
 
 +
'''Zero:''' ''Nailed it.''
 +
 
 +
'''Krantz:''' What was that?
 +
 
 +
'''Zero:''' N-Nothing!
 +
|-
 +
|rowspan="8"|[[File:ZPhoneGalaxy.png]]
 +
|rowspan="8"|Galaxy Man
 +
|'''CD #1'''
 +
|I think there's a CD you gotta challenge that Ultimate Choice thingy to get!
 +
In order to get ''this'' one, I think you gotta challenge it on intensity 7 or higher...
 +
|-
 +
|'''CD #2'''
 +
|I think there's a CD you gotta challenge that Ultimate Choice thingy to get!
 +
In order to get ''this'' one, I think you gotta challenge it on intensity 6 or higher...
 +
|-
 +
|'''CD #3'''
 +
|I think there's a CD you gotta challenge that Ultimate Choice thingy to get!
 +
In order to get ''this'' one, I think you gotta challenge it on intensity 7 or higher...
 +
|-
 +
|'''CD #4'''
 +
|I think there's a CD you gotta challenge that Ultimate Choice thingy to get!
 +
In order to get ''this'' one, I think you gotta challenge it on intensity 6 or higher...
 +
|-
 +
|'''CD #5'''
 +
|I think there's a CD you gotta challenge that Ultimate Choice thingy to get!
 +
In order to get ''this'' one, I think you gotta challenge it on intensity 7 or higher...
 +
|-
 +
|'''CD #6'''
 +
|I think there's a CD you gotta challenge that Ultimate Choice thingy to get!
 +
In order to get ''this'' one, I think you gotta challenge it on intensity 5 or higher...
 +
|-
 +
|'''CD #7'''
 +
|I think there's a CD you gotta challenge that Ultimate Choice thingy to get!
 +
In order to get ''this'' one, I think you gotta challenge it on intensity 8...
 +
|-
 +
|'''CD #8'''
 +
|I think there's a CD you gotta challenge that Ultimate Choice thingy to get!
 +
In order to get ''this'' one, I think you gotta challenge it on intensity 8...
 +
|-
 +
|}
 +
 
 +
==Notes==
 +
* Prior to version 1.1 of ''MaGMML: Episode Zero'', the bunker had much more basic tiling, using the same tiles as [[Stone Man]]'s stage from ''[[Mega Man 5]]''.
 +
* Various Wily Machines are visible in the background of the bunker since version 1.1; specifically Wily Machine 6, Wily Machine 10, and [[Wily Machine SWORD]].
 +
<br>
 +
{{MaGMMLEZ Chapter 1}}
 +
{{MaGMMLEZ}}
  
−
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]
+
[[Category:Hubs]][[Category:Make a Good Mega Man Level: Episode Zero Stages]][[Category:Stages]]

Latest revision as of 22:23, 14 March 2025

Chapter 1: Dr. Wily's Secret Bunker

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH1-DrWily'sSecretBunker.png
The (Current) Center of Devious Scheming!

Dr. Wily's Secret Bunker is one of the hub areas in Make a Good Mega Man Level: Episode Zero. The current base for Dr. Wily's latest schemes, Zero finally arrives after making his way through Chapter 1's stages, much to the doctor's surprise. Once inside, Wily tasks Zero with continuing to collect Energy Elements as a viable power source for his latest project, the Reality Core, as Zero's crude base programming and rushed body will distance him from other Wily bots. Zero is then given a communications device, the Z-Phone, and sent to figure out a lead.

Once a ways into Chapter 2, Dr. Wily begins to vent frustrations at the roadblocks regarding the Reality Core, and decides to take "an evil vacation." However, upon clearing 27 levels in Chapter 2 (the equivalent to three chip paths), tremors sound from the bunker and the Wily Bots (minus Reggae) make a break for it. Wily had suddenly returned, and with a newfound mania, begins making heavy progress on the Reality Core, shooing off Zero's services, no longer answering his phone, and leading Zero (after a moment of anger) to put focus into what he actually wanted to do; that being tracking down SRARA and making a name for himself as a hero. Once leaving the bunker, S.R.A.R.A. HQ is unlocked.

After completing the game, the NPCs will return to the bunker, and Wily himself will open up his workshop and can be called again. This occurs strictly for gameplay purposes and is non-canon to the game's storyline.

Points of Interest

Dr. Wily's Workshop

To check up on the Doctor's progress (when he isn't on vacation or locked behind the door while cackling maniacally), stop by the Workshop to the far right on the ground floor.

The Ultimate Choice

Main article: The Ultimate Choice

To the far left on the lower floor, Mega Water S runs The Ultimate Choice, the game's equivalent of The Arena, where Zero can attempt boss rushes of various lengths and difficulties, with the prizes being bolts (and CDs at higher difficulties). The player can also create their own custom arenas.

Reggae's Shop

In place of Eddie, Reggae runs a shop selling items and upgrades to Zero.

Items

Name Bolts Description
Etank.png
E-Tank 15 Adds an E-Tank to Zero's inventory, allowing for a one-time use on-demand health refill in the pause menu.
Wtank.png
W-Tank 10 Adds a W-Tank to Zero's inventory, allowing for a one-time use on-demand full refill of one weapon. This does not include Chip energy.
Mtank.png
M-Tank 50 Adds an M-Tank to Zero's inventory, allowing for a one-time use on-demand full refill of health and all weapon energy. This does not include Chip energy.
HastyCostumeIcon.png
Hasty Costume 250 A costume of Zero's signature crudely-drawn MaGMML design. If the player's starting costume was Hasty Zero, this is already purchased.
OriginalCostumeIcon.png
Original Costume 250 A costume of Zero's original blueprints, similar to that of the Mega Man Xtreme games. If the player's starting costume was Original Zero, this is already purchased.
HoodedCostumeIcon.png
Hooded Costume 250 A costume of Zero's hooded disguise from Make a Good Mega Man Level 2. If the player inputted a secret code to use Hooded Zero as a starting costume, this is already purchased.
EnergySaverIconEZ.png
Energy Saver 800 Halves ammo consumption for the Z-Saber, Z-Burst, and Blank Drive.
SkullAmuletIcon.png
Skull Amulet 250 If Zero has at least two points of health, a normally fatal blow will now leave him with only one point of health left.
EarthGaizerIcon.png
Earth Gaizer 300 At full health, stomping on the ground will generate explosions capable of damaging enemies.
ShotEraserIcon.png
Shot Eraser 800 The Z-Saber will now be capable of blocking projectiles.
DoubleJumpIcon.png
Double Jump 999 Allows Zero to jump a second time in midair. Only purchasable after completing 27 Chapter 2 levels and unlocking S.R.A.R.A. HQ.

NPCs

Unlike Mega City, the number of NPCs in the bunker is small and fixed, and is comprised exclusively of robots loyal to Dr. Wily (as well as the mad doctor himself). However, some of their dialogue will change at certain Energy Element thresholds. After collecting 27 Energy Elements in Chapter 2, every NPC except for Reggae vanishes from the bunker, but they will return after clearing Null and Void.

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Normal Dr. Wily's Secret Bunker?

You're joking, right? Are you just calling me to test?

Because I'm... literally right here.

After Wily goes on vacation Dr. Wily's Secret Bunker?

You're back there again? Don't mess anything up, I'm still on vacation.

I don't want to come back to everything being broken or missing!

ZPhoneKrantz.png Agent Krantz Krantz: ...wait, where are you?

Zero: Er, uh... Mc... McWily's?

Krantz: Oh, sweet! Let me know if they still have the $5 lunch.

Zero: Nailed it.

Krantz: What was that?

Zero: N-Nothing!

ZPhoneGalaxy.png Galaxy Man CD #1 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 7 or higher...

CD #2 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 6 or higher...

CD #3 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 7 or higher...

CD #4 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 6 or higher...

CD #5 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 7 or higher...

CD #6 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 5 or higher...

CD #7 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 8...

CD #8 I think there's a CD you gotta challenge that Ultimate Choice thingy to get!

In order to get this one, I think you gotta challenge it on intensity 8...

Notes

  • Prior to version 1.1 of MaGMML: Episode Zero, the bunker had much more basic tiling, using the same tiles as Stone Man's stage from Mega Man 5.
  • Various Wily Machines are visible in the background of the bunker since version 1.1; specifically Wily Machine 6, Wily Machine 10, and Wily Machine SWORD.


Make a Good Mega Man Level: Episode Zero - Chapter 1
Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
List of Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Mini-Stages
Mega City • Dr. Wily's Secret Bunker
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck