Difference between revisions of "Dark Man 4"
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|programmer= [[Spin Attaxx]] | |programmer= [[Spin Attaxx]] | ||
|gender= Male | |gender= Male | ||
| − | |eyecolor = Yellow | + | |eyecolor= Yellow |
| − | |at= | + | |at=5 (contact)<br>6 (electromagnetic barrier, projectile) |
|weapon= | |weapon= | ||
|hp= 28 | |hp= 28 | ||
| − | |attack= | + | |attack= |
|type = Shield | |type = Shield | ||
| − | |weak= [[Magnetic Shockwave]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Thunder Wool]], [[Hornet Chaser]], [[Wheel Cutter]], [[Chill Spike]], [[Power Stone]]{{Megamix}} | + | |weak= [[Magnetic Shockwave]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Thunder Wool]], [[Pharaoh Shot]], [[Hornet Chaser]], [[Wheel Cutter]], [[Chill Spike]], [[Power Stone]]{{Megamix}} |
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
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'''Dark Man 4''' is a boss from ''[[Mega Man 5]]''. The fourth and last of the Dark Man series of robots, [[Doctor Albert W. Wily|Dr. Wily]] created Dark Man 4 for two purposes; destroy [[Mega Man]] (obviously), and frame [[Proto Man]] for his latest world domination scheme. To this end, he has the firepower of Dark Man 1, the electromagnetic barriers of Dark Man 2, and the jumping capability of Dark Man 3. Unlike the others, he can also send his shields out as an attack, speed up their rotation, and disguise himself as any target. | '''Dark Man 4''' is a boss from ''[[Mega Man 5]]''. The fourth and last of the Dark Man series of robots, [[Doctor Albert W. Wily|Dr. Wily]] created Dark Man 4 for two purposes; destroy [[Mega Man]] (obviously), and frame [[Proto Man]] for his latest world domination scheme. To this end, he has the firepower of Dark Man 1, the electromagnetic barriers of Dark Man 2, and the jumping capability of Dark Man 3. Unlike the others, he can also send his shields out as an attack, speed up their rotation, and disguise himself as any target. | ||
| − | He was added as a boss in the [[Megamix Engine]], and therefore will appear in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]'' as a devkit boss. Notably, he has a customisable introduction where he can appear disguised as the player, as Proto Man (complete with off-key whistle), as someone or something else, or skipping a disguise altogether. | + | He was added as a boss in the [[Megamix Engine]], and therefore will appear in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]'' as a devkit boss. Notably, he has a customisable introduction where he can appear disguised as the player, as Proto Man (complete with off-key whistle), as someone or something else, or skipping a disguise altogether. He also appears as the final boss of the Megamix Engine's Example Game if the difficulty is set to Normal. |
| + | |||
| + | ==Battle== | ||
| + | Dark Man 4 will randomly pick between two attacks: | ||
| + | *Fire three projectiles straight forward while his electromagnetic barriers spin around him. | ||
| + | *Release the electromagnetic barriers, causing them to fly off the sides of the screen, then jump to Mega Man's position before the electromagnetic barriers return to Dark Man 4. | ||
==Damage Tables== | ==Damage Tables== | ||
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|top=0 | |top=0 | ||
|wool=4 | |wool=4 | ||
| − | |phar=3 | + | |phar=3/7 |
|black=1 | |black=1 | ||
|magic=2 | |magic=2 | ||
| − | |notes= | + | |notes=}} |
| − | }} | ||
| − | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 61: | Line 64: | ||
|sakugarne=3 | |sakugarne=3 | ||
|arrow=1 | |arrow=1 | ||
| − | |wire= | + | |wire=3 |
| − | |notes= | + | |notes=}} |
| − | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|magnetic=6 | |magnetic=6 | ||
|ice=2 | |ice=2 | ||
| − | |notes= | + | |notes=}} |
| − | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 85: | Line 84: | ||
|chill=1/4 | |chill=1/4 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes= | + | |notes=}} |
| − | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 99: | Line 96: | ||
|concrete=1 | |concrete=1 | ||
|homing=2 | |homing=2 | ||
| − | |notes=For Tengu Blade, the first digit represents the slash, the second the projectile, and the third the dash. | + | |notes=For Tengu Blade, the first digit represents the slash, the second the projectile, and the third the dash.}} |
| − | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 110: | Line 105: | ||
|block=3 | |block=3 | ||
|ice=2 | |ice=2 | ||
| − | |notes= | + | |notes=}} |
| − | }} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] | [[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] | ||
Revision as of 17:31, 16 August 2018
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Dark Man 4 | |||||||||||||||||||||||||||||||||||||||
| Art by Capcom | |||||||||||||||||||||||||||||||||||||||
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Dark Man 4 is a boss from Mega Man 5. The fourth and last of the Dark Man series of robots, Dr. Wily created Dark Man 4 for two purposes; destroy Mega Man (obviously), and frame Proto Man for his latest world domination scheme. To this end, he has the firepower of Dark Man 1, the electromagnetic barriers of Dark Man 2, and the jumping capability of Dark Man 3. Unlike the others, he can also send his shields out as an attack, speed up their rotation, and disguise himself as any target.
He was added as a boss in the Megamix Engine, and therefore will appear in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level as a devkit boss. Notably, he has a customisable introduction where he can appear disguised as the player, as Proto Man (complete with off-key whistle), as someone or something else, or skipping a disguise altogether. He also appears as the final boss of the Megamix Engine's Example Game if the difficulty is set to Normal.
Contents
Battle
Dark Man 4 will randomly pick between two attacks:
- Fire three projectiles straight forward while his electromagnetic barriers spin around him.
- Release the electromagnetic barriers, causing them to fly off the sides of the screen, then jump to Mega Man's position before the electromagnetic barriers return to Dark Man 4.
Damage Tables
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 2 | 2 | 0 | 4 | 1 | 3/7 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 4 | 2 | 1 | 1 | N | 1 | 4 | 3 | 3 | 1 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 3 | 1 | 1 | 2 | 6 | 2 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2/2 | 1/4 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 4 | 0 | 0 | 1/2/2 | 2 | 1 | 2 | ||
| Other Notes | For Tengu Blade, the first digit represents the slash, the second the projectile, and the third the dash. | |||||||||
Megamix Engine
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| 1/1/3 | N | 4 | 2 | 3 | 2 | |||||
| Other Notes | ||||||||||