Difference between revisions of "User:MarsJenkar/Sandbox"
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|type=Explosive | |type=Explosive | ||
|weak=[[Magnetic Shockwave]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Solar Blaze]], [[Triple Blade]]{{Megamix}} | |weak=[[Magnetic Shockwave]]{{3}}<br>[[Flame Mixer]]{{48H}}<br>[[Solar Blaze]], [[Triple Blade]]{{Megamix}} | ||
| − | |affiliations= | + | |affiliations= |
|stage=[[Explosives Factory]] | |stage=[[Explosives Factory]] | ||
|location= | |location= | ||
| − | |occupation= | + | |occupation= |
|OffAppear= | |OffAppear= | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | ||
Revision as of 02:29, 30 June 2024
Contents
Blue Bomber Man
| Blue Bomber Man | |||||||||||||||||||||||||||||||||
| Artwork of Bomb Man by Capcom (edited by MarsJenkar) | |||||||||||||||||||||||||||||||||
| DLN-006-EV | |||||||||||||||||||||||||||||||||
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Blue Bomber Man is the boss of the stage Explosives Factory. He is a reprogrammed and slightly upgraded version of Bomb Man. He was captured by an unknown party during a mining operation; he later showed up at the titular factory intent on making a very large fireworks show. He has been slightly upgraded from his baseline, and reprogrammed.
Battle
Blue Bomber Man fights much like Bomb Man. He will hop around his arena in an attempt to get far away from Mega Man and throws Hyper Bombs at him whenever he lands. He throws them in volleys of three at a time, and the bombs explode on contact with the ground. The explosion radius of the Hyper Bomb is very big, making it somewhat harder to avoid. During his higher jumps, he will throw a bomb straight up, which again explodes on contact with the ground. Occasionally he will throw three bombs at once in a spread rather than in a volley. Due to tweaks to his AI, he jumps around slightly more often than the original Bomb Man.
Compared to his baseline version, he takes less damage from the Mega Buster, and is slightly more resistant to the Magnetic Shockwave (taking 5 damage instead of 6), making for a slightly longer battle.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 1 | 5 | 1 | 1 | 1 | 2/4 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 2 | 4 | N | 2 | 2 | 1 | 2 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 2 | 1 | 2 | 5 | 2 | 2 | ||||||||||||
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| Other Notes | Mostly unchanged except for the Mega Buster and Magnetic Shockwave, which have slightly reduced effectiveness (but the latter still counts as a weakness). | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 0/0 | 2/2 | 99 |
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Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4 | 2 | 2 | 1 | 2/2/2 | 2 | 2 | 2 | 1 | |
| Other Notes | {{{notes}}} | |||||||||
Megamix Engine
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| 1/1/3 | N | 2 | 2 | 2 | 0 | |||||
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| Make a Good Mega Man Level 3 - Tier 12 | |
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| Entry Stages | |
| Sludge Man • Undead Fortress • Geek Man • Somewhere Underground • Nowhere yet everywhere: When the world may loop • Guitar Man • Explosives Factory • Western Railway • Secluded Terminal • It Was Rated Arr • Metall Man's Metall Factory • Gravity Wumbo | |
| Bonus Stages | |
| Static Man | |
| List of Bosses | |
| Sludge Man • Zombie Devil • Spark Man Flip • Geek Man • Hard Man • Stone Man • Sovereign Machine • Hunter Type A • Guitar Man • Blue Bomber Man • Pipi Condor • Bucky • Train Trio • Magnet Man SF • Railway Team • Treasure Man • Dennis Returns • Metall Man • Secret Melon • Gravity Man Supreme • Static Man | |
| Tier Boss | |
| Control Man | |