Difference between revisions of "Mega City"

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|title=Explosive Freefall
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|title=Mega City
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|image=[[File:MaGMMLEZ-CH1-MegaCity.png|250px]]
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|image=[[File:MaGMMLEZ-CH1-MegaCity.png|256px]]
 
|caption=The Center of Advanced Robotics!
 
|caption=The Center of Advanced Robotics!
 
|game=''[[Make a Good Mega Man Level: Episode Zero]]''
 
|game=''[[Make a Good Mega Man Level: Episode Zero]]''
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|creator=[[SnoruntPyro]]
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|creator=[[snoruntpyro]]
 
|rank=Chapter 1
 
|rank=Chapter 1
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|composer=Jee-Hoon Park
 
|artist=
 
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|subbosses=
 
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*[[SRARA Up N' Down]]
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*[[SRARA Up n' Down]]
 
|other=
 
|other=
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|music=
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|music=Talesweaver - Money Money Money
 
|location=
 
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|previous=[[Defeat the Giant Spear Man!]]
 
|previous=[[Defeat the Giant Spear Man!]]
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|next=[[Kingdom Crisis]], [[Contra Base]]
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|next=[[Kingdom Crisis]]/[[Contra Base]]
 
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}}
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'''Mega City''' is one of the hub areas in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of the same location in the Archie Comics, Mega City is a bustling urban district, home to [[Dr. Light's Lab|Light Labs]] (and later renamed to its current moniker in [[Mega Man]]'s honor), and the setting of ''[[Make a Good Mega Man Level 2]]''. [[Zero]] is tasked with traversing through the city en route to [[Dr. Wily's Secret Bunker]].
  
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'''Mega City''' is one of the hub areas and fifth level in ''[[Make a Good Mega Man Level: Episode Zero]]''. Based off of the same location in the Archie Comics, Mega City is a bustling urban district, home to Light Labs (and later renamed to its current moniker in [[Mega Man]]'s honor), and the setting of [[Make a Good Mega Man Level 2]], [[Zero]] is tasked with traversing through the city en route to [[Dr. Wily's Secret Bunker]].
+
The first time entering the city, Zero comes across [[Sophie Hyde|Dr. Sophie Hyde]] being pestered by [[SRARA]] over the simulation technology of the upcoming festival, and after a fight against [[SRARA Up n' Down]], Dr. Hyde thanks the decoy bot and gifts him with the [[Blank Drive]] and [[Cutter Chip]] so that he can test their usefulness.
  
−
The first time entering the stage, Zero comes across [[Dr. Sophie Hyde]] being pestered by [[SRARA]] over the simulation technology of the upcoming festival, and after a fight against [[SRARA Up N' Down]], Dr. Hyde thanks the decoy bot and gifts him with the Cutter Drive and Blank Drive for the use of testing.
+
After meeting up with [[Dr. Wily]] for the first time in his bunker, Zero must return to Mega City to gather more information. For subsequent visits, Mega City is now opened past Dr. Hyde's tent, granting him access to various locations; most notably the Museum of Robotics History, and the offices of Agents [[Roslyn Krantz]] and [[Gilbert D. Stern]]. From here, Zero learns of the history of Mega Man and is hired by Krantz and Stern (mostly Krantz) to subtly track down SRARA. Only after talking with the agents does Zero feel an invigorated surge of heroism, teleport away, and begin Chapter 2 proper.
  
−
After meeting up with Dr. Wily for the first time in his bunker, Zero must return to Mega City to gather more information. For subsequent visits, Mega City is now opened past Dr. Hyde's tent—granting the player access to the Dojo (if [[Mojo Dojo]] is completed), Chateau Chevaleresque, a weapon training simulation in [[Tier_6_(MaGMML2)|Tier 6]], a Museum of Robotics History, and the offices of Agents Rosalyn Krantz and Gilbert D. Stern. From here, Zero learns of the history of Mega Man and is hired by Agent Krantz and Stern (mostly Krantz) to subtly track down SRARA. Only after talking with the Agents does Zero feel an invigorated surge of heroism, teleports away, and begins Chapter 2 proper.
+
==Points of Interest==
 +
===Tier 1 Tent===
 +
Though Light Labs may be closed down, Dr. Hyde's tent is open for Zero to check on what remaining chips need to be collected.
  
−
==Trivia==
+
===Chateau Chevaleresque===
−
* [[Chill Man]] can be encountered as an NPC, who recently signed up to have his likeness be used in the upcoming festival, and worries about his face being plastered about way too much. This is a reference to his presence as a frequently-used devkit boss in Make a Good Mega Man Level 2.
+
:''Main article: [[Chateau Chevaleresque]]''
 +
The Chateau may not sell alcohol this time around, but Zero is still free to chat with [[Knight Man]] and other NPCs. Fake Man can be talked with to toggle chip-efficiency upgrades, and a jukebox is on the right of the lower floor to listen to the game's tunes. [[Pirate Man]] is close by, in case you want his [[Z-Phone]] contact as well.
  
−
[[Category:Make a Good Mega Man Level: Episode Zero Stages]] [[Category:Stages]]
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===Tier 6 Training Simulation===
 +
The batty programmer of [[Tier 6 (MaGMML2)|Tier 6]] seems to have seen Zero in his dreams, so Zero gets free access to a training simulation. Here, he can use his weapons on a test hologram that tracks how much damage per second his weapons deal to it. Also in the simulation is an ammo refill station, and an [[Astro Switch]] that enables or disables i-frames for the test hologram.
 +
 
 +
===Museum===
 +
To learn the history of Mega Man, Zero first must head to the Museum, where not only is the history of the ''Mega Man'' games held, but also the beginning of sentient robots (through government military testing and [[Proto Man|the Blues Project]]), the Ra Moon and Stardroid incidents, the fight against anti-robot legislation, information on IC chips, the popularity of Mets, and the current development of advanced simulation technology.
 +
 
 +
===Krantz and Stern's Office===
 +
The federal agents' offices are where Zero is tasked with tracking down SRARA, and given a Z-Phone contact.
 +
 
 +
===Dojo===
 +
:''Main article: [[Dojo]]''
 +
Only accessible after completing [[Mojo Dojo]], [[Yamato Man]]'s smaller Dojo is finally open. From here Zero can access the Boss Gallery, where Zero can refight every boss and miniboss in the game (even the joke fight against [[Mega Man]] from the game's intro).
 +
 
 +
==Z-Phone Dialogue==
 +
{|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;"
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!style="color:#FCFCFC; background-color: #454E54;"|
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!style="color:#FCFCFC; background-color: #454E54;"|Contact
 +
!style="color:#FCFCFC; background-color: #454E54;"|Transcript
 +
|-
 +
|[[File:ZPhoneWily.png]]
 +
|Dr. Wily
 +
|Mega City?
 +
You're passing through there, are you? Well, again, just try not to make a scene.
 +
 
 +
They ''shouldn't'' be on to you, but just in case they are, just pull out a smoke bomb or something for a getaway.
 +
 
 +
That's one of my old standby tactics.
 +
|-
 +
|[[File:ZPhoneKrantz.png]]
 +
|Agent Krantz
 +
|'''Krantz:''' Oh hey, you're nearby!
 +
Since everything's still getting set up, there's not much to do around here, but I'll let you in on a secret.
 +
 
 +
Those balloons are actually made of a high-density rubber.
 +
 
 +
They'd still get destroyed with enough pressure, but if you land on one, you might be able to bounce off of it!
 +
 
 +
'''Zero:''' That assumes I can reach up there in the first place.
 +
 
 +
'''Krantz:''' Yeah, good point. You might get lucky and reach one, but there's no way you could bounce on all of them.
 +
|-
 +
|}
 +
 
 +
==Notes==
 +
* [[Chill Man]] can be encountered as an NPC, who recently signed up to have his likeness be used in the upcoming festival, and worries about his face being plastered about way too much. This is a reference to his presence as a frequently-used devkit boss in ''Make a Good Mega Man Level 2''.
 +
* The test dummy hologram in Tier 6's Training Simulation is Dan Hibiki from the ''Street Fighter'' games, known for his overconfidence and laughable difficulty as an opponent.
 +
* In the Museum's montage, the full list of official games shown are the 11 mainline games, plus ''[[Mega Man: The Wily Wars]]'' (with Mega Man using the Ballade Cracker, going off of the Archie comics' inclusion of the Mega Man Killers in its brief adaptation of the game), ''[[Mega Man V]]'', ''[[Mega Man & Bass]]'', and ''[[Rockman & Forte: Mirai Kara no Chousensha]]''. Afterwards, the fangames depicted are (in order) ''Mega Man: Super Fighting Robot'', ''Mega Man Revolution'', ''Mega Man 42'', ''Mega Man: Revenge of the Fallen'', ''Mega Man ROCKS!'', ''Mega Man Sunrise'', ''Mega Man Unlimited'', ''Mega Man Rock Force'', ''Mega Man: Square Root of Negative One'', and ''[[Make a Good Mega Man Level Remastered]]''.
 +
** Notably, ''Mirai Kara no Chousensha'', ''Unlimited'', ''Rock Force'', and ''MaGMML1R''<nowiki>'s</nowiki> scenes depict their antagonists begging for mercy, despite such a thing never occurring in the games themselves. This suggests the Museum may not be entirely aware of (or honest with) how certain events really happened...
 +
<br>
 +
{{MaGMMLEZ Chapter 1}}
 +
{{MaGMMLEZ}}
 +
 
 +
[[Category:Hubs]][[Category:Stages]][[Category:Make a Good Mega Man Level: Episode Zero Stages]][[Category:Stages without Collectables]]

Latest revision as of 16:51, 16 March 2025

Chapter 1: Mega City

Make a Good Mega Man Level: Episode Zero

MaGMMLEZ-CH1-MegaCity.png
The Center of Advanced Robotics!

Mega City is one of the hub areas in Make a Good Mega Man Level: Episode Zero. Based off of the same location in the Archie Comics, Mega City is a bustling urban district, home to Light Labs (and later renamed to its current moniker in Mega Man's honor), and the setting of Make a Good Mega Man Level 2. Zero is tasked with traversing through the city en route to Dr. Wily's Secret Bunker.

The first time entering the city, Zero comes across Dr. Sophie Hyde being pestered by SRARA over the simulation technology of the upcoming festival, and after a fight against SRARA Up n' Down, Dr. Hyde thanks the decoy bot and gifts him with the Blank Drive and Cutter Chip so that he can test their usefulness.

After meeting up with Dr. Wily for the first time in his bunker, Zero must return to Mega City to gather more information. For subsequent visits, Mega City is now opened past Dr. Hyde's tent, granting him access to various locations; most notably the Museum of Robotics History, and the offices of Agents Roslyn Krantz and Gilbert D. Stern. From here, Zero learns of the history of Mega Man and is hired by Krantz and Stern (mostly Krantz) to subtly track down SRARA. Only after talking with the agents does Zero feel an invigorated surge of heroism, teleport away, and begin Chapter 2 proper.

Points of Interest

Tier 1 Tent

Though Light Labs may be closed down, Dr. Hyde's tent is open for Zero to check on what remaining chips need to be collected.

Chateau Chevaleresque

Main article: Chateau Chevaleresque

The Chateau may not sell alcohol this time around, but Zero is still free to chat with Knight Man and other NPCs. Fake Man can be talked with to toggle chip-efficiency upgrades, and a jukebox is on the right of the lower floor to listen to the game's tunes. Pirate Man is close by, in case you want his Z-Phone contact as well.

Tier 6 Training Simulation

The batty programmer of Tier 6 seems to have seen Zero in his dreams, so Zero gets free access to a training simulation. Here, he can use his weapons on a test hologram that tracks how much damage per second his weapons deal to it. Also in the simulation is an ammo refill station, and an Astro Switch that enables or disables i-frames for the test hologram.

Museum

To learn the history of Mega Man, Zero first must head to the Museum, where not only is the history of the Mega Man games held, but also the beginning of sentient robots (through government military testing and the Blues Project), the Ra Moon and Stardroid incidents, the fight against anti-robot legislation, information on IC chips, the popularity of Mets, and the current development of advanced simulation technology.

Krantz and Stern's Office

The federal agents' offices are where Zero is tasked with tracking down SRARA, and given a Z-Phone contact.

Dojo

Main article: Dojo

Only accessible after completing Mojo Dojo, Yamato Man's smaller Dojo is finally open. From here Zero can access the Boss Gallery, where Zero can refight every boss and miniboss in the game (even the joke fight against Mega Man from the game's intro).

Z-Phone Dialogue

Contact Transcript
ZPhoneWily.png Dr. Wily Mega City?

You're passing through there, are you? Well, again, just try not to make a scene.

They shouldn't be on to you, but just in case they are, just pull out a smoke bomb or something for a getaway.

That's one of my old standby tactics.

ZPhoneKrantz.png Agent Krantz Krantz: Oh hey, you're nearby!

Since everything's still getting set up, there's not much to do around here, but I'll let you in on a secret.

Those balloons are actually made of a high-density rubber.

They'd still get destroyed with enough pressure, but if you land on one, you might be able to bounce off of it!

Zero: That assumes I can reach up there in the first place.

Krantz: Yeah, good point. You might get lucky and reach one, but there's no way you could bounce on all of them.

Notes

  • Chill Man can be encountered as an NPC, who recently signed up to have his likeness be used in the upcoming festival, and worries about his face being plastered about way too much. This is a reference to his presence as a frequently-used devkit boss in Make a Good Mega Man Level 2.
  • The test dummy hologram in Tier 6's Training Simulation is Dan Hibiki from the Street Fighter games, known for his overconfidence and laughable difficulty as an opponent.
  • In the Museum's montage, the full list of official games shown are the 11 mainline games, plus Mega Man: The Wily Wars (with Mega Man using the Ballade Cracker, going off of the Archie comics' inclusion of the Mega Man Killers in its brief adaptation of the game), Mega Man V, Mega Man & Bass, and Rockman & Forte: Mirai Kara no Chousensha. Afterwards, the fangames depicted are (in order) Mega Man: Super Fighting Robot, Mega Man Revolution, Mega Man 42, Mega Man: Revenge of the Fallen, Mega Man ROCKS!, Mega Man Sunrise, Mega Man Unlimited, Mega Man Rock Force, Mega Man: Square Root of Negative One, and Make a Good Mega Man Level Remastered.
    • Notably, Mirai Kara no Chousensha, Unlimited, Rock Force, and MaGMML1R's scenes depict their antagonists begging for mercy, despite such a thing never occurring in the games themselves. This suggests the Museum may not be entirely aware of (or honest with) how certain events really happened...


Make a Good Mega Man Level: Episode Zero - Chapter 1
Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
List of Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Mini-Stages
Mega City • Dr. Wily's Secret Bunker
Make a Good Mega Man Level: Episode Zero
Characters
Zero (Costumes) • Dr. Wily • SRARA (SRARA Up n' Down • SRARA Joe • SRARA Shield Attacker • SRARA Met) • Agent Krantz • Agent Stern • Dr. Hyde • Galaxy Man • Yamato Man • Pirate Man •
Duo • Trio • Knives
Special Weapons
Weapons
Z-Buster • Z-Saber • Z-Burst • Blank Drive
Chips
Cutter Chip • Flame Chip • Icicle Chip • Zap Chip • Psycho Chip
Chapter 1 Stages
Explosive Freefall • Surveillance Canyon • Gusty Gorge • Defeat the Giant Spear Man! • Contra Base • Kingdom Crisis • Lost Valley • Skyhigh Ridge • Twilight Terrace • Abandoned Lab • Subterranean Stronghold • Vertical Hunger
Chapter 2 Stages
Flame Path
Scorched Factory • Hot Steps • Recoil Recon • Dispute Over Sawblades • Scarlet Temple • Refurbished Pyramid • Surfboard Showdown • Offshore Hangar Cluster • Horizon Zero
Icicle Path
Frosty Fields • When Spike Drops Freeze Over • Robot Ink Printing Facility • Forgotten Fortress: The Lab • Nocturnal Assault • Springy Scaffolding • BlocBunker • Midnight Aurora • Metropolitan Neapolitan
Zap Path:
Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire
Psycho Path:
The Red Woods • Vertical Vine Venture • String Theory • Cursor Corruption • Temporal Pillar • Bubble Base • Wicked Waterworks • In the Flesh • Space Jam
Other:
Construction of Constructions • Mojo Dojo • S.R.A.R.A. HQ
Chapter 3 Stages
Entrance to Tier X • Ghouls n' Ghasts • Toxic Tunnels • Looping Growth Garden • Rainbow Ravine • Shift Posting • Psionic Space Station • Ice Breaker • Code Landfill • Lily Airpad
Null and Void
Locations
Mega City • Dr. Wily's Secret Bunker
Chapter 1 Bosses
Mega Man • Dangerous Duck • Giant Spear Man • SRARA Up n' Down • Gomeramos King • Dethgerbis • Piranhabiran • Thwomp Man • Honey Woman • Doc Robot Overloaded • Punk • Boomer Kuwanger • Giga Kuwagata
Chapter 2 Bosses
Flame Path
Elemental Aces • Fighting Fefnir • Fire Boy GH • Blade Man DOS • Sparky
Icicle Path
Blizzard Man • Stomp'n • Stomp'n Violet • Hindjoe • Wafer Wagon
Zap Path
Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur
Psycho Path
Totem Polen Plus • Totem Polen EX • Bone Dragon • Spider Potton • Recluse Woman • Internet Destroyer • Cursor • Sakuya Izayoi • Toad Man Bubble Base • Splash Woman's Revenge • Haiker G • CWU-41B • Intest Tinhead • Baskette Ball
Other
SRARA Joe • SRARA Shield Attacker • Duo
Chapter 3 Bosses
SRARA Met • Chesder • Chesder's Revenge • Red Arremer Man • Amoeba Droid • Psionic Man • Giga Count 2.0 • Cloud Devil 2.0 • Toad Man
Null and Void
Alter Archive • Big Chungus • Dust Man • Elec Man • Elec Spine • Hatter Joe • Illumina Alpha • Magmatron • Mega Man 2 NETA • Pepsi Man's Revenge • Pico Shuffle • Quick Man • Trailing Zero
Final Bosses
SRARA • Unununium • Trio
Optional Bosses
Hyper Picketman • Yamato Man • Cutter Golem • Flame Golem • Icicle Golem • Zap Golem • Psycho Golem • GameStop Duck