Sidequests

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PickelmanBull.png Finish the level; I wanna see what it's like when it's done.

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Throughout Make a Good 48 Hour Mega Man Level, various sidequests on the SS Elroy appear that Mega Man can complete to obtain Junk. Completing these sidequests and bringing the rewards to Joseph is the primary way to unlock upgrades, as the game otherwise lacks a traditional shop. Most sidequests task him with visiting a specific level and completing a specific challenge, such as finishing it under certain limitations, or finding newly added objects. Some sidequests won't "officially" unlock until after gathering a number of Energy Elements and clearing the stage in question at least once, but Mega Man can still fulfill their requirements before receiving the sidequest, at which point the NPC acknowledges that the sidequest was already done.

Avian Kingdom

"Deleuze Pipi has a noble cause of building a kingdom for all birdkind, but he needs Bolts in order to do that!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

Likely to be the first sidequest Mega Man receives, as he is railroaded into it at the start of the game in order to find Beat. The questgiver is Deleuze Pipi, who lives in a cabin on the right side of the SS Elroy, with a purple wall and a wing sign above the door.

To beat this quest, Mega Man must pay a total of 1500 bolts to Deleuze Pipi. The combined total of all the upgrades he sells is 1840 bolts, making it easy to reach this goal just by playing the game normally. If for some reason all upgrades have been obtained and the goal has not been met, the donation option is a viable, if slow, way of paying. Mega Man is awarded the Zetsabre for completing the sidequest; it isn't useful until near the end of the game, however, so grinding for bolts specifically just for this quest isn't recommended.

See Seasickness

"Turner is feeling very seasick; he'll throw up if he moves even an inch! There's gotta be a paper bag somewhere indoors..."
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

Sea Sickness is started by talking to Turner, a green Komasaburo who appears outside Deleuze Pipi's room after getting 7 Energy Elements. Mack, the jumping Monkikki in Tier 7 has a paper bag that Turner can use, but he'll only give it to Mega Man if he can beat Caution: Moving Parts in 2 minutes and 30 seconds or less. The level is short enough that it can be beaten decently quickly, but smart weapon use (such as Rush Jet to skip over the pits and Tengu Blade to pass through Nobitas) will help. After beating the time record and talking to Mack again, he'll gift Mega Man the bag. The quest is done after taking the bag back to Turner, rewarding Mega Man with the Dizzy Dial.

Poltergeist

"Gyosephine claims her amulet attracts ghosts and her TV is possesed by one! Chase the ghost out, but try not to damage her TV!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

This is the first sidequest that can be found and completed, as early as the start of the game while exploring the ship in search of Beat. Gyosephine the Gyotot is just to the right of the tier elevator, past the ladder on the same floor. Her room TV is inexplicably haunted, and she tasks Mega Man with exorcising the ghost without damaging the TV itself.

The Haunted TV uses a modified version of Quick Man's AI; it does three jumps before sliding along the ground, but doesn't shoot projectiles and cannot harm Mega Man at all. Shooting the TV three times restarts the encounter from the beginning; the true target is the Rotom-esque spark orbiting around the TV. Hitting the spark enough times causes it to periodically shoot bullets at Mega Man in retaliation, but these are also incapable of doing damage. The Spark Shock is a useful weapon, thanks to its larger hitbox than the Mega Buster, and because if it hits the TV, it will freeze in place without being damaged. Talking to Gyosephine after defeating the Haunted TV gives the Cursed Amulet as a reward.

Funky Fresh Beats

"DJ Question is offering a free radio to any music experts. You'll have to prove yourself through his tough music quiz, though."
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

In Tier 6, Gangstatepakkan the Tatepakkan can be found to the left of the entrance, right next to the jukebox. Talking to him starts a quiz relating to music used in the entries. This can be challenging, as there's no guarantee a player will have played all the entries used in his question pool, but it can be solved with trial and error, or with a guide. The possible questions (and their answers) are as follows:

Question Correct Answer
"This song is from a simulation that uses color to show where hazards will appear overhead." Toad Man's Underwater Sea Lab
"This song is from a simulation with a Dr. W logo near the start." Flamecrush Forest
"This song is from a simulation with rising platforms in the room with the Energy Element." Robot Recycling Center
"This song is from a simulation where all enemies but the boss can deflect buster shots." Lasers and Platforms
"This song is from a simulation with a brief underwater section in the middle." Mystic Museum
"This song is from a simulation you probably skipped." GraviMan INC.
"This song is from a simulation featuring ladders with rungs spaced unusually far apart." Seahorse City
"This song is from a simulation with exploding platforms, projectiles, and enemies." Braving New Depths
"This song is from a simulation with a miniboss guarding a W-Tank in a secret room." Curious Skymachine
"This song is from a simulation with a death pit to the left of the starting point." Flaming Fortress
"This song is from a simulation with both water and lava hazards." Oh No! More Compactors
"This song is from a simulation with a gimmick that can be suppressed by special weapons." Base in the Boondocks
"This song is from the only simulation with square platforms that assemble and disassemble." Volcanic Facility
"This song is from a simulation with six key gates blocking the hallway to the exit." Celestial Resort
"This song is from a simulation with two paths you can take through the middle." Spicy Top Action

Answering eight in a row correctly rewards Mega Man with the Radio.

Co-Ladder All Damage

"Gordyn claims his skill in Frozen Lab is unmatched, but if you beat his No-Jump record he'll give you a reward!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

This quest is available once you have 40 Energy Elements & Frozen Lab has been cleared at least once. Gordyn Pressman, a gray, bearded, glasses-wearing Ladder Press rapidly moving up and down a ladder, can be found to the left of the same simulation, and when talked to, he explains to Mega Man how he can teach him an advance technique related to ladders if you can clear Frozen Lab without jumping too many times.

Entering Frozen Lab with the quest active will add a Jump-Counter to the top-right corner of the screen. Each jump increments the counter by one and you are allowed a total of six jumps before the challenge is failed, prompting you to restart the stage from the beginning. In order to complete the challenge, you'll want to utilize Rush Jet in order to reduce the number of unavoidable jumps right at the beginning (All Three Screens at the start of the stage to be more precise.), and from then on, you'll need to avoid any additional jumps by utilizing the level's main gimmick, the Gravity Lift, in conjunction with Ladders & Bouncy Tiles in order to clear almost the entire stage without jumping. The only additional jumps required to finish the stage are the jump to clear a two tile ledge after the mid-way checkpoint & a jump to get over to the Spring at the pre-boss checkpoint.

Once the challenge has been cleared, talking to Gordyn again will NOT give you the reward straight away but instead, a key to his room in order to get the actual reward. (From Mega Man's room, take the ladder to the right of the elevator and it's the first door to the right.) Unlock Gordyn's door using the key and you'll enter a tall room with ladders, Ladder Presses, Teckyuns, & Beaks. This challenge boils down to a waiting game where you must time your way past the various obstacles on your way to the top of the room. Despite not indicating it, Rush Coil and Rush Jet are completely disabled in the room. The only utility that you can use in this challenge is Concrete Shot, which can be minorly helpful. The Beaks are completely immune to all weapons, meaning that Spark Shock cannot be used to normally stun them.

At the very top of the room are a pair of TEK Gloves, which can be given to Joseph right away to create the Step Booster. (Which would have been VERY useful for this challenge in the first place.)

Drunk.

"Bud is the champion of Waste-Race, a sport where you get drunk and then race on foot. It's harder than it sounds..."
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

Bud, a Docron with a soda hat, can be found at the end of Tier 5 after collecting 24 Energy Elements. He'll challenge Mega Man to a "Waste Race" (a race done while drunk off of his special drink) from the elevator door all the way to the opposite end of the tier.

Agreeing to the race as soon as possible isn't such a good idea, as in MaG48HMML, being drunk massively hinders Mega Man's movement to the point where he won't even come close to winning the race. Only the Balance Stabilizer (obtained from completing See Seasickness) will neutralise the effects of alcohol and let Mega Man move normally. Even so, Bud will take shortcuts during the race, requiring the use of either the Rush Coil or Concrete Shot to climb over a wall without going around it using the stairs. After winning the race, Bud will give Mega Man the Cracked Armor. The option to redo the Waste Race for fun remains open after this, but there is no reward for completing it a second time.

Infiltration

"Ringo is a nasty criminal who planted 8 bombs in Volcanic Facility! You must defuse all the bombs before it's too late!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

This quest is available once 24 Energy Elements have been collected (in other words, as soon as the Box Cartel take the SS Elroy hostage) and Volcanic Facility has been cleared at least once. Once both of these conditions are met, Ringo, a grey, cloaked Spring Face Bomb, appears just left of Enkers Revengeance. By talking to him, he confesses that he intended to hijack the ship himself before the Box Cartel beat him to it, and now he has to abaondon his plan. However, he planted eight bombs in Volcanic Facility, which will destroy the ship if they aren't defused in time.

Entering Volcanic Facility with the quest active will start a four minute timer and a bomb count on the top-left of the screen. The timer will keep ticking down even while respawning, and cannot be reset without exiting and restarting the level, so dying too often will result in a time failure. Mega Man must go through the level and destroy all eight bombs before time runs out. The use of Special Weapons is encouraged, as many bombs are positioned outside of the Mega Buster's range. The Rain Flush is particularly useful, as it hits the entire screen and can even destroy offscreen bombs during the two Sideway Elevator rides. Talking to Ringo after defusing every bomb will prompt him to give Mega Man the Gun Del Sol.

Dancing All Night

"Helen is HEART*HAT's biggest fan! She'd love a signed poster, but she's just too anxious to talk to them herself..."
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

This quest normally starts by talking to Helen, a Neo Heli Metall that can be found at in Tier 11 after collecting 30 Energy Elements. A big fan of the HEART*HAT idol trio, she wants an autographed poster from them, which can be earned by completing their memory game. Her memory isn't all that good, so she asks Mega Man to get the poster for her.

The HEART*HAT Trio can be found at the farthest left platform of Tier 11, and when talked to, they'll challenge Mega Man to a memory game that costs 50 Bolts per attempt. The memory game is fairly simple; one of the three Mets (Abigail, Brittany, and Crungo) will be chosen at random, and Mega Man must keep track of her position whilst the trio dances around each other to the music. Once the music is over, the trio asks where the chosen sister ended up at. Guess the right one, and they'll gift the Signed Poster to Mega Man. Give this to Helen, and she rewards him with the Jet Turbine.

The HEART*HAT Trio minigame is available to you as soon as Beat has been found, meaning that it can be played very early on. However, because Helen herself doesn't appear until 30 Energy Elements have been gathered, there's little reason to complete this sidequest as soon as possible.

Mutual Attraction

"Crazy Daisy got some attractive drip! Perhaps too attractive, because it magnetized her lower half to a Magfly in Tower!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

Crazy Daisy, a purple Crazy Razy, can be found in Tier 3, to the right of Tower, after defeating Kamikamin (After collecting 15 Energy Elements). When prompted, she'll explain to Mega Man that she lost her bottom half to a Mag Fly because of the Iron Boots that she wore whilst in the simulation, so she asks him to go defeat the Mag Fly holding the boots.

Upon entering Tower, a Mag Fly in the large room just before the end will be carrying her lower half. Defeating the Mag Fly will cause it to release Crazy Daisy's legs, but upon exiting the stage, Crazy Daisy will ask Mega Man to help her free the Iron Boots from her bottom half thanks to a magnet that she happened to have for this occasion. This will prompt a timing minigame, where Mega Man must use the Spark Shock to power a magnet while Crazy Daisy tries to get her Iron Boots off. Simply charge the magnet by pressing the shoot button at a decently fast tempo. A falling sound will indicate when Mega Man is firing too slowly, while a zapping sound will indicate when he's firing too quickly. Once the magnet's meter is filled completely, Crazy Daisy will pull herself free of the Iron Boots, which Mega Man will catch and keep afterwards.

Bootcamp Graduation

"Sarge has one last trial before you graduate from his bootcamp! Can you beat Mystic Museum without using the Buster?!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

After defeating Blocky, Sarge will stand outside Special Weapon Bootcamp, in the top left corner of the ship. When spoken to, he tasks Mega Man with completing Mystic Museum without firing the Mega Buster. The sidequest is fairly simple to complete otherwise, especially with a supply of W-Tanks to refill any weapon once it runs out of ammunition. Using Beat (and the Rush Coil, normally locked but obtainable within the stage) isn't recommended, as its buster shots count as Mega Buster shots.

Love Survivor

"A love crisis has struck the owners of Double Action Boutique. It's time to play cupid and bring them back together!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

After collecting 30 Energy Elements, visiting Double Action Boutique causes Nu'o to appear by herself, reminiscing about her husband and his distinct seafood odor. A food cart appears outside the tier elevator, pointing towards Tier 3; here, Bol'o can be found in a previously-blocked off region in the bottom right. Talking to him will open up access to the kitchen, where Mega Man will have to sneak past enemies to reach the shrimp-fried rice at the end, as part of a plan to impress famous robot chef, Master Reddorgold.

The stealth mission is self-explanatory for the most part: progress forward while avoiding the light coming off the enemies. Being caught in the light of most Peterchies, Flying Shells, and Illusians affords Mega Man a split second to escape before he's properly spotted. Some enemies can be rushed through completely without being spotted if Mega Man is fast enough. Although every enemy is immune to damage, a few Special Weapons are still useful: the Spark Shock still freezes targets, the Concrete Shot blocks sight lines, and both Rush utilities can skip certain level design challenges. At the very end of the kitchen is a plate of shrimp-fried rice, which the Flame Mixer must be used on. During the cutscene that follows, Mega Man will obtain a Magnet and a Metal Detector, which can be innately combined.

The kitchen can be revisited at any time afterwards, with a large bolt reward at the end for completing the stealth mission again. If for some reason the Flame Mixer's ammo is empty before blazing the shrimp-fried rice, Eddie will appear to provide refills.

Credit When It's Due

"Granny-Oh's found a missing credit card, but she doesn't know where to find the owner! Where is this Tomothy Daddy?"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

After gathering 15 Energy Elements and defeating Kamikamin, Granny-Oh, the elderly Choker Oh, appears in Tier 10, just above Windy Conditions. If Mega Man talks to her, she'll ask if he knows a "Tomothy Daddy", to which he'll reply no. Tired of searching, Granny-Oh mentions that her roommate has went off to the Double Action Boutique before retreating to her room.

Tomothy Daddy and his son Tompson B. can be found at the very top of Tier 10, next to Realm of the Lich Lord. Talking to the former has Mega Man inform him that his card has been found, but that he doesn't know where the holder is. As the conversation closes, Tomothy takes his child to, "A city in the clouds, or something". Mega Man must then locate where Granny-Oh is, and to do that he must find her roommate Bonnie, located in Double Action Boutique's changing room. She gives him their room key and directions to it: second to the right of the Boutique. After entering Granny-Oh's room, she'll give Mega Man Tomothy Daddy's credit card.

The final step of the quest is to find Tomothy in the level Cloudy City. He will appear along with Tompson B. in a side room partway through the level, and from him Mega Man will be gifted the Joint Plug as thanks.

Occultics Witch

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!


Studying The Blade

MegaBusterWep.png I'll beam you out after I finish my soap opera.

This article is missing information on strategies. Please help out the wiki by adding these strategies to it!


Minimal Destruction

"Serker has a challenge to prove his philosophy about conserving rage: Clear Cornerstone to Dominate Pacifist style."
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

This quest is available once 40 Energy Elements have been collected & Cornerstone to Dominate has been cleared at least once. Once both of these conditions have been met, Serker, a red SW-525 with a viking helmet & beard, will be found to the right of the same simulation and will express to Mega Man how he wants to train Mega Man in the philosophy of pacifism by clearing a simulation with the same idea in mind.

Entering Cornerstone to Dominate with the quest active will show a Kill-Counter on the top-right corner, of which, defeating an enemy will increase the count. You are only allowed to defeat five enemies in total throughout the stage, otherwise you will automatically fail the challenge and have to restart the stage from the beginning. However, for this stage in question, you are only allowed TWO additional kills instead of five, because both Kabatoncue, along with Metal Man, have to be defeated to progress the stage itself.

The best way to handle this challenge is to have some spare E-Tanks to use, since damage boosting is required. Even if you don't stock E-Tanks in advance, there are at least two additional E-Tanks in the stage itself that you can use to refill your health up. Another useful idea would be to grab the Blast Wind upgrade beforehand in order to quickly damage boost through certain enemies, particularly any Tatebo that you'll come across. And of course, you can use Rush Coil to avoid certain enemies altogether. With all of these tips in mind, there's ultimately no reason to be defeating any other enemy aside from the Kabatoncue & Metal Man. Once the challenge has been completed, talk to Serker again and he'll give you the Broken Energy Saver.

Goody Two Shoes

"The Overseer has rewarded you for your good deeds, but now your reputation is being tarnished by an imposter. Clear your name!"
―Sidequest Overview, Make a Good 48 Hour Mega Man Level

After completing every other sidequest, a cutscene triggers where a Petit Devil named The Overseer of All Good Deeds (Overseer, The for short) grants Mega Man a boon: the Green Eye, as a reward for his good behaviour and selfless actions. Attempting to take it to Joseph, however, causes the Shadow Imposter to manifest behind Mega Man and escape to vandalize the ship's Simulations. With Joseph unconscious, Mega Man has no option but to leave the room.

Upon leaving, Overseer, The appears once again and punishes Mega Man for the Shadow Imposter's crimes by taking back the Green Eye. To clear his name, Mega Man must track down the Shadow Imposter by entering a specific level and looking for a message left by the Imposter, which will point to their next target. Each message will usually be hidden in secret rooms that aren't immediately obvious without use of the Mapper upgrade. The current level to search in is immediately identifiable by the presence of black marks superimposed over the level, and the addition of Shadow Turrets that attack Mega Man in one of three ways. In each vandalized simulation, the marks will continue up until the room where the Shadow Imposter's message is located. As the vandalism always disappears after the room with the message, it functions as a guide that allows Mega Man to determine when he's passed its location or taken a wrong turn in a level with branchong paths. Only one stage will be vandalized at any one time, and each graffiti message must be read in order to continue the sidequest.

The Shadow Turrets' constant fire (unless climbing a ladder) and invincibility can make completing levels safely very difficult. To mitigate this, use of the Flame Mixer to block shots and E-Tanks to keep Mega Man's health up is recommended. The Absorption Armor upgrade also helps to minimize the damage Shadow Turrets can inflict. The following is a chronological list of the Shadow Imposter's targets and where to find their messages:

Lead Location to visit
Some NPCs on the main deck note Mega Man went to Tier 2. The Camon there points towards "Abandoned-whatsit". In Abandoned Mine, after reaching the area with the X Platforms, jump across them and don't fall to the bottom. Defeat the Stone Head, then progress until the large graffiti can be seen.
"Nyehehe! Vandalizing these simulations is easy! There's, like, no security! Maybe next I'll do some weirder place! I'm thinking a simulation with some kind of broken tiling! No one'll catch me if I hide past some fake ladders!" This lead is slightly misleading; the vandalism appears in Oh No, which has fake ladders, but the graffiti appears before the fake ladders do. In the room just before the first ladder, jump into the Fire Wave chute going off the left side of the screen. From there, progress forward until the graffiti is found.
"I can tell you're following me, Mega Man, but you'll never catch me! Why don't we make it a game? Try to stop me! My next target is gonna be that tiki place, where the biggest bonfire in the festival is!!" The room with the Energy Element in The Tiki Tiki Tiki Tiki Tiki Room has a massive Napalm fire in it that obscures the graffiti. Extinguish it with Rain Flush, then use Rush Jet or Concrete Shot to safely view it without dying.
"Hehehe! Good job, Mega Man! Good on you for taking up my offer! How's this for my next target - something a few tiers up! I'm thinking a sky-high ancient place filled with dinosaurs..." Follow the main path in Ancient Ziggurat until the third Stegorus encounter, with it on the high ground and a Strike Man Soccer Ball below it. The graffiti is behind the Feeber above.
"Found this all the way up here, huh?! Alright, chump! For the next spot, I'm visiting my favorite cargo room again, targeting that one confusing fire place with a buncha pipes!" Progress normally through Fire Armed to the Beak until reaching the split path, with the pipe on the right and the hole on the bottom. Take the pipe, and the graffiti will be on the right side of the room, guarded by a Cannon Joe and Twin Cannon.
"Wow, you found this weirdo place?! You're getting good! I'm already far one, though. All the way to a WAY higher tier, sitting in a black void in that one space place!" The graffiti is hidden in Just a Space Level, in the "Sorry Nothing" (or "Sorry Something", as it now says) room halfway between the second and third checkpoints.
"Heh, maybe this room wasn't the best target for vandalizing the way I do. Eh, whatever! Next up - let's go all the way back to the bottom! I'm thinking a place way, way off in somewhere lyrical!" In Ordinance With Lyrics, the room with the Count Bombs and water below has a big expanse to its right. Use the Rush Jet to fly into the void and locate the graffiti.
"Even all the way out here, you're still finding this?! What?! Uh, hmm. Actually, I know a REALLY good spot! That spicy storehouse place has a fake wall somewhere... You'd somehow need a map to ever find it!! Haha!! Checkmate!" The room after the second checkpoint and the Berserker Merserker fight in Spicy Banana Bread Storehouse has a wall on the right side of it. Use the Search Snake to locate a hidden crevice on it, then the Concrete Shot to slide into said crevice. The graffiti is in plain sight.
"What?! You seriously found THIS?! Are you kidding me?! Whatever! I don't even care! Follow me to somewhere else spicy!" Take the top path in Spicy Top Action. The graffiti is in plain sight in the room full of Rock Throwns and spikes, near the top of the screen.
"Come onnn!! You have to give up at some point, right?! I'm going to have to run down some sewer drain at this point to escape you..." In Running Down a Drain, the message lies in the secret room below the fleet of Jamacies, which can only be accessed via Rush Jet. The two Volt Men's dialogue is altered to acknowledge the Shadow Imposter's handiwork.
"AAAGHHHH!! Go away! Stop following me! I'm tired of this game! Look, all I have to do is to just not tell you where to go next, and I win. I can just hide out in my secret warehouse base on the ship and be totally fine! See ya, chump!" The secret warehouse base is not Tier 2, nor inside it. The room that Acolyte Joe took up before is now being used by the Shadow Imposter as a base.

After tracking down the Shadow Imposter, a boss fight against it ensues; defeating it will result in Overseer, The returning the Green Eye for real.


Make a Good 48 Hour Mega Man Level
Characters
Mega Man (Costumes) • Dr. LightBox Cartel (Don AteteminoKamikaminDockalockerBlockySquare Machine) • RollJosephDeleuze PipiSargeSidequest NPCs
Special Weapons
Flame MixerRain FlushSpark ShockSearch SnakeTengu BladeSalt WaterConcrete ShotHoming SniperRush CoilRush JetBeat
Exclusive to Cheats
Treble Boost
Entries
A Waste of SpaceAbandoned MineAir LabsAlpha-OmegaAncient ZigguratAsinine FactoryBase in the BoondocksblainzBraving New DepthsBunker 20XXBurning BunkerCascadeCaution: Moving PartsCelestial ResortCentral ComputerCloudy CityCombustible Alien Variable EventsCombustible QuagmireCombustion CastleCommando CavernsCopper CaveCornerstone to DominateCosmological FactoryCossack's PlaygroundCrashing in the DarkCryonics LabCurious SkymachineCutting Edge TechnologyDarkwing CityDeep Dark TempleDeep Within the JungleDown the DrainEnkers RevengeanceExoplanet EverestFaint Flying FactoryFire Armed to the BeakFlamecrush ForestFlaming FortressFlower CoreFlowers and ThornsFootlooseForest CastleFortified BaseFrigid InfernoFrozen LabGettin' out of DogecityGraviMan INC.Hopping High Above DangerIce Treatment FacilityIHOPEIWINInto the FurnaceJust a Space LevelLasers and PlatformsLime and LameMake a 48 Minute Mega Man LevelMega Man Saves Canada from the Evil Clutches ofMegatroidMinari Hydrospace CenterMmmmmmmmmmmmmmmmmoon BaseMystic MuseumObligatory Enemy Spam LevelOh NoOh No! More CompactorsOne Night in XanaduOrbital AssaultOrdinance With LyricsOuter ExcavationPerilous MountainPint House Power HousePlanet XanlordusRealm of the Lich LordRobot Recycling CenterRocky Blocky CavernRunning Down a DrainSaturn FortressScissors 'n ShrimpsScrub CitySeahorse CityShort BaseShort-Tempered CircuitSleet CitadelSlipping Through TimeSonic Man's SpaceshipSpace PipesSpicy Banana Bread StorehouseSpicy Top ActionStormy TowerSuper Pipe WorldTaking a DipTesla CoilThe AbyssThe Bouncy Octa BoomThe End of Needle Man?!The Tiki Tiki Tiki Tiki Tiki RoomThrough the CrabacombsToad Man's Underwater Sea LabTowerTwilight FortressUntested Rush JobVoid QuestVolcanic FacilityWarehouse of ConveyorsWater Park SupWeapon Testing FacilityWell Oiled MachineWily StationWindy Conditions
Cartel Hideout
Deep Sea Break-InHydrothermal LayerPandora's Parlor
Locations
SS ElroyTier 1Tier 2Tier 3Tier 4Tier 5Tier 6Tier 7Tier 8Tier 9Tier 10Tier 11Cartel HideoutDouble-Action BoutiqueSpecial Weapon Bootcamp
Devkit Bosses
Cut ManGuts ManBomb ManFire ManMetal ManAir ManBubble ManQuick ManCrash ManFlash ManHeat ManWood ManBoobeam TrapGemini ManTop ManSpark ManKamegoro MakerToad ManPharaoh ManDust ManMetall DaddyGravity ManStone ManGyro ManDark Man 4Blizzard ManPlant ManRounder IIPower PistonHoney WomanMega Mech SharkCommando ManChill ManSolar ManEnkerQuintPunkGiant SuzyBalladeHunter Type AMercurySaturnUranusIron BallGrey DevilDangan ManKomuso ManOil ManSonic ManDyna Man
Modified Bosses
BombMan.EXEMother BrainThe City of St. PetersburgToxic Seahorse?Bandana Wander BellQuick Man DuoDarkwing DuckBerserker Merserker🔥 ManLich ManEmpress ElysiaNot Napalm ManStatue of Wizard Swenner
Box Cartel Fights
KamikaminDockalockerBlockySquare Machine
Fortress Guardians
Sea King: The AftermathShinsopod What! & Shinkhangel Where!Don Atetemino
Other Bosses
Haunted TVShadow ImposterPirate Man