Difference between revisions of "Thunder Beam"
Spin Attaxx (talk | contribs) |
m (→Notes) |
||
| (9 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
| − | |||
{{Weapondata | {{Weapondata | ||
|align=right | |align=right | ||
| Line 6: | Line 5: | ||
|image=[[File:MM1-ThunderBeam-Art.jpg|250px]] | |image=[[File:MM1-ThunderBeam-Art.jpg|250px]] | ||
|caption= Mega Man with the Thunder Beam equipped. | |caption= Mega Man with the Thunder Beam equipped. | ||
| − | |boss=Elec Man | + | |programmer= [[Cruise Elroy]] |
| + | |boss=[[Elec Man]] | ||
|eagainst=[[Ice Man]], [[Bubble Man]], [[Mecha Dragon]], [[Power Piston]], [[Splash Woman]], [[Quint]], [[Giant Suzy]], [[Hunter Type A]], [[Saturn]], [[Iron Ball]], [[Grey Devil]] | |eagainst=[[Ice Man]], [[Bubble Man]], [[Mecha Dragon]], [[Power Piston]], [[Splash Woman]], [[Quint]], [[Giant Suzy]], [[Hunter Type A]], [[Saturn]], [[Iron Ball]], [[Grey Devil]] | ||
|user=[[Mega Man]] | |user=[[Mega Man]] | ||
| Line 13: | Line 13: | ||
|capacity=28 | |capacity=28 | ||
|type=Electric, Split, Multi-Hit | |type=Electric, Split, Multi-Hit | ||
| − | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man Powered Up]] | + | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 10]] (cameo) |
| − | |appearances=[[Make a Good Mega Man Level 3]] | + | |appearances=[[Make a Good Mega Man Level 3|MaGMML3]]<br>[[Megamix Engine]] |
|sprite=[[File:ThunderBeamWep.png]] | |sprite=[[File:ThunderBeamWep.png]] | ||
}} | }} | ||
| − | The '''Thunder Beam''' (サンダービーム ''Sandā Bīmu'') is Elec Man's Special Weapon from the original ''[[Mega Man 1|Mega Man]]''. It fires three large bolts of lightning: one up, one straight, and one down. The bolts cannot be reflected, and in fact cannot dissipate at all. As the Thunder Beam passes through an enemy, it deals rapid damage if the enemy has no invincibility frames. The weapon can also be used as an alternative way of breaking [[Super Arm Block]]s. However, only one group of beams can be on-screen at a time. | + | The '''Thunder Beam''' (サンダービーム ''Sandā Bīmu'') is [[Elec Man]]'s Special Weapon from the original ''[[Mega Man 1|Mega Man]]''. It fires three large bolts of lightning: one up, one straight, and one down. The bolts cannot be reflected, and in fact cannot dissipate at all. As the Thunder Beam passes through an enemy, it deals rapid damage if the enemy has no invincibility frames. The weapon can also be used as an alternative way of breaking [[Super Arm Block]]s. However, only one group of beams can be on-screen at a time. |
| − | ==Make a Good Mega Man Level 3== | + | ==''Make a Good Mega Man Level 3''== |
The Thunder Beam was voted to appear ''[[Make a Good Mega Man Level 3]]'', receiving the most votes in the Multi-Target category (80 votes, equal to 20.6% of the votes; second place, Air Shooter from ''[[Mega Man 2]]'', received 18 less votes). The weapon has received several tweaks compared to its debut in ''Mega Man'': It now deals damage every 16 frames instead of every frame, but it accommodates for this by dealing 3 points of damage at a time. The weapon is coded to specifically deal 3 points of damage to enemies in the Flying category, and it deals 5 points of damage to [[Octopus Battery|Octopus Batteries]] and [[R Suzy|R Suzies]] (enough to take them out in one shot), as well as dealing damage to [[Spine]]s, [[Garyoby|Garyobies]], [[Cyber Gabyoall]]s, [[Gagabyoall]]s, and [[Sprinklan]]s (with Garyobies taking 1 point of damage from it, and the other four taking a full 3 points of damage). Finally, the weapon has the ability to activate [[Junk Machine]]s by default (being the only object in ''MaGMML3'' with this ability unless creation code is used on the machine), and it can even turn [[Octobulb]] on without needing to activate its switches. | The Thunder Beam was voted to appear ''[[Make a Good Mega Man Level 3]]'', receiving the most votes in the Multi-Target category (80 votes, equal to 20.6% of the votes; second place, Air Shooter from ''[[Mega Man 2]]'', received 18 less votes). The weapon has received several tweaks compared to its debut in ''Mega Man'': It now deals damage every 16 frames instead of every frame, but it accommodates for this by dealing 3 points of damage at a time. The weapon is coded to specifically deal 3 points of damage to enemies in the Flying category, and it deals 5 points of damage to [[Octopus Battery|Octopus Batteries]] and [[R Suzy|R Suzies]] (enough to take them out in one shot), as well as dealing damage to [[Spine]]s, [[Garyoby|Garyobies]], [[Cyber Gabyoall]]s, [[Gagabyoall]]s, and [[Sprinklan]]s (with Garyobies taking 1 point of damage from it, and the other four taking a full 3 points of damage). Finally, the weapon has the ability to activate [[Junk Machine]]s by default (being the only object in ''MaGMML3'' with this ability unless creation code is used on the machine), and it can even turn [[Octobulb]] on without needing to activate its switches. | ||
| Line 86: | Line 86: | ||
|dyna = 1 | |dyna = 1 | ||
}} | }} | ||
| − | + | ==Notes== | |
| − | == | + | * For a significant amount of time (up until roughly one month before the ''MaGMML3'' submission deadline), the Thunder Beam's regular damage value was 2. Following discussions in the official Discord about the weapon's underwhelming damage output and the lack of a weapon in the set that reliably destroyed most enemies (aside from [[Magnetic Shockwave]], which had much less ammo and was considered best saved for bulkier enemies and midbosses), the damage was increased by one point on October 29th, 2018. |
| − | *For a significant amount of time (up until roughly one month before the ''MaGMML3'' submission deadline), Thunder Beam's regular damage value was 2. Following discussions in the official Discord about the weapon's underwhelming damage output and the lack of a weapon in the set that reliably destroyed most enemies (aside from [[Magnetic Shockwave]], which had much less ammo and was considered best saved for bulkier enemies and midbosses), the damage was increased by one point on October 29th, | + | ** This change is why Thunder Beam's special damage value against Flying enemies is equal to the default damage value; the special damage values were not altered to match the enhanced default damage. |
| − | **This change is why Thunder Beam's special damage value against Flying enemies is equal to the default damage value; the special damage values were not altered to match the enhanced default damage. | + | <br> |
| − | |||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Weapons]][[Category:Make a Good Mega Man Level 3]] | [[Category:Weapons]][[Category:Make a Good Mega Man Level 3]] | ||
Latest revision as of 00:57, 23 March 2025
| Thunder Beam | ||||||||||||||||||||||||||||||||
| Mega Man with the Thunder Beam equipped. | ||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||
The Thunder Beam (サンダービーム Sandā Bīmu) is Elec Man's Special Weapon from the original Mega Man. It fires three large bolts of lightning: one up, one straight, and one down. The bolts cannot be reflected, and in fact cannot dissipate at all. As the Thunder Beam passes through an enemy, it deals rapid damage if the enemy has no invincibility frames. The weapon can also be used as an alternative way of breaking Super Arm Blocks. However, only one group of beams can be on-screen at a time.
Make a Good Mega Man Level 3
The Thunder Beam was voted to appear Make a Good Mega Man Level 3, receiving the most votes in the Multi-Target category (80 votes, equal to 20.6% of the votes; second place, Air Shooter from Mega Man 2, received 18 less votes). The weapon has received several tweaks compared to its debut in Mega Man: It now deals damage every 16 frames instead of every frame, but it accommodates for this by dealing 3 points of damage at a time. The weapon is coded to specifically deal 3 points of damage to enemies in the Flying category, and it deals 5 points of damage to Octopus Batteries and R Suzies (enough to take them out in one shot), as well as dealing damage to Spines, Garyobies, Cyber Gabyoalls, Gagabyoalls, and Sprinklans (with Garyobies taking 1 point of damage from it, and the other four taking a full 3 points of damage). Finally, the weapon has the ability to activate Junk Machines by default (being the only object in MaGMML3 with this ability unless creation code is used on the machine), and it can even turn Octobulb on without needing to activate its switches.
Damage Tables
Devkit Bosses
| |
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | 5 | 2 | 1 | 1 | 2 | 2 | 4 | 1 |
| |
|
|
|
|
|
|
|
|
|
| 1 | 2 | 1 | 1 | 4 | 2 | 2 | 1 | 0 | 1 |
| |
|
|
|
|
|
|
|
|
|
| 1 | 2 | 2 | 2 | 1 | 1 | 2 | 1 | 2 | 2 |
| |
|
|
|
|
|
|
|
|
|
| 2 | 2 | 1 | 1 | 2 | 4 | 4 | 2 | 3 | 2 |
| |
|
|
|
|
|
|
|
|
|
| 2 | 2 | 1 | 2 | 4 | 1 | 4 | 2 | 4 | 1 |
| |
|
|
|
|
|
|
|
|
|
| 2 | 4 | 1 | 4 | 4 | 2 | 2 | 2 | 0 | 1 |
Notes
- For a significant amount of time (up until roughly one month before the MaGMML3 submission deadline), the Thunder Beam's regular damage value was 2. Following discussions in the official Discord about the weapon's underwhelming damage output and the lack of a weapon in the set that reliably destroyed most enemies (aside from Magnetic Shockwave, which had much less ammo and was considered best saved for bulkier enemies and midbosses), the damage was increased by one point on October 29th, 2018.
- This change is why Thunder Beam's special damage value against Flying enemies is equal to the default damage value; the special damage values were not altered to match the enhanced default damage.
