Difference between revisions of "Enker"
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|name= [[File:EnkerMugshot.png|left|Enker's mugshot]][[File:EnkerMugshot.png|right|Enker's mugshot]]Enker | |name= [[File:EnkerMugshot.png|left|Enker's mugshot]][[File:EnkerMugshot.png|right|Enker's mugshot]]Enker | ||
|image=[[File:EnkerArt.jpg|300px]] | |image=[[File:EnkerArt.jpg|300px]] | ||
| − | |caption= Art by Capcom | + | |caption=Art by Capcom |
| − | |script= | + | |script= エンカー |
| − | |romaji = | + | |romaji= Enkā |
|number=MKN-001 | |number=MKN-001 | ||
|designer= | |designer= | ||
| Line 13: | Line 13: | ||
|gender= Male | |gender= Male | ||
|eyecolor = Green | |eyecolor = Green | ||
| − | |at= | + | |at=5 (contact)<br>2 (low-charge energy wave)<br>4 (medium-charge energy wave)<br>8 (high-charge energy wave) |
|weapon= Mirror Buster | |weapon= Mirror Buster | ||
|hp= 28 | |hp= 28 | ||
| − | |attack= | + | |attack= |
|type = Shield | |type = Shield | ||
| − | |weak= | + | |weak=[[Magnetic Shockwave]]{{3}}<br>[[Homing Sniper]]{{48H}}<br>[[Pharaoh Shot]], [[Flash Stopper]], [[Sakugarne]]{{Megamix}} |
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
| Line 33: | Line 33: | ||
In ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Tier 4 (MaGMML2)|Tier 4]]. | In ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Tier 4 (MaGMML2)|Tier 4]]. | ||
| − | He will appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss alongside | + | He will appear in ''[[Make a Good Mega Man Level 3]]'' as a devkit boss alongside fellow Mega Man Killers [[Punk]] and [[Ballade]]. |
| + | |||
| + | ==Battle== | ||
| + | Enker will start the battle by moving forward in one of three ways: | ||
| + | *Run to the other side of the room. | ||
| + | *Jump to the other side of the room. | ||
| + | *Jump to the center of the room. Enker will sometimes immediately follow this up with one of the former two moves before proceeding to the next part of his pattern. | ||
| + | Enker will then raise his Barrier Spear, causing him to absorb attacks while also taking damage. He will then fire a projectile, with its appearance and damage depending on how much energy Enker absorbed: | ||
| + | *If Enker absorbs little to no energy, he will fire a small wave that deals weak damage. | ||
| + | *If Enker absorbs a moderate amount of energy, he will fire a medium-sized wave that deals moderate damage. | ||
| + | *If Enker absorbs large amounts of energy, he will fire a large wave that deals high damage. | ||
| + | After this, Enker's pattern will repeat. | ||
| + | |||
| + | Creation code can be used to modify Enker's running speed. | ||
==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=1/1/3 | ||
| + | |metal=0 | ||
| + | |gemini=2 | ||
| + | |solar=1 | ||
| + | |top=0 | ||
| + | |wool=0 | ||
| + | |black=1 | ||
| + | |phar=2/6* | ||
| + | |magic=2 | ||
| + | |notes=*Absorbing fully-charged Pharaoh Shots shorts out the Barrier Spear, causing Enker to thrust it forward instantly without firing a projectile.}} | ||
| + | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
| + | {{Damagetable2M | ||
| + | |buster=1/1/3 | ||
| + | |hornet=1 | ||
| + | |jewel=0 | ||
| + | |grab=2 | ||
| + | |triple=0 | ||
| + | |flash=Y | ||
| + | |slash=2 | ||
| + | |wheel=0 | ||
| + | |sakugarne=4 | ||
| + | |wire=1 | ||
| + | |arrow=1 | ||
| + | |notes=}} | ||
| + | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3 |
| − | | thunder = 2 | + | |thunder=2 |
| − | | tornado = 0 | + | |tornado=0 |
| − | | laser = 2 | + | |laser=2 |
| − | | water = 0 | + | |water=0 |
| − | | ice = 1 | + | |ice=1 |
| − | | break = 2 | + | |break=2 |
| − | | spark = 1 | + | |spark=1 |
| − | | magnetic = 6 | + | |magnetic=6 |
| − | | notes = | + | |notes=}} |
| − | }} | + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== |
| + | {{Damagetable24HM | ||
| + | |buster=1/1/3 | ||
| + | |super=2/2 | ||
| + | |chill=0/0 | ||
| + | |pakkajoe=99 | ||
| + | |notes=}} | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=1 | ||
| + | |rain=1 | ||
| + | |spark=0 | ||
| + | |snake=1 | ||
| + | |tengu=0/1/2 | ||
| + | |water=2 | ||
| + | |concrete=1 | ||
| + | |homing=4* | ||
| + | |notes=*Absorbing missiles from Homing Sniper shorts out the Barrier Spear, causing Enker to thrust it forward instantly without firing a projectile.}} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=0 | ||
| + | |plant=0 | ||
| + | |block=1 | ||
| + | |ice=0 | ||
| + | |notes=}} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] | [[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] | ||
Revision as of 19:12, 14 August 2018
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Enker | |||||||||||||||||||||||||||||||||||||||
| Art by Capcom | |||||||||||||||||||||||||||||||||||||||
| MKN-001 | |||||||||||||||||||||||||||||||||||||||
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Enker is a boss from Mega Man: Dr. Wily's Revenge. He was created by Dr. Wily as the first of the Mega Man Killers; a group of Robot Masters designed specifically to destroy Mega Man. To this end, his weapon, the Mirror Buster, absorbs enemy attacks and fires their energy back out via the Barrier Spear he wields.
In Make a Good Mega Man Level 2, he appears as an NPC in Tier 4.
He will appear in Make a Good Mega Man Level 3 as a devkit boss alongside fellow Mega Man Killers Punk and Ballade.
Contents
Battle
Enker will start the battle by moving forward in one of three ways:
- Run to the other side of the room.
- Jump to the other side of the room.
- Jump to the center of the room. Enker will sometimes immediately follow this up with one of the former two moves before proceeding to the next part of his pattern.
Enker will then raise his Barrier Spear, causing him to absorb attacks while also taking damage. He will then fire a projectile, with its appearance and damage depending on how much energy Enker absorbed:
- If Enker absorbs little to no energy, he will fire a small wave that deals weak damage.
- If Enker absorbs a moderate amount of energy, he will fire a medium-sized wave that deals moderate damage.
- If Enker absorbs large amounts of energy, he will fire a large wave that deals high damage.
After this, Enker's pattern will repeat.
Creation code can be used to modify Enker's running speed.
Damage Table
Make a Good Mega Man LevelMegamix Only
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|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 0 | 2 | 1 | 0 | 0 | 1 | 2/6* | 2 |
| Other Notes | *Absorbing fully-charged Pharaoh Shots shorts out the Barrier Spear, causing Enker to thrust it forward instantly without firing a projectile. | |||||||
Make a Good Mega Man Level 2Megamix Only
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 0 | 2 | 0 | Y | 2 | 0 | 4 | 1 | 1 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 2 | 0 | 0 | 2 | 6 | 1 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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|---|---|---|---|
| 1/1/3 | 2/2 | 0/0 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 0 | 1 | 0/1/2 | 2 | 1 | 4* | ||
| Other Notes | *Absorbing missiles from Homing Sniper shorts out the Barrier Spear, causing Enker to thrust it forward instantly without firing a projectile. | |||||||||
Megamix Engine
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|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 0 | 0 | 1 | 0 | |||||
| Other Notes | ||||||||||