Difference between revisions of "Bubble Man"
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|designer= Takashi Tanaka | |designer= Takashi Tanaka | ||
|programmer= [[Spin Attaxx]] | |programmer= [[Spin Attaxx]] | ||
| − | |gender= Male | + | |gender=Male |
| − | |eyecolor = Blue | + | |eyecolor=Blue |
| − | |at= | + | |at=4 (contact)<br>4 (Bubble Lead)<br>2 (projectile) |
| − | |weapon= Bubble Lead | + | |weapon=Bubble Lead |
|hp= 28 | |hp= 28 | ||
|attack= | |attack= | ||
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|location= [[Tier 6 (MaGMML2)|Tier 6]] (NPC){{2}} | |location= [[Tier 6 (MaGMML2)|Tier 6]] (NPC){{2}} | ||
|occupation= Underwater Combat Robot | |occupation= Underwater Combat Robot | ||
| − | |OffAppear= [[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]] | + | |OffAppear= [[Mega Man 2]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]] |
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | ||
|appear2= | |appear2= | ||
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In ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Tier 6 (MaGMML2)|Tier 6]]. He (or at least a version of him) also appears as a boss in the [[Wily Star II]] level [[Water Ducts]], under the name [[Mecha Bubble Man]], sporting a blue color-scheme and piloting a Ride Armor. | In ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Tier 6 (MaGMML2)|Tier 6]]. He (or at least a version of him) also appears as a boss in the [[Wily Star II]] level [[Water Ducts]], under the name [[Mecha Bubble Man]], sporting a blue color-scheme and piloting a Ride Armor. | ||
| − | + | Bubble Man was added as a premade boss with the release of the [[Megamix Engine]], and was subsequently made a devkit boss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. | |
==Battle== | ==Battle== | ||
| − | Bubble Man will start the battle by shooting up to three bouncing bubbles. He will then swim/fly to [[Mega Man | + | Bubble Man will start the battle by shooting up to three bouncing bubbles. He will then swim/fly to [[Mega Man]]'s position while floating upwards and firing small projectiles. He will stop firing projectiles once he reaches Mega Man's position, and he will float down after he's floated up a certain height. Once he reaches the ground again, he will repeat the pattern. |
| + | |||
| + | Bubble Man can be fought in non-aquatic arenas unlike his battles in the source games, in which case he uses a jetpack that shoots water to move around. His projectiles also lose their bubble trail effect when out of water. | ||
==Damage Table== | ==Damage Table== | ||
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|wheel=4 | |wheel=4 | ||
|sakugarne=0 | |sakugarne=0 | ||
| − | |wire= | + | |wire=1 |
|arrow=2 | |arrow=2 | ||
|notes=}} | |notes=}} | ||
Revision as of 10:26, 4 May 2019
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
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Bubble Man is a boss from Mega Man 2. In his second world domination plot, Dr. Wily created him as the world's first humanoid robot capable of underwater combat. Though he accels in this capacity, his ability to move on land leaves much to be desired, as he can only move by jumping.
In Make a Good Mega Man Level 2, he appears as an NPC in Tier 6. He (or at least a version of him) also appears as a boss in the Wily Star II level Water Ducts, under the name Mecha Bubble Man, sporting a blue color-scheme and piloting a Ride Armor.
Bubble Man was added as a premade boss with the release of the Megamix Engine, and was subsequently made a devkit boss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Battle
Bubble Man will start the battle by shooting up to three bouncing bubbles. He will then swim/fly to Mega Man's position while floating upwards and firing small projectiles. He will stop firing projectiles once he reaches Mega Man's position, and he will float down after he's floated up a certain height. Once he reaches the ground again, he will repeat the pattern.
Bubble Man can be fought in non-aquatic arenas unlike his battles in the source games, in which case he uses a jetpack that shoots water to move around. His projectiles also lose their bubble trail effect when out of water.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 4 | 1 | 0 | 0 | 4 | 1 | 0/0 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 0 | 1 | 4 | N | 2 | 4 | 0 | 1 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 4 | 2 | +4 | 0 | 4 | 2 | 1 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/1 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 0 | 1 | 4 | 0 | 0/0/1 | 1 | 2 | 1 | ||
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Megamix Engine
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| 1/1/3 | N | 1 | 0 | 1 | 2 | |||||
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