Difference between revisions of "Yamato Man"
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| Line 13: | Line 13: | ||
|gender= Male | |gender= Male | ||
|eyecolor = Green | |eyecolor = Green | ||
| − | |at= | + | |at=4 (contact)<br> 4 (Yamato Spear) |
|weapon= Yamato Spear | |weapon= Yamato Spear | ||
|hp= 28 | |hp= 28 | ||
|attack= | |attack= | ||
|type = Cutter | |type = Cutter | ||
| − | |weak= [[Laser Trident]]{{3}}<br>[[Tengu Blade]]{{48H}}<br> | + | |weak= [[Laser Trident]]{{3}}<br>[[Tengu Blade]]{{48H}}<br>[[Magic Card]], [[Super Arrow]]{{Megamix}} |
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] (formerly) | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] (formerly) | ||
|stage= | |stage= | ||
| Line 24: | Line 24: | ||
|occupation= Combat Robot | |occupation= Combat Robot | ||
|OffAppear= [[Mega Man 6]] | |OffAppear= [[Mega Man 6]] | ||
| − | |MaGMMLAppear= [[Make a Good Mega Man Level| | + | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]] (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) |
|appear2= | |appear2= | ||
|sprite=[[File:MaGMML3 YamatoMan.png]] | |sprite=[[File:MaGMML3 YamatoMan.png]] | ||
| Line 32: | Line 32: | ||
In the original ''[[Make a Good Mega Man Level]]'', he appears as an NPC in [[Tier 2 (MaGMML)|Tier 2]], and in MaGMML2, he runs the [[Dojo]]. | In the original ''[[Make a Good Mega Man Level]]'', he appears as an NPC in [[Tier 2 (MaGMML)|Tier 2]], and in MaGMML2, he runs the [[Dojo]]. | ||
| − | Yamato Man is one of the devkit bosses present in the [[Megamix Engine]], and | + | Yamato Man is one of the devkit bosses present in the [[Megamix Engine]], and appears as a devkit boss in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]''. |
==Damage Table== | ==Damage Table== | ||
| Line 44: | Line 44: | ||
|wool=1 | |wool=1 | ||
|black=1 | |black=1 | ||
| − | |phar= | + | |phar=1/3 |
|magic=4 | |magic=4 | ||
|notes= | |notes= | ||
Revision as of 10:56, 20 May 2019
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Yamato Man | |||||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
| DWN-048 | |||||||||||||||||||||||||||||||||||||||||||||
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Yamato Man is a Robot Master from Mega Man 6. He was one of several robots to enter into the First Annual Robot Tournament, where he made it to the finals before being reprogrammed by Dr. Wily under the guise of Mr. X. He is armed with lightweight armor that grants better mobility, as well as the armor-piercing Yamato Spear. The latter has the drawback of a limited supply of spearheads, thus he needs to recollect them manually.
In the original Make a Good Mega Man Level, he appears as an NPC in Tier 2, and in MaGMML2, he runs the Dojo.
Yamato Man is one of the devkit bosses present in the Megamix Engine, and appears as a devkit boss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 2 | 2 | 1 | 1 | 1 | 1/3 | 4 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 2 | N | 1 | 1 | 1 | 2 | 4 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 4 | 1 | 2 | 1 | 2 | 1 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/2 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 1 | 4/4/4 | 1 | 1 | 2 | ||
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Megamix Engine
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| 1/1/3 | N | 1 | 0 | 1 | 1 | |||||
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