Difference between revisions of "Spark Man"
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| Line 11: | Line 11: | ||
|number= DWN-023 | |number= DWN-023 | ||
|designer= Mikihiro Suzuki | |designer= Mikihiro Suzuki | ||
| − | |programmer= [[ACESpark]] | + | |programmer=[[ACESpark]] |
|gender= Male | |gender= Male | ||
|eyecolor= Blue | |eyecolor= Blue | ||
| Line 24: | Line 24: | ||
|location= [[Tier 5 (MaGMML2)|Tier 5]] (NPC){{2}} | |location= [[Tier 5 (MaGMML2)|Tier 5]] (NPC){{2}} | ||
|occupation= Electricity Generator Robot | |occupation= Electricity Generator Robot | ||
| − | |OffAppear= [[Mega Man 3]]<br>[[Mega Man III]] | + | |OffAppear= [[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] |
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | ||
|appear2= | |appear2= | ||
| Line 34: | Line 34: | ||
He appears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 5 (MaGMML2)|Tier 5]], standing next to the teleporter to [[Lord Elewoofro]], wondering about the strange appearance of a certain cultist. | He appears in ''[[Make a Good Mega Man Level 2]]'' as an NPC in [[Tier 5 (MaGMML2)|Tier 5]], standing next to the teleporter to [[Lord Elewoofro]], wondering about the strange appearance of a certain cultist. | ||
| − | + | Spark Man was added as a premade boss with the release of the [[Megamix Engine]], and therefore appears in ''[[Make a Good Mega Man Level 3]]'' and ''[[Make a Good 48 Hour Mega Man Level]]'' as a devkit boss. | |
==Battle== | ==Battle== | ||
| − | Spark Man will constantly perform short hops back and forth across the room. There is a | + | Spark Man will constantly perform short hops back and forth across the room. There is a one-in-three chance that instead of performing a hop, he will fire a spread of eight small sparks in all directions, then fire a large spark at [[Mega Man]] before performing another hop. |
==Damage Table== | ==Damage Table== | ||
| Line 49: | Line 49: | ||
|wool=1 | |wool=1 | ||
|black=2 | |black=2 | ||
| − | |phar=1/ | + | |phar=1/3 |
|magic=2 | |magic=2 | ||
|notes=}} | |notes=}} | ||
Revision as of 12:39, 5 May 2019
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
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| DWN-023 | |||||||||||||||||||||||||||||||||||||||||||||
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Spark Man is a Robot Master from Mega Man 3. Constructed by Dr. Light and Dr. Wily (the latter of whom took Spark Man for his own ends), he is capable of generating over twice as much voltage as Elec Man, which he uses to either recharge friends or assault foes as the Spark Shock.
He appears in Make a Good Mega Man Level 2 as an NPC in Tier 5, standing next to the teleporter to Lord Elewoofro, wondering about the strange appearance of a certain cultist.
Spark Man was added as a premade boss with the release of the Megamix Engine, and therefore appears in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level as a devkit boss.
Contents
Battle
Spark Man will constantly perform short hops back and forth across the room. There is a one-in-three chance that instead of performing a hop, he will fire a spread of eight small sparks in all directions, then fire a large spark at Mega Man before performing another hop.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 4 | 1 | 1 | 1 | 1 | 2 | 1/3 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 2 | 2 | 2 | N | 1 | 4 | 1 | 2 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 1 | 1 | 0 | 1 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/4 | 1/2 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 4 | 4 | 0 | 5/5/5 | 2 | 1 | 0 | ||
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Megamix Engine
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| 1/1/3 | N | 4 | 1 | 2 | 1 | |||||
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