Difference between revisions of "Ice Man"
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{{robotmaster | {{robotmaster | ||
|titlebg=#7ED0DD | |titlebg=#7ED0DD | ||
| − | |titletext = #FFFFFF | + | |titletext=#FFFFFF |
| − | |name= [[File:IceManMugshot.png|left|Ice Man's mugshot]][[File:IceManMugshot.png|right|Ice Man's mugshot]]Ice Man | + | |name=[[File:IceManMugshot.png|left|Ice Man's mugshot]][[File:IceManMugshot.png|right|Ice Man's mugshot]]Ice Man |
|image=[[File:IceManArt.png|230px]] | |image=[[File:IceManArt.png|230px]] | ||
|caption=Artwork by Capcom | |caption=Artwork by Capcom | ||
| Line 14: | Line 13: | ||
|eyecolor=Green | |eyecolor=Green | ||
|at=5 (contact)<br>5 (Ice Slasher) | |at=5 (contact)<br>5 (Ice Slasher) | ||
| − | |weapon= [[Ice Slasher]] | + | |weapon=[[Ice Slasher]] |
|hp=28 | |hp=28 | ||
|attack= | |attack= | ||
|type=Freeze | |type=Freeze | ||
| − | |weak=[[Thunder Beam]] | + | |weak=[[Thunder Beam]], [[Electro Cable]]{{3}}<br>[[Thunder Wool]], [[Sakugarne]], [[Super Arm]], [[Chill Spike]], [[Spark Shock]], [[Plant Barrier]]{{Megamix}} |
|affiliations= [[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | |affiliations= [[Doctor Thomas Light|Dr. Light]]<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | ||
|stage= | |stage= | ||
| − | |location= | + | |location='''MaGMML3:'''<br>[[Walk-In Freezer]] |
|occupation=Antarctic Investigation Robot | |occupation=Antarctic Investigation Robot | ||
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]] | ||
| − | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss, NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MaGMML3_IceMan.png]] | |sprite=[[File:MaGMML3_IceMan.png]] | ||
}} | }} | ||
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'''Ice Man''' is a boss from the original ''[[Mega Man 1|Mega Man]]''. Created by [[Doctor Thomas Light|Dr. Light]] to perform human tasks in sub-zero environments, he was later reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] into a combat robot. | '''Ice Man''' is a boss from the original ''[[Mega Man 1|Mega Man]]''. Created by [[Doctor Thomas Light|Dr. Light]] to perform human tasks in sub-zero environments, he was later reprogrammed by [[Doctor Albert W. Wily|Dr. Wily]] into a combat robot. | ||
In both ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Dr. Light's Lab]]. In the former, he laments being scrapped as a boss in favor of fangame Robot Masters (this is absent in ''[[Make a Good Mega Man Level Remastered]]''). | In both ''[[Make a Good Mega Man Level]]'' and ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Dr. Light's Lab]]. In the former, he laments being scrapped as a boss in favor of fangame Robot Masters (this is absent in ''[[Make a Good Mega Man Level Remastered]]''). | ||
| − | He finally got his wish with the release of the [[Megamix Engine]], where he was | + | He finally got his wish with the release of the [[Megamix Engine]], where he was made available as a devkit boss for all games that use it. The first to use him as a boss was ''[[Make a Good Mega Man Level 3]]'', but only in the entry [[Walk-In Freezer]]; in the same game, he also appears in [[Tier 6 (MaGMML3)|Tier 6]] as an NPC. |
==Battle== | ==Battle== | ||
| − | Ice Man will skate back and forth across the room. He will periodically stop and jump in the air, firing three Ice | + | Ice Man will skate back and forth across the room. He will periodically stop and jump in the air, firing three [[Ice Slasher]]s as he descends, then slowly ascends into the air while firing three more Ice Slashers, before dropping to the ground and continuing to skate around the room. Unlike in ''Mega Man'', Ice Man's speed remains consistent, and does not increase over time. |
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=2 | |metal=2 | ||
| Line 52: | Line 50: | ||
|notes= | |notes= | ||
}} | }} | ||
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===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 68: | Line 65: | ||
|notes= | |notes= | ||
}} | }} | ||
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===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 77: | Line 73: | ||
|tornado=1 | |tornado=1 | ||
|thunder=5 | |thunder=5 | ||
| − | |||
|magnetic=2 | |magnetic=2 | ||
|ice=0 | |ice=0 | ||
| + | |break=1 | ||
| + | |tape=1/1/N | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=1/1 | ||
| + | |banshee=0 | ||
| + | |propeller=1 | ||
| + | |cable=5 | ||
| + | |shoes=1 | ||
| + | |royal=1 | ||
| + | |bait=1/1 | ||
| + | |power=2 | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 91: | Line 98: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== | |
| − | ===Make a Good 48 Hour Mega Man Level=== | + | {{Damagetable48HM |
| − | {{ | ||
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=1 | |flame=1 | ||
| Line 105: | Line 111: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 117: | Line 122: | ||
}} | }} | ||
| + | {{MaGMML3 Tier 9}} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | ||
Latest revision as of 04:33, 6 October 2024
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Ice Man is a boss from the original Mega Man. Created by Dr. Light to perform human tasks in sub-zero environments, he was later reprogrammed by Dr. Wily into a combat robot.
In both Make a Good Mega Man Level and Make a Good Mega Man Level 2, he appears as an NPC in Dr. Light's Lab. In the former, he laments being scrapped as a boss in favor of fangame Robot Masters (this is absent in Make a Good Mega Man Level Remastered).
He finally got his wish with the release of the Megamix Engine, where he was made available as a devkit boss for all games that use it. The first to use him as a boss was Make a Good Mega Man Level 3, but only in the entry Walk-In Freezer; in the same game, he also appears in Tier 6 as an NPC.
Contents
Battle
Ice Man will skate back and forth across the room. He will periodically stop and jump in the air, firing three Ice Slashers as he descends, then slowly ascends into the air while firing three more Ice Slashers, before dropping to the ground and continuing to skate around the room. Unlike in Mega Man, Ice Man's speed remains consistent, and does not increase over time.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | 4 | 1 | 1/3 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 2 | N | 2 | 2 | 4 | 3 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 1 | 1 | 1 | 5 | 2 | 0 | 1 | ||||||||||||
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| 1/1/N | 1 | 1/2/3 | 1 | 1/1 | 0 | 1 | 5 | 1 | 1 | 1/1 | 2 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 1 | 1/2/1 | 1 | 1 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | N | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||