Difference between revisions of "Commando Man"
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{{robotmaster | {{robotmaster | ||
|titlebg=#B07620 | |titlebg=#B07620 | ||
| − | |titletext = #FFFFFF | + | |titletext=#FFFFFF |
| − | |name= [[File:CommandoManMugshot.png|left|Commando Man's mugshot]][[File:CommandoManMugshot.png|right|Commando Man's mugshot]]Commando Man | + | |name=[[File:CommandoManMugshot.png|left|Commando Man's mugshot]][[File:CommandoManMugshot.png|right|Commando Man's mugshot]]Commando Man |
|image=[[File:CommandoManArt.png|300px]] | |image=[[File:CommandoManArt.png|300px]] | ||
| − | |caption= Art by Capcom | + | |caption=Art by Capcom |
| − | |script= コマンドマン | + | |script=コマンドマン |
| − | |romaji = Komando Man | + | |romaji=Komando Man |
| − | |number= DWN-075 | + | |number=DWN-075 |
|designer= | |designer= | ||
| − | |programmer= [[Spin Attaxx]] | + | |programmer=[[Spin Attaxx]] |
| − | |gender= Male | + | |gender=Male |
| − | |eyecolor= Red | + | |eyecolor=Red |
|at= | |at= | ||
| − | |weapon= Commando Bomb | + | |weapon=Commando Bomb |
| − | |hp= 28 | + | |hp=28 |
|attack= | |attack= | ||
| − | |type= Explosive | + | |type=Explosive |
| − | |weak= [[Break Dash]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Break Dash]]{{3}}<br>[[Salt Water]]{{48H}}<br>[[Metal Blade]], [[Wheel Cutter]], [[Plant Barrier]]{{Megamix}} |
| − | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] (formerly) | + | |affiliations=[[Doctor Albert W. Wily|Dr. Wily]] (formerly) |
|stage= | |stage= | ||
| − | |location= | + | |location= |
| − | |occupation= Minesweeping Robot | + | |occupation=Minesweeping Robot |
| − | |OffAppear= [[Mega Man 10]] | + | |OffAppear=[[Mega Man 10]] |
| − | |MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (NPC)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Boss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (NPC)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:MaGMML3 CommandoMan.png]] | |sprite=[[File:MaGMML3 CommandoMan.png]] | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=4 | |metal=4 | ||
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|black=1 | |black=1 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
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|arrow=1 | |arrow=1 | ||
|wire=3 | |wire=3 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|magnetic=2 | |magnetic=2 | ||
|ice=3 | |ice=3 | ||
| − | |notes=*Break Dash knocks away Commando Bombs.}} | + | |notes=*Break Dash knocks away Commando Bombs. |
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/1 | |chill=1/1 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=1 | |concrete=1 | ||
|homing=1 | |homing=1 | ||
| − | |notes=For Tengu Blade, the first digit represents the slash, the second the projectile, and the third the dash.}} | + | |notes=For Tengu Blade, the first digit represents the slash, the second the projectile, and the third the dash. |
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=1 | |block=1 | ||
|ice=1 | |ice=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] | [[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] | ||
Revision as of 20:52, 8 June 2021
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Commando Man | |||||||||||||||||||||||||||||||||||||||
| Art by Capcom | |||||||||||||||||||||||||||||||||||||||
| DWN-075 | |||||||||||||||||||||||||||||||||||||||
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- "WHY ARE YOU DILLY-DALLYING AND TALKING TO ME, PRIVATE?! NOW, MOVE!!!"
- ―Commando Man, a motivational speaker for the ages, Make a Good Mega Man Level 2
Commando Man is a Robot Master from Mega Man 10. Despite his tank-like appearance, Commando Man was designed for the peaceful purpose of clearing landmines with remote detonation techniques. However, he later became a pawn of Dr. Wily for a time after contracting Roboenza.
In Make a Good Mega Man Level 2, he appears as an NPC in Tier 8, standing in between But It Lacked the Depth to Convince Me That This is Really Hell and Force Man. He makes another appearance as an NPC in Make a Good Mega Man Level: Episode Zero, this time located in the Chateau Chevaleresque in Mega City.
He will appear in Make a Good Mega Man Level 3 as a devkit boss. He also appears in the Megamix Engine's Example Game, replacing Chill Man in the fifth Wily stage if the difficulty is set to Hard.
Contents
Battle
Commando Man will randomly pick between one of 4 attacks:
- Stand in place and shoot a bomb.
- Perform a short jump while shooting a bomb.
- Perform a high jump, shoot a bomb, then create a quake upon landing that will knock Mega Man over if he's standing on the ground.
- Perform a short jump and punch the ground, creating a shockwave. This attack will only be used if "canWave" is set to true in Commando Man's creation code, or if the difficulty is set to Hard.
Commando Man's bombs will change their trajectory if Mega Man tries to jump over them or slide under them, and they create large shockwaves when they hit a surface.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 4 | 2 | 1 | 0 | 1 | 1 | 1 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 2 | 1 | 2 | N | 1 | 4 | 2 | 3 | 1 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 5* | ||||||||||||
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| Other Notes | *Break Dash knocks away Commando Bombs. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/1 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 2 | 1 | 1/2/4 | 5 | 1 | 1 | ||
| Other Notes | For Tengu Blade, the first digit represents the slash, the second the projectile, and the third the dash. | |||||||||
Megamix Engine
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| 1/1/3 | N | 1 | 6 | 1 | 1 | |||||
| Other Notes | ||||||||||