Bomb Man
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Bomb Man | |||||||||||||||||||||||||||||||||||
| Art by Capcom | |||||||||||||||||||||||||||||||||||
| DLN-006 | |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Bomb Man is a boss from Mega Man 1. Dr. Light created him as a land reclamation and demolition robot, with powerful (and seemingly-endless) Hyper Bombs strong enough to blow apart any kind of rock or debris. This naturally enticed Dr. Wily, who reprogrammed Bomb Man into a battle robot.
In Make a Good Mega Man Level, he appears as an NPC inside Dr. Light's Lab. He appears again as an NPC in Make a Good Mega Man Level 2, this time as one of the patrons of the Chateau Chevaleresque.
He will appear in Make a Good Mega Man Level 3 as a devkit boss.
Contents
Battle
Bomb Man is a somewhat simple boss. He will hop around his arena and usually throws Hyper Bombs at Mega Man whenever he lands.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 2 | 1 | 4 | 1 | 1 | 1 | 2 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 1 | 1 | 2 | 4 | N | 2 | 2 | 1 | 2 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 1 | 2 | 2 | 1 | 2 | 6 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 2/2/4 | 0/0 | 2/2 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | 4 | 2 | 2 | 1 | 2/2/2 | 2 | 2 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 2/2/4 | N | 2 | 2 | 2 | 0 | |||||
| Other Notes | ||||||||||