Ultimate Level

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166th: Ultimate Level

Make a Good Mega Man Level 3

MaGMML3-166-UltimateLevel.png
There's something to be said for being the best of the worst, at least.

Ultimate Level is the 166th place entry in Make a Good Mega Man Level 3. Despite its bragadocious title, the level is simple and consists of several devkit assets that are used once and never again. Its one other defining attribute is the use of burning coal pits as a thematically unique take on instant death spikes.

Strategy

The level opens with a few enemies placed next to various gimmick platforms. These are largely simple, save for a Pakatto 24 and Sniper Joe combo that appears after a trio of Drop Platforms. Following a battle with a Penpen Maker is an ambush from two Cannopellers and a New Classical Cannon, and beyond these are a trio of Building Platforms. Care must be taken to avoid accidentally being crushed as they form, and beyond them is the level's first checkpoint, which features a set of Switch Blocks over a pit of fire, as well as a Key Coin floating above them. Although toggling the blocks is needed to obtain the Key Coin from the left side of the room, crossing the pit without dying can be tricky without using a utility like the Magnet Beam.

After a sudden but very short Auto Scroller section, a few minor enemies attack Mega Man in the following rooms, but are easily dealt with. At one point, a Jumbig will fall down a large hole in the centre, but following it will kill Mega Man; the true way to proceed with the level is by crossing the right side of the screen. A Metall Potton blocks the way, but after defeating it, in the room below Mega Man can find an E-Tank guarded by a few Screw Bombers. A few screens after the second checkpoint, a sign will appear claiming that "the end is near". When dropping down the hole to its left, Mega Man should hold right to avoid falling straight into a lethal fire pit. Death should be avoided at all costs from here on out, as dying means permanently losing the Key Coin without restarting the level entirely.

The remainder of the level consists of more minor enemies that are only seen once or twice. Aside from them, a few long jumps over fire pits can be tricky without accidentally falling in (including a pit right next to the boss door), so caution is advised in the name of keeping the Key Coin safe. If Mega Man does reach the boss corridor with the Key Coin, he will be able to open a Key Barrier on the left and enter a room with Eddie, several power ups, and the level's Trickster Token. Going right leads to a battle with Quint, whose arena has arrows that flip Mega Man's gravity accordingly. Since Quint cannot use these himself, nor can he hit Mega Man while on the ceiling, it is trivially easy to stay up there and attack Quint while he is jumping (or at any time at all with Special Weapons, particularly the Thunder Beam's downwards bolt).

Judge Comments

Judge Comments
Mick Galbani Mick Galbani Mick Galbani : 27 / 100
Design Fun Creativity Aesthetics Functionality
7 / 35 4 / 25 1 / 15 5 / 15 10 / 10



This level is called 'Ultimate', but it doesn't seem to be shouting about Maria very much [/sa2joke]. As for what it does do? Well... not a lot, actually. While yes, this level has a lot of different pieces, the majority of the actual design is basic jumps and flat surfaces. This takes any potential variety and curbs it, with the vast majority feeling 'same-y' even though there's a new toy in every room. Variety is a good thing to have, but it's a variety of scenarios that create interesting design, not a grab bag of pieces with the same window dressing.

That being said, there are some specific moments I need to cover: First, there's an unnecessary amount of pixel-perfect jumps in this stage. They're not exactly difficult, since you can just use utilities, but the excess makes this a bit tedious. Secondly, while the idea of carrying a key through the level is a neat one, I'm not sure I appreciate how easily the checkpoints can screw over the player. Granted, if that *didn't* happen, there would be no difficulty in getting the level's Token, but having to restart everything for one little mistake often leaves a bitter taste. I'd have much preferred an actual challenge to fake difficulty.

Still, as a first level, this really isn't bad. A bit on the boring side-which really hampers my ability to talk about it-and a touch too many tedious parts, but there is a foundation here. My main piece of advice: A variety of scenarios with a small handful of gimmicks is usually more effective for level design. Quality over Quantity, and don't be afraid to experiment with different placements.

Oh, the custom graphics were pretty. Regularly appearing black backgrounds got dull fast, but otherwise they looked nice!

Shinryu Shinryu Shinryu : 21 / 100
Design Fun Creativity Aesthetics Functionality
3 / 35 4 / 25 2 / 15 2 / 15 10 / 10



I don't want to turn this review into a full on lecture, but assuming the text box at the beginning isn't a joke or some elaborate, troll-ish ploy, then I'd like to give you some advice: When it comes to level design, there's a number of things you need to keep in mind. One of them includes proper introduction to new gimmicks and enemies so they don't blindside the player.

This stage goes against that basic design principle in a number of ways. I'm not saying your enemy and gimmick set-ups need to be hand-holding levels of easy, but they should at least let the player get a proper feel for what they're going to be put up against. Putting them in a situation like the start of the stage, where two different dropping platforms are introduced over instant death, is a bit much for an introduction (and having two new enemy types waiting for you on the other side of those platforms isn't doing it any favors). This stage also suffers heavily from the "one and done" problem, where a gimmick or enemy will appear, and then never show up for the rest of the stage. A good chunk of the level is like this, for that matter.

Funnily enough, despite the stage being so frantic with its constant use of different enemies and gimmicks, it's still relatively easy. The only points where things become somewhat tricky are during certain 4-tile-wide jumps, a few of which I don't think are possible without utilities. And then there's the fight against Quint. While I'm all for changing up things with vanilla engine bosses, I can't help but wonder what the point was of adding gravity flippers to Quint's fight. It only seems to serve to make him easier than he already was. At least, that's what I'm getting out of it, anyways.

Overall, this definitely isn't the worst level I've ever played (very far from it, in fact), but it's still not particularly good either. Practice makes perfect, though, and I know you can improve immensely over this.

Pachy Pachy Pachy : 48 / 100
Design Fun Creativity Aesthetics Functionality
8 / 35 13 / 25 10 / 15 9 / 15 8 / 10



Ultimate Level (MaGMML2)!

It's okay, for a first-ever level. Can definitely see some beginning designer's mistakes, such as:

Not introducing your gimmicks first in a safe environment, several of the platforms first appear over a bottomless pit, especially rough with the placement of Pakatto 24 Mandatory 4-tile jumps that requires the player to do them almost pixel-perfect All gimmicks and enemies come and go, never to be used again for the rest of the stage[sic]

Minor complaint, but no walls where the screens end makes it somewhat annoying to secret hunt.

The Powered Up switch setup is also quite precise without using weapons.

The gravity flippers make the Quint fight a little more interesting than normal, but said gimmick was never introduced in the stage itself, so it could be confusing for players who have not seen this gimmick prior. Granted, it's a devkit asset, but the point still stands that proper gimmick handling is important.

Flashman85 Flashman85 Flashman85 : 24 / 100
Design Fun Creativity Aesthetics Functionality
5 / 35 6 / 25 1 / 15 5 / 15 7 / 10



I could almost believe this is a legitimate attempt at a real level, what with the reasonably kind checkpoint placement, thoroughly normal length, good-sounding music, and graphics that vaguely look like something I guess. But then there's an ambush by Pakatto 24 *and* Sniper Joe, an "end is near" sign secretly forecasting a cheap death, and a halfway interesting fight with a boss who's notorious for not being taken seriously--which, collectively, make it hard to believe that anything named "Ultimate Level" ever had any intention of being good.

This level is neither truly ultimate nor ironically un-ultimate; it's a series of unrelated, uninspired challenges taking up space in a visually and architecturally barren location. And it smells like a half-butted attempt at a troll level.

If you're going to troll us, do it *right*. Subvert expectations, mess with our heads, pile on the pain until it's preposterous--but demonstrate just enough restraint to keep from getting excluded. This level demonstrates so much restraint that it almost doesn't have an identity.

Aside from the aforementioned ambush, sign, and boss--which actually kinda work, to an extent; you could've had a promising career as a troll if you really wanted to--virtually no risks are taken. This feels like an early draft, in which the designer was still trying out different ideas and getting a handle on how collision objects work. Any difficulty stems from fleeting setbacks and mild inconveniences. Once you know where the beginner traps are, the hardest part about getting the token is having the patience to play this level a second time.

A good level should be fun to play. A good troll level should be fun to watch other people play. This level? This is ultimately...a level.

ACESpark ACESpark ACESpark : 32 / 100
Design Fun Creativity Aesthetics Functionality
6 / 35 7 / 25 1 / 15 8 / 15 10 / 10



Unfortunately, there is very little substance to this level. There are a huge number of enemies and gimmicks used exactly once and never seen again. It is very hard to show any kind of progression or focus in a level of unique assets. Because of this fundamental flaw, there isn't a lot more talk about the level.

There are a couple of positives. The graphics were pretty well tiled and put together, though lacking detail and a background, and the music was awesome. Funnily enough, the Quint fight was pretty enjoyable because of how silly it ended up being. Checkpoints were also pretty well placed, though one does bypass a puzzle, so shrug.

There are a few pixel-perfect, or even impossible buster-only, sections in the level, which are pretty obnoxious and break what little flow the level has. The token requiring no death is not a particularly fun concept, especially when you can be locked out via a checkpoint later on.

It is obvious this is a first attempt, but I would recommend looking at other levels and limiting what assets you use in future. Also, try to get other members of the community to have a look at your level before you submit it and take advice from them.



Make a Good Mega Man Level 3 - Tier 1
Entry Stages
X6Meme • CrashMan Simulator • Glitched up Beta • You Don't Know the Drill • Not Delivering On Promises • A piece of cake, but with aesthetics • The Cave Level That Exists • Cycle Facility • The Level Equivalent of An Old Man Rambling at You • Ultimate Level
List of Bosses
Mecha Dragon • Crash Man • Flash Man • Sonic Man • Metall Daddy • Rockman No Constancy Quickman • Dust Man • Enker • Bubble Man • Grey Devil • Hornet Man • Bee Man • Old Man • Quint
Tier Boss
Regular Joe
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will