Difference between revisions of "Control Man"
Spin Attaxx (talk | contribs) |
(Added a gallery for the "MaGMML Capsule" forms, as well as info on the unused Btd'nhan form.) |
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|notes=Shinkhangel Where! receives 1 damage from all weapons. | |notes=Shinkhangel Where! receives 1 damage from all weapons. | ||
}} | }} | ||
| + | ==Gallery== | ||
| + | <gallery> | ||
| + | File:MaGMMLCapsuleGhostOfMegaMan3.png|MagMML-Tron's Ghost of Mega Man 3 form. | ||
| + | File:MaGMMLCapsuleGigaCount.png|MagMML-Tron's Giga Count form. | ||
| + | File:MaGMMLCapsulePsychoGolem.png|MagMML-Tron's Psycho Golem form. | ||
| + | File:MaGMMLCapsuleBtdnhan.png|MagMML-Tron's unused Btd'nhan form. | ||
| + | </gallery> | ||
| + | |||
==Trivia== | ==Trivia== | ||
* Between ''Ring Man in the Castle'' and ''MaGMML3'', Control Man appeared in another Spade_Magnes fangame, ''Eddie's World'', as the endboss of the Tower. The MaGMMLtron's shadow Gabgyo attack homages a similar attack Control Man uses with regular Gabgyos. | * Between ''Ring Man in the Castle'' and ''MaGMML3'', Control Man appeared in another Spade_Magnes fangame, ''Eddie's World'', as the endboss of the Tower. The MaGMMLtron's shadow Gabgyo attack homages a similar attack Control Man uses with regular Gabgyos. | ||
* Not counting bosses found in the final level of their respective game, [[Scuttle Cannon]], [[Mecha Bubble Man]], and [[Btd'nhan]] are the only fortress bosses not represented by the MaGMMLtron. Wily Machine TROPHY is the only "endgame" boss to be represented, and the Psycho Golem is the only included boss that wasn't a fortress boss. | * Not counting bosses found in the final level of their respective game, [[Scuttle Cannon]], [[Mecha Bubble Man]], and [[Btd'nhan]] are the only fortress bosses not represented by the MaGMMLtron. Wily Machine TROPHY is the only "endgame" boss to be represented, and the Psycho Golem is the only included boss that wasn't a fortress boss. | ||
| + | ** Although, in the files, it seems [[Btd'nhan]] was originally going to be used as a form in the final phase, but ultimately went unused. The sprite intended for it can be found in said files. | ||
<br> | <br> | ||
{{MaGMML3 Tier 12}} | {{MaGMML3 Tier 12}} | ||
Revision as of 15:44, 15 August 2024
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- "I can directly interface with all the machines here, so I don't need to lift a finger to sort things out. Makes up for not having weapons, if you can believe it."
- ―Control Man, Make a Good Mega Man Level 3
Control Man is a Robot Master from the fangame Ring Man in the Castle. Allegedly one of Dr. Wily's highest-ranking robots, he has no inherent combat power, but can remotely control and manipulate external machinery to fight on his behalf.
Control Man appears in Make a Good Mega Man Level 3 as a Tier Boss. Instead of a direct battle based on his original fight, he instead pilots the MaGMMLtron, a giant machine made of fortress bosses from previous MaGMML games.
Contents
Game Appearances
Ring Man in the Castle
Control Man appears as the boss of the second stage, transporting equipment out of the abandoned Wily Castle when he comes into conflict with Ring Man. In battle, he flies around the top of the screen on a Mechazaurus platform while controlling a series of wall turrets and crusher traps. After his defeat, he retreats, but not without signalling Dr. Wily about Ring Man's efforts to take the castle's power core. Control Man reappears as an NPC in the fourth and final stage, where he admits he can't hurt Ring Man due to a lack of weaponry, and is instead transporting the remaining equipment all at once.
Make a Good Mega Man Level 3
Control Man appears as the boss of Tier 12, the Power Factory. After using his abilities to solve a power outage caused by Mega Man destroying a power conduit on his way in, he reveals that he's learned how extensive his control over machinery is after his appointment as a Tier Boss. As a demonstration, he forms the MaGMMLtron out of salvaged machinery from an abandoned bunker, using Wily Machine TROPHY as a primary body.
The MaGMMLtron will always perform the following attacks in order, returning to the start once complete:
- Vanguard will charge up before firing a volley of four energy blasts aimed at Mega Man, followed closely by two arrow-shaped homing projectiles. It then repeats this attack after a short delay.
- The MaGMMLtron lands on the ground, letting Neon Glass Birdo on a Guts Lift fire two bouncing glass eggs. Once both eggs have exploded, it rises back into the air.
- Vanguard will again charge up before firing a volley of energy blasts, this time spread out to cover a wide area.
- Shadow Gacha spits two capsules, creating two shadow Gabgyos that swim erratically down towards Mega Man, leaving damaging afterimage trails.
- Shadow Gacha spits another two capsules, creating two shadow Riplings. One detaches its blades and spins while the other teleports to the bottom-left corner of the screen and moves to the bottom-right. As it does this, the MaGMMLtron rises into the air, giving Mega Man space to jump over the Ripling.
- The MaGMMLtron swoops to the left side of the screen.
- The Cloud Devil launches two small cloud enemies. These enemies move to the right, each firing a lightning bolt downward that explode into small sparks. Upon reaching the right side of the screen, the clouds of these enemies dissipate and their remaining eyes bound off to the left.
- The MaGMMLtron lands on the ground, letting Changkey Master fire a Tackle Fire projectile that trails across the ground and heats the ground beneath the MaGMMLtron, rendering it a hazard for this attack. Meanwhile, the hand from Sea King: The Aftermath will extend and attempt to crush Mega Man, and Seven Force will launch three destructible ground-trailing urchins and fire energy projectiles at Mega Man from its eye.
- The MaGMMLtron rises up into the air, firing a string of tornadoes from Air Capsule and an additional sawblade from Seven Force.
- The MaGMMLtron swoops back to the right side of the screen.
Upon being reduced to 14 health, the MaGMMLtron is heavily damaged, with the majority of machines falling off of it; the now-inactive Shadow Gacha and Cloud Devil remain in the arena as platforms. Junk Platforms pile up on either side of the arena to form walls, and Quick Lighting dims the lights to a red hue. Now in a smaller form reminiscent of a Wily Capsule, it heals to 16 health and begins to move in a manner similar to Autobounce, ricocheting around the room in a specialised form and occasionally launching an attack at Mega Man. In this state, it is rendered invincible by Shinkhangel Where! via an energy tether; Mega Man must damage Shinkhangel Where! until it turns red, rendering the MaGMMLtron vulnerable.
For each four bars of health the MaGMMLtron loses, it will switch to a new attack it has not yet used, indicated by the images of the boss coalescing around it and the form it takes. Each transformation also reactivates the energy tether Shinkhangel Where! generates.
- Autobounce: Launches the boomerang handle of Wily Machine TROPHY at Mega Man. The MaGMMLtron will always use this attack first.
- Doc Robot and Hard Man (as seen in Ghost of Mega Man 3): Launches a Hard Knuckle straight down that bursts into a ground-trailing projectile on impact with the ground.
- Giga Count: Launches a string of explosions in the four cardinal directions, telegraphed by lines coming from the MaGMMLtron.
- Psycho Golem: Lobs a spread of five energy projectiles that arc into the air before falling down.
After the MaGMMLtron's destruction, Control Man escapes and lets Mega Man claim the Tier Rank. He then appears on the bottom floor of the Magic Card Casino alongside most of the other defeated Tier Bosses.
Damage Table
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| 1/1/2 | 1 | 3 | 1 | 1 | 0 | 2 | 1 | 1 | ||||||||||||
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| 1/1/N | 1 | 3/4/5 | 1 | 1/1 | 1 | 2 | 0 | 1 | 1 | 1 | 0 | |||||||||
| Other Notes | Shinkhangel Where! receives 1 damage from all weapons. | |||||||||||||||||||
Gallery
Trivia
- Between Ring Man in the Castle and MaGMML3, Control Man appeared in another Spade_Magnes fangame, Eddie's World, as the endboss of the Tower. The MaGMMLtron's shadow Gabgyo attack homages a similar attack Control Man uses with regular Gabgyos.
- Not counting bosses found in the final level of their respective game, Scuttle Cannon, Mecha Bubble Man, and Btd'nhan are the only fortress bosses not represented by the MaGMMLtron. Wily Machine TROPHY is the only "endgame" boss to be represented, and the Psycho Golem is the only included boss that wasn't a fortress boss.
- Although, in the files, it seems Btd'nhan was originally going to be used as a form in the final phase, but ultimately went unused. The sprite intended for it can be found in said files.
| Make a Good Mega Man Level 3 - Tier 12 | |
|---|---|
| Entry Stages | |
| Sludge Man • Undead Fortress • Geek Man • Somewhere Underground • Nowhere yet everywhere: When the world may loop • Guitar Man • Explosives Factory • Western Railway • Secluded Terminal • It Was Rated Arr • Metall Man's Metall Factory • Gravity Wumbo | |
| Bonus Stages | |
| Static Man | |
| List of Bosses | |
| Sludge Man • Zombie Devil • Spark Man Flip • Geek Man • Hard Man • Stone Man • Sovereign Machine • Hunter Type A • Guitar Man • Blue Bomber Man • Pipi Condor • Bucky • Train Trio • Magnet Man SF • Railway Team • Treasure Man • Dennis Returns • Metall Man • Secret Melon • Gravity Man Supreme • Static Man | |
| Tier Boss | |
| Control Man | |





