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| Flash Man
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| Artwork by Capcom
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| DWN-014
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Flash Man is a boss from Mega Man 2. Dr. Wily built him with the ability to stop time itself, which is a power he abuses both for personal pleasure, and attacking a foe incapable of moving.
Flash Man appears in Make a Good Mega Man Level as an NPC in Tier 3, next to his namesake's level Maze of Death. He reappears as an NPC in the main hub of Make a Good Mega Man Level 2, outside the entrance to Tier 5.
He is slated to appear in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level as a devkit boss. He also appears as one of the bosses in the Megamix Engine's Example Game.
Battle
Flash Man will run back and forth across the room, jumping up when he's shot or is able to jump onto a raised area. He will periodically stop to create a flash, freezing Mega Man in place. Flash Man will then fire a flurry of projectiles straight forward before Mega Man is able to move again, and Flash Man will restart his pattern after this.
In the Hard Mode of the Megamix Engine's Example Game, Flash Man will sometimes try to fake Mega Man out using a different flash sound effect, which he then follows up with a flurry of projectiles before jumping towards Mega Man and creating a time-stopping flash.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 2/2/4
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4
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4
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2
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1
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2
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1
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2/6
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2
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| Other Notes
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Flash Man's weakness to Gemini Laser could be assumed to be a reference to Flashman85, who was formerly known as GeminiLaser. However, it was confirmed that this weakness was chosen because Flash Man's Doc Robot is weak to it in Mega Man 3.
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Make a Good Mega Man Level 2Megamix Only
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| 2/2/4
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1
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2
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2
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3
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N
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1
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4
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2
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3
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2
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| Other Notes
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Make a Good Mega Man Level 3
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| 2/2/4
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1
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1
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2
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1
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2
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6
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1
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2
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| Other Notes
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 2/2/4
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2/2
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2/4
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99
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| Other Notes
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Make a Good 48 Hour Mega Man Level
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| 2/2/4
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2
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1
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0
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1
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2/1/2
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2
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2
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4
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| Other Notes
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Megamix Engine
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| 2/2/4
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N
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2
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6
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2
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2
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| Other Notes
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