Difference between revisions of "Space Crusade"

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{{quote|The Ultramarines have bunkered down, we better move it soldier! We must stop the alien scum!|Blood Angel Marine|}}
 
{{quote|The Ultramarines have bunkered down, we better move it soldier! We must stop the alien scum!|Blood Angel Marine|}}
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'''Space Crusade''' is the fourth of the [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], as well as a bonus level in [[MaGMML3]] itself, found in [[Tier 3 (MaGMML3)|Tier 3]].. It is themed around the Warhammer 40K series, and has, by creator [[ACESpark]]'s own admission, a "billion" gimmicks.
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'''Space Crusade''' is the fourth of the [[MaGMML3 Judge Application Levels|''MaGMML3'' Judge Application Levels]], as well as a bonus level in [[MaGMML3]] itself, found in [[Tier 2 (MaGMML3)|Tier 2]].. It is themed around the Warhammer 40K series, and has, by creator [[ACESpark]]'s own admission, a "billion" gimmicks.
  
 
==Judge Comments==
 
==Judge Comments==

Revision as of 13:26, 29 June 2024

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Space Crusade

Make a Good Mega Man Level 3 Judge Application Levels
Make a Good Mega Man Level 3

SpaceCrusade.png
By the Emperor!
"The Ultramarines have bunkered down, we better move it soldier! We must stop the alien scum!"
―Blood Angel Marine

Space Crusade is the fourth of the MaGMML3 Judge Application Levels, as well as a bonus level in MaGMML3 itself, found in Tier 2.. It is themed around the Warhammer 40K series, and has, by creator ACESpark's own admission, a "billion" gimmicks.

Judge Comments

Judge Applicants' Comments
Pachy Pachy Pachy : 48 / 100
I don't know anything about the Warhammer series, so all the references are going to be going over my head. Going go.

I find the reskinned Joes to be quite cute, but that and the boss seems to be the extend of the reskinning. I think there should've been more redrawn enemies to help resemble the franchise you're crossing over with.

Aesthetics aside, this is where the level start to fall apart, sadly. The first screen with enemies, immediately one of the ladder guys scroll itself off-screen, which is a strange placement by itself. But the catch is on the next screen where there's an annoyingly-placed Lyric that requires you to jump across the gap right as you enter or else you take damage, and if you try to reset the room by climbing down, you'll get hit by the climbing enemy.

The Up-and-Downs were introduced in a way that you're gonna get hit without any indications that they're there, it's not instant-death but still a rather rude introductory, especially after considering the next instance you see them, you're not gonna bump into them accidentally.

Despite the general poor placements of enemies, I do like the rooms that have the timebombs along with a Cannon Joe and a Fan Fiend. They feel more puzzle-oriented and not as unfair as the other rooms in the level.

Gimmicks aren't introduced very well either, as in one of the earlier rooms, there were 3 different platforms all introduced at once! (Over deadly spiky goodness even, and there's one entirely new non-devkit platform.) Right after that, it drops the player into a "think-fast" situation with the donut block that wasn't introduced beforehand either, so they are likely to die the first time around. (Also the inclusion of the Joes there are a bit overkill, don't you think?)

You need to make sure to introduce new elements to the player in a safe environment, getting them familiar with the gimmicks before putting them into action right away. Later on, the blue "horseshoe" platforms are used as deflecting surfaces for your shots, a property that wasn't clearly conveyed due to the poor introduction.

There's nothing much to say about the boss as it's just the walker enemy with more attacks added in. The spread shot could be a bit annoying to dodge but it's still manageable. I'd also suggest to tone down the laser damage a bit too perhaps?

All in all, it's a cute little crossover stage that's unfortunately filled with poor design decisions. I suggest to look more into other people's stage designs or even the official levels, investigate how the difficulty curve for each stages go.

Samario Samario Samario : 73 / 100
So, first off, this is clearly trying to make a reference to something, but... God knows what it is. It's also somewhat irrelevant really, as it wouldn't affect the stage quality.

The stage itself has functional aesthetics, that do look good in some places. The edits to Star Man's tileset do seem to mostly fit with the tileset itself. The stage's boss, while somewhat just an edit of a Dachone, has enough attacks added to it, in combination with the unique arena, that it is actually fun, and definitely more balanced than the rest of the stage. Which seems to have a strange fascination with instant death spikes, as almost half of the rooms have instant death spikes in them. The gimmick of the stage, with the falling, reflective platforms, is sound in theory, but is introduced in a dangerous situation, giving little time for the player to react.

M-Jacq M-Jacq M-Jacq : 43 / 100
The Warhammer theming is cute, but it can’t disguise how this level repeatedly flaunts one the key principles of good level design: don’t introduce two new things at once. The second screen has two new enemies; the third screen has two new enemies AND a new platforming gimmick; the fourth screen has a new enemy type and THREE new platforming gimmicks... et cetera. And even worse, they’re introduced in high-risk situations where pausing to see what this new platform does will most likely kill you.

But not all hope is lost. There were two screens in the level where you had to dodge projectiles/Up-n-Downs while sliding, which I thought were both novel and fun. They felt more like a shmup than regular run-and-gunning, which was apropos giving the spaceship setting. And the boss is cool too: great job making the Star Man miniboss kind of threatening. I just wish you’d spent less time reskinning the level assets and more time using them well.

PK PK PK : 37 / 100
Putting enemies into spots where you cant kill them isn’t fun…

But lets start from the beginning. One of the first enemies in the level just straight up goes up the ladder and despawns. Why even have it there? Next up we see the Splash Woman blocks…which appear again at the very end of the stage. Could have used them throughout the stage at least. Also, sliding under spikes on a moving platform seems like a harsh spike in difficulty for a gimmick you only used once before. Next up, you throw 4 new gimmicks into my face, with the danger of spikes right below my feet. And wow, those Up n Downs are placed in the most jerkish of positions. Then, you start putting enemies into spots where you either cant hit them for a long part of the screen, or not at all. Now the idea of that isn’t that bad on paper, but you just didn’t pull it off well. Lastly, we have a boss fight. Im not a fan of the enemy the boss is based off, as I always have had trouble dodging the lasers. Combine that with Centaur Mans bullets, these floor crawling enemies from MM5, and a missle that may as well not exist, and I had quite a bit of trouble at first. Especially because the lasers felt like they did too much damage.

Flashman85 Flashman85 Flashman85 : 80 / 100
This was fun! I'm a sucker for outer space, and the stage lives up to its name. Between the groovy music, the eye-catching blend of space-themed tilesets, the reskinned enemies, and the story element provided by the NPCs, everything works together to create the atmosphere of an exciting space crusade. I could tell that the stage was referencing...something...(I looked it up afterward; it's Warhammer 40K) but the whole experience is crafted in such a way that you don't need to get the reference to appreciate the stage.

I like variety in a stage, and this one has plenty of it—too much for its own good, in fact. On the plus side, most enemies and obstacles are used at least twice, in situations where they have at least a partial opportunity to shine. There's a lot of creativity in the challenges, and nothing feels completely wasted. I love the screen where you're sliding into time bombs with the cannon firing at you, and the screen where you've got to slide under spikes on a Splash platform...and the screen where you're sliding past those dreaded Up'n'Downs is surprisingly not awful, further demonstrating that you have the chops to turn the familiar into something pleasantly different. The boss is a clever synthesis of different bosses and minibosses, and a satisfying end to the stage.

On the minus side, the “sampler platter” approach means that none of these challenges have the chance to be fully developed, which is a right shame. Cutting a handful of foes and hazards would allow more room to explore the potential of the remaining ones, bringing more focus to the level without sacrificing the feeling of variety. In particular, the reskinned falling platforms add nothing to the stage; you’ve already got Shadow platforms and indestructible blocks that could serve the exact same purpose.

Unfortunately, many of the rooms are fairly cramped. This isn’t inherently problematic, as claustrophobia-inducing architecture can allow for some tricky challenges and can add to the character of a stage. In this case, however, some rooms feel tight because the entrance and exit aren’t ideally positioned—take the room before the checkpoint, for example, where all the action is jammed into the top left corner of the screen. Moreover, it’s not uncommon to have a few too many objects on the screen at once, or a complex challenge concentrated into a very small space.

The learning curve on these challenges is fast, but standing perfectly still at the entrance to a screen will usually give enough time to figure out what’s going on. The few exceptions are brutal, however. The introduction to the reskinned falling platforms seems specifically designed as a beginner’s trap, with only the most agile players making it out alive on their first try. The following screen with the reskinned Sniper Joes and Shadow platforms over spikes demands even faster reflexes, and the screen after that surprises you with Up’n’Downs in a place where they’re totally unexpected and impossible to dodge if you’re caught off guard. Part of the problem is making every screen a self-contained challenge; occasional use of camera scrolling would go a long way in giving the player and these challenges enough space to breathe.

Nonetheless, I enjoyed this level. The shortcomings aren’t deal-breakers for me, and almost all of the challenges are individually satisfying, even if there are ways to improve them and the level as a whole. I was promised a space crusade, and by the Emperor, I did not leave disappointed.


Make a Good Mega Man Level 3 - Judge Application Levels
Stages
Midnight Man • Coptar Man • X Factory • Space Crusade • Gate 303 • Universe City V • Magnum Man
List of Bosses
Dreadnought • Plant Man • Gemini Man • Volt Man • Volt Boss • Magnum Man
Make a Good Mega Man Level 3 - Tier 3
Entry Stages
Hunter Tower • Cutman's New Warehouse • Disobedience of Superior Machines • Revenge of Tricastle • DISCHARGEEEE • The Return of Veteran Z • Air man's ultimate weapon • I Hope I Lose: A Grand Tale • Gilded Man • Fruit Forest • Suzy Love • Glass Factory
Bonus Stages
Just a Judge Level
List of Bosses
Enker • Quint • Giant Suzy • Iron Ball • Punk • Hunter Type A • Hunter Type B • Ballade • Cut Man • Splash Woman Overdrive • Metal Man Overdrive • Toad Man • Discharge Man • Commando Man • Veteran Z • Z-Tank • Air Dab Man • Boobeam Trap • Gilded Man • Glass Man C • Scorch Man V1 • Usagi Woman • Hyper Plant Man
Tier Boss
Muscle Juggler
Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will