Difference between revisions of "Bubble Man"
Spin Attaxx (talk | contribs) |
Spin Attaxx (talk | contribs) |
||
| Line 18: | Line 18: | ||
|attack= | |attack= | ||
|type = Water | |type = Water | ||
| − | |weak= [[Spark Chaser]], [[Thunder Beam]]{{3}}<br>[[Spark Shock]]{{48H}}<br>[[Metal Blade]], [[Thunder Wool]], [[Triple Blade]], [[Wheel Cutter]]{{Megamix}} | + | |weak= [[Spark Chaser]], [[Thunder Beam]]{{3}}<br>[[Spark Shock]]{{48H}}<br>[[Z Saber]] ([[Cutter Chip]]), [[Blank Drive]] ([[Cutter Chip]]){{EZ}}<br>[[Metal Blade]], [[Thunder Wool]], [[Triple Blade]], [[Wheel Cutter]]{{Megamix}} |
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
| Line 52: | Line 52: | ||
|phar=0/0 | |phar=0/0 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
| Line 66: | Line 68: | ||
|wire=1 | |wire=1 | ||
|arrow=2 | |arrow=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 78: | Line 82: | ||
|magnetic=2 | |magnetic=2 | ||
|ice=1 | |ice=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 85: | Line 91: | ||
|chill=1/1 | |chill=1/1 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 97: | Line 105: | ||
|concrete=2 | |concrete=2 | ||
|homing=1 | |homing=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=2 | ||
| + | |burst=1 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=1 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=0 | ||
| + | |icesaber=0 | ||
| + | |iceburst=0 | ||
| + | |icedrive=0 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=2 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=1 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 106: | Line 144: | ||
|block=1 | |block=1 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] | [[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] | ||
Revision as of 23:59, 30 October 2019
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Bubble Man | |||||||||||||||||||||||||||||||||||||||||||||
| Art by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
| DWN-011 | |||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||
Bubble Man is a boss from Mega Man 2. In his second world domination plot, Dr. Wily created him as the world's first humanoid robot capable of underwater combat. Though he accels in this capacity, his ability to move on land leaves much to be desired, as he can only move by jumping.
In Make a Good Mega Man Level 2, he appears as an NPC in Tier 6. He (or at least a version of him) also appears as a boss in the Wily Star II level Water Ducts, under the name Mecha Bubble Man, sporting a blue color-scheme and piloting a Ride Armor.
Bubble Man was added as a premade boss with the release of the Megamix Engine, and was subsequently made a devkit boss in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Battle
Bubble Man will start the battle by shooting up to three bouncing bubbles. He will then swim/fly to Mega Man's position while floating upwards and firing small projectiles. He will stop firing projectiles once he reaches Mega Man's position, and he will float down after he's floated up a certain height. Once he reaches the ground again, he will repeat the pattern.
Bubble Man can be fought in non-aquatic arenas unlike his battles in the source games, in which case he uses a jetpack that shoots water to move around. His projectiles also lose their bubble trail effect when out of water.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 1 | 0 | 0 | 4 | 1 | 0/0 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2Megamix Only
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 0 | 1 | 4 | N | 2 | 4 | 0 | 1 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | +4 | 0 | 4 | 2 | 1 | 1 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 1/1 | 1/1 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 0 | 1 | 4 | 0 | 0/0/1 | 1 | 2 | 1 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 2 | 1 | |||||||
| |
2 | 4 | 3 | 4 | ||||||
| |
1 | 1 | 1 | 1 | ||||||
| |
0 | 0 | 0 | 0 | ||||||
| |
1 | 2 | 2 | 2 | ||||||
| |
1 | 1 | 1 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | N | 1 | 0 | 1 | 2 | |||||
| Other Notes | ||||||||||