Magic Card Casino

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Magic Card Casino

Make a Good Mega Man Level 3

MaGMML3-MagicCardCasino.png
Did you know that 99% of gamblers always quit right before they hit a jackpot?
"Care to wager? Entrust your future to the cards."
―Travel brochure description, Make a Good Mega Man Level 3

The Magic Card Casino is a hub area that appears in Make a Good Mega Man Level 3. It is a large casino owned by Magic Man, and is accessible as soon as the Travel Brochure is obtained, although Mega Man is at no point forced to visit it. It is similar to Chateau Chevaleresque from Make a Good Mega Man Level 2, albeit greatly expanded into its own area. The casino hosts a wide variety of minigames and NPCs, each of which gradually become available as the game progresses. It is also here that Mega Man can exchange Trickster Tokens he finds in the simulations with Chance Man for a suite of helpful upgrades.

Minigames

Each minigame will award plushie capsules and/or bolts based on Mega Man's skill and/or luck; however, most of them are initially locked. If the Magician's Charm is active, all minigames will have their reward payouts doubled. Playing each minigame at least once will unlock the Cuphead costume.

Roulette

Available from the start of the game, this is a large roulette wheel manned by a Bikky Bomb found to the far right of the bottom floor. For 50 bolts, the wheel will spin and a ball inside will stop on a certain space. There are three available bets on where the ball will land: a red space, a black space, or on 0. A successful bet for a red or black space will award two medium-sized bolts worth 45 each. While a bet on 0 is significantly less likely, if the ball does land on that space, ten medium bolts (for a total of 450) will be awarded. Playing Roulette ten times in a row will unlock the X - Wheel of Fortune achievement.

Solitaire

Solitaire is available from the start of the game, and can be found on the bottom floor, to the right of the entrance. It is a game of Klondike solitaire with a playing area (or "tableau") of seven columns of face-down cards (with a single card facing upwards), four foundation spaces in the upper right, and a deck in the upper left. The goal is to sequentially move every card of each suit into the four empty spaces, with the heirarchy being A, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, V (fulfilling the same purpose as a Jack), Q, and K. Only cards of a certain suit can be placed into a foundation space, and the top card of a foundation pile may be withdrawn and put back into play.

In the tableau, face-up cards may be moved and placed only on another face-up card that is a lower rank and of a different suit colour (e.g. the red Three of Hearts can only be placed onto either the Four of Clubs or the Four of Spades, both of which are black). Piles of face-up cards can be moved entirely or partially, provided the lowest card in the pile can be placed onto a card of a lower rank and different colour. An empty space in the tableau can only have a King placed down onto it. Extra cards can be found by drawing from the deck in the upper left; if every card in the deck has been drawn but not placed, the unplaced cards return to the deck, though the deck itself is not reshuffled and the cards will always be found in the same order.

If the deck has been cleared and every card is facing upright, the current game is considered won and automatically finishes itself. Due to the random nature of Solitaire, some games are impossible to win, eventually reaching a state where no further move can be made. As such, the only recourse is to quit the current game by pausing. A successful game of Solitare has a payout of 350 bolts and six plushie capsules.

Rock'n Wars

Rock'n Wars is available at the start of the game, and can be found on the left of the second floor. Controlled by the unnamed "Bridge" boss from Mega Man IV, it is a rock paper scissors-esque game themed around the original Mega Man, and costs 50 bolts to play. By standing in one of six spots, one of the six Robot Masters will be displayed on the left monitor. Shooting the Bridge will confirm the current selection and prompt it to select a random Robot Master of its own, then compare the two. Each Robot Master is strong against two others (with a "primary" weakness on the left matching the original weakness loop, and a "secondary" weakness loop on the right), and this information is displayed under the icon representing that robot's weapon:

  • Cut Man – Defeats Elec Man and Bomb Man.
  • Guts Man – Defeats Cut Man and Elec Man.
  • Ice Man – Defeats Fire Man and Guts Man.
  • Bomb Man – Defeats Guts Man and Ice Man.
  • Fire Man – Defeats Bomb Man and Cut Man.
  • Elec Man – Defeats Ice Man and Fire Man.

The game's current bolt earnings (starting at 50) are displayed at the top; after every matchup, Mega Man has the option to quit the game and receive the current earnings total. The total will either increase or decrease based on Mega Man's current streak. If Mega Man's chosen Robot Master defeats that of the Bridge, the earnings will be multiplied by either 1.5 if the robot has a "secondary" advantage, or by 2.5 if it has a "primary" advantage. A matchup with no advantage on either side will halve the current earnings. If the same Robot Master is chosen by both sides, it is considered a draw and the earnings are lowered by 0.8. If the Bridge's Robot Master has an advantage over Mega Man's, regardless of primary or secondary weaknesses, the game is over and Mega Man wins nothing; the game will also end if the current earnings total reaches zero.

Magnet Climb

Magnet Climb is located on the second floor to the right of the ladder, but it is locked until Mega Man collects at least one Energy Element. In this minigame, Mega Man is locked into using the Magnet Beam, which has infinite energy. The screen slowly and perpetually scrolls upward, forcing him to constantly create platforms to stay above the bottom edge of the screen. Below this edge is a bouncy pit that will throw Mega Man upwards if he falls in, but will also inflict 6 points of damage. Several enemies will often attack from the top of the screen, aiming to lower Mega Man's HP or otherwise knock him into the pit below; and unlike in regular levels, enemies are able to stand on Magnet Beam platforms. Tanks are disabled within the minigame.

There is no win condition for Magnet Climb; the objective is merely to survive for as long as possible, and the game ends when Mega Man dies. The longer a session of Magnet Climb lasts for, the bigger the payout of bolts and plushie capsules will be. Surviving for at least 45 seconds in a single game awards the Magnet Survivors achievement.

Big Pets Stacker

Big Pets Stacker can be found on the second floor next to Rock'n Wars, but it is locked until Mega Man has won four Tier Ranks. It is a Stacker-esque game themed after Big Pets, and requires building a tower of sixteen Big Pets segments, ending with its main body. Each piece moves from side to side until it is placed, using either the Jump or Pause buttons. The speed they move at starts slow but generally increases in speed the more pieces are successfully placed. If a piece isn't perfectly positioned atop the segment below it, its width (and that of all subsequent pieces) will be halved up to two times, making it harder to align the next piece(s). The final piece, however, will remain at its natural size no matter what. If a piece misses the others below it entirely, it will drop down and the game ends.

The more pieces are successfully stacked, the more bolts will be awarded at the end. Stacking all sixteen successfully has a payout of 80 bolts and two plushie capsules. Stacking at least ten pieces in a game will award the I Want a Free Phone achievement.

Bottle Breaker

Hosted by Strike Man, Bottle Breaker is located on the far left of the casino's second floor, next to Big Pets Stacker. The minigame will only become available after earning seven Tier Ranks. In it, Mega Man has to break a total of 50 bottles in under two minutes by throwing Rebound Strikers at them. The directional buttons control a reticle on a screen, and pressing Shoot throws a Rebound Striker that travels from the foreground into the background. At first, the bottles are stationary, but as more are destroyed, they will start to move around and demand precise timing and accuracy. Points and rewards are awarded based on the number of bottles destroyed and how much time is left on the clock. The Porcelain Violence achievement is awarded for breaking 35 bottles in a single game.

Rift Wanderer

Rift Wanderer can be found on the right side of the second floor, after Magnet Climb. Hosted by Magolor from the Kirby series, it requires having a Silver Membership (purchased from either Not Napalm Man in Tier 4, or Dark Juggler in Tier 14) to become playable.

In Rift Wanderer, the Mega Buster is unusable, and Mega Man has a limited amount of ammunition for his Special Weapons; he also cannot use any Tanks. The objective is to clear 24 "rifts" by defeating all enemies within them without running out of ammo. Each rift is a single screen big, and appears in a random order with each attempt (though the rifts themselves are always the same). Points are awarded for defeating enemies, with bonus points being given for defeating multiple enemies with a single shot and for clearing a rift as quickly as possible. Many rifts have enemy positions that favor a particular Special Weapon, while others require more strategy and forethought. When starting a new rift, the game will be frozen until the Shoot button is pressed, allowing for an opportunity to prepare and plan the most efficient way to clear the rift. Rewards are given based on Mega Man's final score when the game ends.

Enemies in the rifts have unique HP values, represented by a set of hearts above them, and typical weakness values are ignored (for instance, Cyorown will not take extra damage from the Spark Chaser). Defeated enemies will not drop power ups. Each rift has a time limit of ten seconds, after which a black hole in the background will expand and swallow Mega Man, inflicting 5 points of damage and sending him to the next rift, regardless of how many enemies are remaining. If Mega Man runs out of health, or runs out of ammo for every weapon, he will die and the game ends. The Energy Saver upgrade can be used to make clearing all the rifts easier, but extra points will be awarded if the upgrade is disabled beforehand; the option to do so is provided at the start of the minigame.

After collecting the Contest Weapon Data, it can be used in Rift Wanderer by using a teleporter behind a Destroyable Block in the first room. Like the Energy Saver with the default weapons, the Energy Saver NEO can also be brought into the minigame, and the same point bonus is awarded for disabling it at the start. Two achievements are awarded for clearing Rift Wanderer with a high score of at least 4,500 points; Art of the Apocalypse for using the normal weaponset, and Contest Weapon Graduation for using the Contest Weapons.

Pharaoh's Challenge

Hosted by Pharaoh Man, the Pharaoh's Challenge is located directly next to Rift Wanderer on the casino's second floor. Like its neighbour, it is initially locked, and requires possessing both a Gold Membership and the Contest Weapon Data before it can be played.

Taking place within a large tower, Mega Man is locked to the Electro Cable and Track Shoes (both of which have infinite energy), and must use them to climb upwards and escape while Pharaoh Man atop a pile of burning sand rises up below him. If Mega Man touches this sand, it will instantly kill him. The tower is composed of several sections, the order of which is randomized with each attempt, and features enemies and gimmicks from the Contest Weapon Robot Masters' original stages (except for the three Make a Good Mega Man Robot Master winners). A meter on the bottom right displays both Mega Man's position, and that of Pharaoh Man's. Much of the tower's difficulty relies on switching between the Electro Cable and the Track Shoes to climb up walls and grapple across hazards. Unlike Magnet Climb and Rift Wanderer, Tanks may be used in the Pharaoh's Challenge.

At various points in the tower, there are lines made up of skulls. Upon crossing these, Mega Man will be afflicted with a curse that dramatically changes gameplay. While each curse is not randomly generated, it will persist until Mega Man clears the current section of the tower, at which point it will either be lifted or replaced with a new curse. The Pharaoh's Challenge has the following curses:

  • Curse of Switching – Every two seconds, Mega Man will automatically switch weapons, regardless of button presses.
  • Curse of Recklessness – Mega Man's movement speed is increased, causing him to run and slide faster, and make longer jumps.
  • Curse of Floating – Mega Man's gravity is disabled, and he is unable to walk on the floor, slide, or jump.
  • Curse of Fast Forward – All enemies in the current section will move faster than normal.
  • Curse of Weakness – Mega Man is unable to harm any and all enemies.
  • Curse of Rubberbanding – Pharaoh Man and the burning sand will move faster when offscreen, ensuring he will catch up to Mega Man. This curse does not appear until near the tower's exit.

At the top of the tower is a stationary T. Khamen, which must be destroyed with the Track Shoes as quickly as possible before the burning sand catches up with Mega Man. After it is destroyed, the sand will stop rising, and the game is won. Throughout the tower, plushie capsules are present as items Mega Man can pick up. After a game over, Mega Man's progress through the tower is displayed as a percentage; bolts are awarded based on how much progress was made, with a successful 100% climb earning 500 bolts (and six plushie capsules). Attempting the Pharaoh's Challenge at least once is needed to unlock the The Struggle Never Ends achievement; no achievement requires outright beating it.

Points of Interest

Chance Man

  • Energy Saver: 50 Tokens. Reduces the energy cost of using your default special weapons.
  • Energy Converter: 10 Tokens. Replaces health pickup drops with weapon energy if you have full HP, replaces weapon energy pickups with health if you have full weapons, and replaces both with bolts if you are full on everything.
  • Flurry Buster: 10 Tokens. Allows you to fire many more buster shots at once.
  • Revenge Burst: 15 Tokens. If you are hit while holding a charge shot, the charge is expended to unleash a burst attack that damages nearby enemies.
  • Payday: 30 Tokens. Raises the drop rate (and value) of bolts, but lowers the drop chance of everything else.
  • Skull Amulet: 10 Tokens. If HP is above 1, saves you from a fatal blow (setting HP to one). Works on all enemies and hazards, save for damaging spikes.
  • Metall Helmet: 20 Tokens. Reduces knockback from getting hit.
  • Blast Wind: 15 Tokens. Nullifies knockback while sliding.
  • Shadow Slide: 20 Tokens. Allows you to slide through enemy attacks with perfect timing, producing a sound and particle effect when successfully performed.
  • Step Booster: 10 Tokens. Significantly increases the speed you climb ladders.
  • Trickle Charge: 30 Tokens. Slightly refills energy of all special weapons whenever Mega Man reaches a checkpoint.
  • Solar Siphon: 20 Tokens. Special weapons can consume HP instead of health if they are out of energy and the loss of health won't be fatal.
  • 3ystery Container: 10 Tokens. Allows you to carry up to 3 M-Tanks instead of 1 and changes their sprite, turning the "M" into a "3".
  • Weakness Radar: 40 Tokens. Shows the primary weakness(es) of most bosses during their introduction animation, as well as on demand via the quick-item menu.
  • Level Mapper: 40 Tokens. Gives you an on-demand holographic map of the current area. Hold QUICKITEM to scroll; mouse over points of interest for more info. Press QUICKITEM to dismiss.
  • Mini Mapper: 20 Tokens. Continuously displays a partial map of the current area in the top right corner of the screen.
  • Level Compass: 30 Tokens. Displays a visual hint (and plays a tone) whenever you are near a secret item or area you have not collected or encountered before.
  • Altered Key: 100 Tokens. Unlocks the Contest Weapons and Contest Weapons Testing Room.

Quiz Master

After defeating Ms. Quiz at the Victor Heights Plaza and earning at least two Tier Ranks, the Quiz Master will appear on the bottom floor of the casino, in a screen to the right of the Roulette wheel. By answering his questions, he will reward Mega Man with the Balance Stabilizer upgrade.

Gachappon

After earning three Tier Ranks, a Gachappon will appear on the screen to the right of the Roulette wheel. For a certain amount of bolts and one duplicate plushie, it will dispense a plushie capsule that Mega Man does not currently have (if available). Its price decreases with the level of Mega Man's current casino membership; a Bronze membership requires paying it 200 bolts, a Silver membership lowers it to 125 bolts, and a Gold membership lowers it further to 50 bolts.

Tier Bosses

After defeating a Tier Boss and earning their respective Tier Rank, they will appear on the bottom floor of the casino as NPCs. Regular Joe is the only Tier Boss who does not appear, and no NPC will appear after earning Tier 15's Rank (since it has no Tier Boss). By speaking to all the defeated Tier Bosses, the Boki Lamira costume will be unlocked.

Locked Door

On the left of the top floor is a locked door. Opening it requires possession of the Altered Key; either by purchasing it from Chance Man, or by Ernest Will gifting it if the Wily Stadium has been cleared without purchasing it. The door leads to a long corridor containing the Contest Weapon Data, as well as a sign warning about potential spoilers, and portraits bearing the mugshots of the represented Robot Masters. Below them are teleporters leading to their respective stage/tier, as well as a light indicating if their stage has already been cleared or not. After collecting the Contest Weapon Data, a teleporter leading to the Alter Playground will become active.

NPCs

More NPCs will start visiting the casino the more game progress is made.

Entrance

  • Bounc'der & Crazy Peller
  • Plug Man (if the game is connected to the internet)
  • Cyber Man (replaces Plug Man if the game isn't connected to the internet)
  • Princess (after earning one Tier Rank, before earning 13 Tier Ranks)

Floor 1

Floor 2

Floor 3

Trivia


Make a Good Mega Man Level 3
Characters
Mega Man (Costumes) • Dr. Light • Ernest Will/Dr. Wily • Dr. Regal • Hunter Woman • Forge Woman • Presto • Element Man • Cerberus Man • Bass • Proto Man • Magic Man • Sheep Man
Special Weapons
Spark Chaser • Laser Trident • Water Shield • Tornado Blow • Thunder Beam • Magnetic Shockwave • Ice Wall • Break Dash • Rush Coil • Rush Jet • Rush Bike • Magnet Beam
Contest Weapons
Mix Tape • Lantern Flare • Prismatic Laser • Beet Tiller • Rec Can • Banshee Wail • Propeller Vortex • Electro Cable • Track Shoes • Royal Guard • Bait Bobber • Power Line
Entries
A piece of cake, but with aesthetics • Abandoned Mine • Access Corridor Alpha • Air man's ultimate weapon • Akudama Empire Mothership • Alpine Weather Institute • Alraune Woman • An Ice Cave in Russia • An Underwater Adventure? Wow! • Arcade Archives • ArcaneMan -CHAOS TOWER- (CERN HQ Remains) • Assault Hunt • Bakery Man • Ballade's Square of Doom • Banshee Woman • Beat the Security System • Beet Man • Blizzard Resort • Bold and Trash • Boost Man • Bright Man Remix • Cable Woman • Call Me Ishmael • Cassette Man • Chaos Light City • Checkmate • Chemical Industry • Cloud Nine • CrashMan Simulator • Creatively Named Level • Crest Man • Crosshair Aware • Crystal Tower • Cursed Darkness • Cutman's New Warehouse • Cycle Facility • Damp Ruins • Dangan Factory • Dark Castle • Decoy Man • Devil Factory • DISCHARGEEEE • Disobedience of Superior Machines • Doorkman • Dunes of Discharge • Escape From the Wily City • Evil Energy Facility • Explosives Factory • Fairly Unfocused Newcomer's Bosses And Gimmicks Stage • Falling System Core • Fight, Kikkoman! For Everlasting Sauce! • Flamboyant Castle • Foo Man • Forgotten Factory • Frenzy Reactor • Froggy Gravity • Fruit Forest • Geek Man • Get Wild, Get Wet • Gilded Man • Girder Man Stage • Glass Factory • Glitched up Beta • Glitz Woman • Grand Fire Palace • Grassy Plains • Gravaqua2o • Gravity Wumbo • Gross Incandescence • Guitar Man • Hazard Hydro • Hit the Jackpot! • Hornet Man got a new Stage • House of Fun • Hunter Tower • I Hope I Lose: A Grand Tale • Identity Man • Interspatial Compression • Irrigation Irritation • It Was Rated Arr • Judgement Man • Just a Water Level • Lost Caverns of Jungata • Luminous Tower Ascent • Mafia Man's Gambling Palace • Malware Man • Magmatic Panic • mechanical factory • Mediocre Oil Level • Mega Man DEV • Metal Man Steals Other People's Conveyors • Metall Man's Metall Factory • Military Training Grounds • Mine exploration • Mint Candy Matrix • Mirror Woman • My First Megamix Level uwu xd lmao (dab) • Ninja of the Night • Not Delivering On Promises • Nowhere yet everywhere: When the world may loop • Operation: Narcissistic Stratosphere • Outer Reaches • Pick Your Poison • Pipe Man • Plataform Hijinks • Poudrin Man • Propeller Woman in the City in the Clouds • Pumpkin Patches • QuintsMetFactory • Radium Man • Rec Man • Red Mountain • Revenge of Tricastle • Robogarden • Rockbound Facility • Rock Fortress • Ruins of a Forbidden Kingdom • Secluded Terminal • Shape Woman • Skull Sans Megatale 4 • Skull Secret Zone • Sludge Man • Solar Inferno • Somewhere Underground • Sparks and Sockets • Spectrum Science • Stalks, Shoots, and Leaves • Stalling for time • Step on the Gas • Stolen Citadel • Sulfurific Abyss • Superheavy Samurai Big BenK • Suzy Love • Technical Support • Teetering Over the Edge • Temple of Light and Dark • The Actual Rock Man • The Cave Level That Exists • The Haymay Trials • The Heist • The hero as remixed • The Invincible Robot Army! Featuring Shoe Man! • The King's Lair • The Level Equivalent of An Old Man Rambling at You • The Return of Veteran Z • The Stormscraper • The Warped Void • Thermal Tundra • Top Man 2: Spin or Go Home • Tower of Dimentions • Toxic Trouble • Trailblazer • Treading The Wily Sewer System • Trouble in the Fortress • Undead Fortress • Ultimate Level • Underground Runaround • Unguarded Treasure • Up Down All Around • Walk-In Freezer • Water Level? Ice Level? • Weapon Data Center • Western Railway • wet • Wide Joepen • Wily in space (Roll's rescue) • Wily Rooms of Weapons • Wily's Haunted Castle • Wilys Redemption • Wily's Well-fortified Room • Where no met has gone before • Working in the Rain • Worthless Man • X6Meme • Y.M.C.A. • You Don't Know the Drill
Bonus Levels
Space Crusade • Just a Judge Level • Magnum Man • Reel Man • King Man • Static Man
Wily Stadium
Chaos Assault • Cross Armada • The Bronze Yard • Be the Smaller Person • The Level With a Met Pun • Armory Catastrophe • The Greatest Show of All Time
Tier X
Ancient Wastelands Gate • Erm... Watt the Shock! • Smashed Into Pieces • Sparkling Shrimp Stew • Olive Bomber • HI-R@SE BOTANIX • Mega Man in Wonderland • Note Woman • Genie's Alley • Secret to No One • Thermae Man • Detergent Determination • The Quickening 3D • Deserted Sector G-009 • Big Ugly Mess 2: Acting Unwise • Hollow Elysium • Return to Universe City V • Shrine of Nebula
Locations
Victor Heights • Magic Card Casino • Limestone Pagoda • Tier 1 • Tier 2 • Tier 3 • Tier 4 • Tier 5 • Tier 6 • Tier 7 • Tier 8 • Tier 9 • Tier 10 • Tier 11 • Tier 12 • Tier 13 • Tier 14 • Tier 15 • Wily Stadium • Tier X • NEO Pit of Pits
Tier Bosses
Regular Joe • Repair Man • Muscle Juggler • Mad Man • Puzzle Man • Ice Buster • Boki Lamira • Mirage Man • Pyre Duo • Sound Man • Wizard Man • Control Man • Death Man • Punch Donkey
Robot Masters
Aether Man • Alraune Woman • Arcane Man • Assault Man • Banshee Woman • Battery Man • Beet Man • Boost Man • Cable Woman • Cassette Man • Celestial Woman • Decoy Man • Discharge Man • Foo Man • Geek Man • Girder Man • Glitch Woman • Glitz Woman • Guitar Man • Hex Man • Hodenki • Identity Man • Lantern Man • Lunar Woman • Mafia Man • Magnet Man SF • Metall Man • Mirror Woman • Mooger Man • Old Man • Pipe Man • Poudrin Man • Prism Woman • Propeller Woman • Radium Man • Railway Team • Rec Man • Rock Man • Rook Man • Royal Man • Secret Melon • Shape Woman • Shoe Man • Skull Sans • Sludge Man • Sniper Man • Solaire Man • Stall Woman • Thermal Man • Token Woman • Treasure Man • Wood Man Nice • Yamato Man W
Modified Devkit Robot Masters
Air Dab Man • Bakery Man Delta • Bakery Man Omega • Bakery Man Theta • Barrage Man • Bee Man • Blackout Man • Blue Bomber Man • Blue Crash Man, But With 29 Health • Bomber Joe • Captain N Guts Man • Crest Man • DRKMAN4.BAT • Dark Enker • Darker Man • Dolt Man • Fake Cycle • Gilded Man • Glass Man C • Gravity Joe • Gravity Man Supreme • Honey Joan • Judgement Man • Metal Man Overdrive • Metool Woman • Micro Quick Man • Miner Man • Neon Quick Man • Night Air Man • Perfect Solar Man • Pharaoh Man in the Dark • Potted Plant Man • Quick Montage • Rockman No Constancy Quickman • Scorch Man V1 • Spark Man Flip • Splash Woman Overdrive • Superheavy Samurai Big Ben K • Temporal Man • Tempura Man • Top Man Green • Uranus Met • Veteran Z
Entry Bosses
28 Devil Cores • Adult Wish • Atlantis • Atlas • Baby Wish • Battle Windows • Beam Stack • Beam Stack MK2 • Blizzard Brigadiers • Blizzard Behemoth • Blue Power Piston • Bubble Crab • Bucky • Changkeylier • Choker Ohmega • Compress Joe • Copy Robot • Crystal Core • Dark Matter Capsule • Dark Wyvern • Dennis Returns • D.E.V • Digitiger • Dust Devil • Egg Carrier • Floating Point • Fracture • Ghost Light • Grand Tellow • Guts Dozer Neo • Gwyndolin • Heavy • heints • The InDestructiBall • JoJo Joe • Junk Hunk • Kine • Master Hand • Mecha Sonic • Namonaki Robo • Necrozma • Ornstein & Smough • Pipi Condor • Prism Devil • Quint's Met Machine • Red Devil • Sovereign Machine • Super Block • Super Lightning Lord • SYSTEMCORE.EXE • Train Trio • Vanguardroid • Zombie Devil • Z-Tank
Fortress Guardians
Regal Machine • Falcon Rock • Tengen Tophammer • Kouker Quge • Metilda McBossface • Neko Man • Bass • Cerberus Man • Element Man • Forge Woman • Hunter Woman • Presto • Wily Machine SPIRE • Wily Jet
Devkit Bosses
Ice Man • Bomb Man • Fire Man • Air Man • Bubble Man • Quick Man • Flash Man • Heat Man • Wood Man • Picopico-kun • Guts Dozer • Boobeam Trap • Enker • Hard Man • Spark Man • Kamegoro Maker • Dyna Man • Sonic Man • Dust Man • Metall Daddy • Giant Suzy • Punk • Iron Ball • Gyro Man • Stone Man • Dark Man 4 • Ballade • Hunter Type A • Hunter Type B • Blizzard Man • Yamato Man • Rounder II • Power Piston • Mercury • Saturn • Uranus • Grey Devil • Dangan Man • Oil Man • Hornet Man • Mega Mech Shark • Honey Woman • Commando Man • Solar Man
Grey Isles Bosses
Lava Stone Man • King Leonis • Stronger • GEORGE • Small Fry Swarm • Eye of Btd'nhan • Diabolico • Queen of Hearts • Note Woman • Mist Man & Bowl Man • Angler Fish • Onox • Thermae Man • Swaduron • Impresaria • Volt Man the Annihilator • Hard Splash • Shade Spam • Nadir Devil • Top Dummy • Gharial Man • Returning Flash Armor • Great Core • Pillar of Nebula
Bonus Bosses
Dreadnought • Usagi Woman • Hyper Plant Man • Magnum Man • Reel Man • King Man • Namahage Man • Static Man • Slush Man
Arena Bosses
Break Man • Fake Man • Terra • CWU-01P • Yellow Devil • Gamma • Alter Man • Vacant Avatar
Super Bosses
Returning Regular Joe • Nebula Grey • Magic Man • Sheep Man • Ernest Will